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Started by Ellowee, 2016 Jan 09, 21:24:22
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Quote from: Ellowee on 2016 Jan 09, 21:24:22Added: Loot can only be seen by the player it is for. If multiple players attack a monster, then all players will receive their own loot chest
QuoteAdded: Monsters can now speak
QuoteFixed: Flying now uses a small amount of energy
QuoteAdded: The Book has been added.
QuoteAdded: Crystal Kingdom Fair
QuoteAdded: New Heartland additions
Quote(three new quests)
QuoteAdded: New Movement System with strafing support
Quote from: Ellowee on 2016 Jan 09, 21:24:22Added: Monsters can now speakAdded: Enemy Ponies can speak
Quote from: BliSer on 2016 Jan 10, 10:36:2815 new spells, huh? That's a lot!I wonder if they will be on the Skill Bar and will we be able to move them around the Skill Bar to make the most used spells easier to access?
Quote from: phirenor on 2016 Jan 10, 10:55:26IIRC that was implemented a long time ago. Though you can't swap abilities,you can move them on the empty slots.
QuoteAdded: New Sugar Cane Corner Interior
QuoteAdded: Crystal Kingdom Night MusicAdded: Crystal Kingdom Castle exterior lights
QuoteAdded: Better Night LightingAdded: New Night Skies
QuoteFixed: Can once again jump and teleport on the Cantermore grass
QuoteFixed: Fixed holes in the Heartlands TerrainFixed: Fixed holes in the Cantermore Terrain
QuoteFixed: Fixed Floating Objects in The HeartlandsFixed: Fixed Floating Objects in PonydaleFixed: Fixed Floating Objects in CantermoreFixed: Various issues in the Evershade ForestFixed: Various issues in the Crystal Kingdom
QuoteUnder [shadow=red,left]Combat[/shadow]:[*]Added: The Tension System (Spell can either anger or soothe a monster)[*] Added: New monster detection system. ... ... You can now sneak up on monsters.