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Started by dynamite, 2016 Dec 25, 12:27:49
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Quote from: dynamite on 2016 Dec 25, 12:27:49I always found games that have health regeneration... sort of cheap. Why do this? It can be abused a lot. Rather why not make it so food items and healing items as well as healersbecome relevant and important for once instead of having health regeneration. This would also create a lot more immersion and make players be more cautious about what decisions they make and keep them on their toes amidst the challenge of losing health too fast. I feel like food items should become more relevant and be usable out of combat to heal up your health but there's a bit of time of eating it down. As for the blue bar (energy/magic?) I suppose it should regenerate but at a slow pace and require certain equipment to help boost it's speed of regenerating or something.