Final Fantasy: Crystal Chronicles (MLP Edition)

Started by Blue Shield, 2014 Aug 01, 15:10:28

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Blue Shield

2014 Aug 01, 15:10:28 Last Edit: 2014 Aug 01, 23:09:33 by Blue Shield
    Available after the OSW!


            Due to my job, I will not have enough time to put everything at one time on, so if there's any changes you would like to see made, or any additions you'd like to make in the meantime, please let me know.

            Well, I've been giving it some thought, and I've concluded that I want to try a hoof at making a crossover of MLP and Final Fantasy... Problem is, I don't know what all to do about the backstory, and I was hoping to get some pointers.

            PLEASE KEEP IN MIND THAT THIS RP IS CURRENTLY UNDER DEVELOPMENT AND I AM CONSTANTLY MAKING CHANGES TO MAKE IT FIT INTO RP RULES! IF SOMETHING SEEMS OFF, LET ME KNOW, AND IF POSSIBLE, GIVE A SUGGESTION ON HOW TO FIX IT, AND I WILL FIX IT!

            Before I continue, I will go over the different elements in the game.

    Status Conditions

    Please note that coma is NOT death.

            Almost all conditions other than Coma, will be curable by using the "Clear" spell. Coma requires Life magikite, ring, or pheonix down to cure.


    • Coma - effective when a player's HP reaches zero. This will render the character unable to perform any action.

    • Haste - doubles the movement, focus and spell casting times.

    • Slow - halves the movement speed of the character

    • Poison  - slowly drains the HP of a character.

    • Burn - doubles the movement speed of the character as well as slowly drain the character's HP and drastically lower their Defense stat.

    • Shock - Stuns a character for 5 turns of combat. Immediately lifts at end of battle.

    • Freeze - Stuns a character for 5 turns of combat. Immediately lifts at end of battle.

    • Knockback - interrupts your turn.


            I kinda see petrification (being turned to stone) as a form of death... So that will not be in the game unless told otherwise by a moderator.
    [/list]

    Letters from Home

            When given a letter from home, the players will recieve a list of responses available and may write a letter to their family regarding that issue. For example, a player recieves a letter from their mother, telling him/her that if they ever need anything, all they need to do is ask. They will recieve a list of responses, which they can write around to make a full letter, or go with the simple sentance. In this case, they would get:

    • I need more food.

    • I need more money.

    • I need more love.



    Relationships

            Once the player makes their response, they will have to wait until they collect the next drop of Myrrh before getting the next letter. Your responses will effect how your family feels about you, which will be shown by emoticon faces on your character sheet in the start of the roleplay.

            Your family's relationship with you will decide what you will recieve as gifts and such. You will start off as 0, or listed as  ":l" on your sheet, toward your parents and two siblings each. For example:

    Father's name:  :l
    Mother's name:  :l
    Younger Sister's name:  :l
    Older Brother's name:    :l

    -100:  D:
    -50: ono
    0: :l
    50: ^-^
    100: :D

    Favorites

            There will be a list of your favorite foods, and this will change as you eat different foods.

            The different foods offered are:

    Cherry Cluster
    Rainbow Grapes
    Round Corn
    Star Carrots
    Gourd Potato


             
    • Cherry Clusters and Rainbow Grapes, when eaten, give a small boost to Magic when consumned. Depending on how much you like that food, it will heal you based on the percentage.

    •        
    • Star Carrots and Round Corn, when eaten, give a small boost to defense when consumned. Depending on how much you like that food, it will heal you based on the percentage.

    •        
    • Since meat increased strength in the game, the effect is being placed in the gourd potato. Depending on how much you like that food, it will heal you based on the percentage.



    Artifacts

            After completing a dungeon, you will be offered a list of artifacts. You will be allowed to chose one from the list. This will permanantly increase your the stat it's assigned to. It may range between 1-3, and in some dungeons, you may find a ring.

            NOTE:You may repeat a dungeon for another artifact, but you cannot get another drop of myrrh for two years.
            Also, since FFCC offered 4 races, I don't know how I'll be able to incorporate them. Since all of them could use magic, using magikite and rings, I'll allow that, but Pegasi and Earth Ponies are limited to ONLY that kind of magic. Unicorns can't use spells such as cure, life, fire, firaga, etc. without magikite or rings.


            There are four races to choose, as listed above, for creating your character. There are also eight family trades. Each has its own benifits such as money to your character, and occasionally food and other items.

    The races and their symbols:

            Earth Ponies: This race often makes excellent farmers. They may have some experience with magic, however they are better at defending. Their armament uses a sword and shield, and their preffered food is the Striped Apple.

            Recommendation of Use: CEarth Ponies are naturally good at anything. They have a high defense rating and are quick to the punch with their weapons. They have average charge times for both magic and focus attacks, which makes them the perfect, all-around "beginner's" character. They can be quite dynamic; be it rushing in and helping your Crystal Pony cohorts or standing back and attacking from afar using focus attacks or magic with your Pegasus/Unicorn friends. A solid race choice.

    Their symbol:


            Pegasus Ponies: This race can oftentimes make great merchants. They are agile and quick, they are great for diversions. Their armament uses a racket, and when in need of defense, they rely on their agility to dodge, rather than blocking. Their favorite food is the Star carrot. (Since in the game, they preferred fish.)

            Recommendation of Use: A strong choice for many reasons. Their speed and agility makes them one of the faster fighters; as a result, the focus charge time is drastically reduced, enabling them to execute a focus attack within one second. As a magic user, they are slightly below a Earth Pony's abilities, but can still hold their own. What cripples them is the low defense they have; which can lead to them running from a battle to heal themselves. These characters are the other dynamic to the Earth Ponies. They can do well up close or from afar. Its best if Crystal Ponies and Pegasi work in tandem attacking the enemy; with the Pegasus providing solid back-up with potent focus attacks and only using magic when up against an enemy vulnerable to it.

    Their symbol:



            Unicorns: Rather mysterious and unknown. Most are so caught up in their work they may forget their own name from time to time. They make excellent alchemists with their extended knowledge of logic, and curiosity of the unknown. Their armament often comes with a hammer and magic, and will cast a translucence spell to make their bodies have the consistancy of air, causing attacks to pass through them. Their favorite food are rainbow grapes, and they enjoy a tankard of a bitter, strange liquid.

    Recommendation of Use: A specialized character for a specialized player. You won't be pressing the attack when using a unicorn. Their defense is pitifully low and focus attack charge time is twice as long as Earth Ponies; so this limits them almost completely to spell casting which they excel at. Their spells have longer range, shorter casting time, and do more damage thanks to their heightened magic attribute. Other races can do magic too, its just that Unicorns are simply better at it. Its well advised not to send a Unicorn into battle but rather have them carry the chalice and remain on the outskirts of battle casting attack spells and curing fellow caravanners in need.

    Their Symbol:



    Crystal Ponies: They are extremely protective over their friends and will stop at nothing to complete their task. Their merchants are also some of the best around. Their armament often consists of Lances or Halberds, and enjoy eating Gourd Potatoes.

    Recommendation of Use: They excel at melee combat and are agile enough to avoid many attacks during an attack combo. Their defense rating is high which lets them take the abuse they will no doubt be receiving from the enemies they swarm. Their focus charge is about the same as Earth Ponies, but their spell casting is twice as long as Earth Ponies; so best to keep them on weapon combat only. They are fairly one-sided and reserved for those who may not always like teamwork. As a group, its best to let a Crystal Pony or two charge in with spears blazing while the rest provide back-up and support for the shiny fella.

    Their Symbol:


            The eight trades are as follows:

            Merchant: This family will allow the player to trade items for money. They also produce higher amounts of money than other families. (Weapons, armor and accessories are not tradeable.)

            Tailor: This family will be able to produce accessories when given designs and ingredients.

            Alchemist: This family will be able to produce designs when given ingredients. Rarer ingredients will result in better equipment designs. This family will also allow the players to play with magikite.

            Rancher: Produces Milk to give to the caravan. Milk will restore 2 HP and offer a small boost to Strength and Defense.

            Farmer: Produces higher amounts of fruits and vegitables when given seeds than other families. This can be extremely useful when needing a few extra bits or some extra healing.

            Fisher: This family produces fish to sell to animal caretakers. They have a higher production of money than the other families (except merchant)

            Miller: This family will be able to produce loaves of Bannock, and bags of flower when sent wheat, or flour.

            Blacksmith: This family will be able to produce armor and weapons out of designs and ingredients.




    More WILL be worked on as soon as I get off work and am able to continue editing the RP!!!

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