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Started by Ellowee, 2016 Nov 21, 20:22:04
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Quote from: Flittur on 2016 Dec 05, 21:20:59I was talking about no man's sky, personally I think LOE seems decently optimized, though it can't really be that demanding due to what it is.
Quote from: SummerSunset on 2016 Dec 06, 22:14:33Woohoo! I got in! My condolesences to those who didn't receive anything.
Quote from: SpectraDust on 2016 Dec 07, 14:56:21Well if there has already been a wave of people who have been given access...then I didn't get in. But fingers / hooves crossed that I'll get in eventually.Best of luck to everyone wishing to get access! ^^
Quote from: AdrenalineRush26 on 2016 Dec 07, 14:59:25I don't know if there has been a wave of people already accepted yet. We only have one person here who has claimed to have been accepted so far. We won't really know until Monday!
Quote from: Peace Keeper on 2016 Dec 07, 15:02:10Hehe true. I know a lot of people will be announcing their acceptance letters simultaneously. I mean it is such a good feeling you just want to let everyone know
Quote from: Peace Keeper on 2016 Dec 07, 15:36:38Wow. That's a good resume there. Pretty sure you got a really good chance to be in it.Stiff competition is building up here
Quote from: AdrenalineRush26 on 2016 Dec 07, 15:50:19Thanks! Honestly, if my college schedule wasn't so demanding, I probably would have applied to be a programmer on the game a while back.
Quote from: Peace Keeper on 2016 Dec 07, 18:04:09Ahh I see. I can understand the busy-ness. I think with a qualification like that you definitely would be a great help for the team. Hehe for sure I would love to help the team but got nothing to provide in any position but definitely game testing is my strongest advantage and hope I can finally be a help for the team.
Quote from: AdrenalineRush26 on 2016 Dec 07, 19:23:41I've actually got 2 Unity projects going for this semester. One of them is for a research project on AI (I decided to research dynamic reactive actions to better simulate human behavior). The other one is for my portfolio project and is entirely focused on writing Unity shaders for material/texture effects, post-processing effects, and particle system effects. I'm aiming to get a job as a Graphics Programmer specializing in shaders once I graduate.