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Started by PlayerSome, 2014 Jun 13, 13:45:14
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Quote from: snowflurry on 2014 Jun 14, 08:43:26Just wondering, could you post a version where we could see the polys? Looking at how much detail is in the hands and arms compared to the rest of the body, I would imagine that the poly count for the arms is quite high. That tends to happen when first starting out when you get to the hands, especially when it comes to adding fingers. Its a good start. I'm just asking because when it comes to smoothing later on, having a lot of rows of polys in the chest from the arms can make it still appear quite blocky after smoothing. Sorry if it seems like I'm picking holes I'm just curios and saying what many others have come across when first learning modelling including me (the same thing can happen to the chest from the legs, or the neck if you do lots of detail in the pectoral/chest area from the "valley" (for lack of a better word) in the middle). All and all quite a good start. personally I start with a low/medium base model then add detail once the base shape is done, helps keep the poly flow between parts it can be quite annoying when it comes to attaching, say a leg with a 20 poly edge to the built section in the pelvis which has 14 poly edge, can get quite messy. side note are you bevelling/extruding (making the shape in the torso, adding more polys (usually an extra ring/loop) then pulling then out into the limb shape/start of the limb shape( probably not the best explanation but oh well)) the limbs out, or making them separately and attaching then to the torso. (I'm curious)