Hey again, everypony!
It's been a little while since we've had some big news to share, but we haven't been spending that time idly! We've been super duper busy, working on one of the biggest updates to Legends of Equestria that we've ever made!
The good news is that the update is almost ready to go; within days, version 2018.07.01 (the most likely version number, though as with everything, this is subject to change!) will be released for everypony to enjoy. You might notice that that's quite a few iterations along from our last public build, V2018.03.02; that should give you some idea of how much work we've been doing to get all the new stuff added and functional!
This update is going to add a lot of new stuff for you to enjoy, from the crafting system and new Talents, to new quests and a somewhat-delayed seasonal event, to improved targeting and new animations. There's honestly so much coming in this update that we don't have time to go over all of it just now; you'll have to wait to see the changelog for all the details!
There's a few things, however, that we really feel like we should let you know about in advance, so they don't come as an unpleasant surprise to you when the update is released. First things first: if you haven't finished Ponydale's Winter Warm Up yet, time is running out! Ponydale's always a little late warming up winter, but August might be pushing things a bit. When the update is released, the snow 'phase' of Ponydale will be removed, and you'll no longer have the option to finish the quest "Tomorrow, Spring is Here", meaning you won't earn a team vest!
Now, for the couple of new things that are coming out of this update, that we feel you should know about in advance. The most important one of those is to do with experience.
For a while now, Legends of Equestria's experience system has been pretty far away from what was intended. For context, the areas currently available in the Open Access Release, in their intended final state, is expected to be enough to guide the player through the first 20 or so levels of their character's progression, when compared to the full scope of the game. However, this hasn't been reflected in how experience has been given out, leading to much faster levelling than we anticipated. It's taken us a good bit of investigating to work out why that was the case, but we finally nailed it down to an issue with the XP curve as it was implemented, and this is something addressed by V2018.07.01.
What that means for everypony playing right now is two things. Firstly, levelling will take longer under the system as it was intended; and secondly, the fixes being implemented will not only rebalance how experience is accrued, but also the experience that characters already have earned. This means that players currently at level 50, upon the release of the update, will find their characters to be around level 23. You'll still have the same amount of XP; for example, a character who has earned 50,000 experience and is currently level 13 will still have 50,000 total xp after the update, but might be level 7 instead. Importantly, you'll still have the same abilities that you've purchased using Talent Points (as well as all of those that were awarded through your Talent Mark quest for free), and you won't lose any items. This isn't a reset, but a rebalancing!
We know that this might feel like a 'nerf', or that something is being taken away from your characters, but this is essentially us addressing a flaw that has been present for a long time and that we finally were able to work out a fix for. If you feel like you've already seen everything LoE has to offer and don't want to repeat stuff to get back to level 50, we're working on plenty more content that has all been designed around filling out that intended XP curve, so there's still lots to look forward to!
Another brief change to touch on is to do with the options. Under 'gameplay' in LoE's menu, there are two new checkboxes. One is to do with the changes we've made to the jumping animation; the jump can now be executed either when you press the jump key, or when you release it. The second relates to how loot is picked up; loot is now, by default, automatically added to your inventory when your character runs over it, rather than having to manually click to loot. Both of these can be changed at any time in the options menu, as mentioned earlier.
One more minor thing we want to let you know about is some changes that will be coming to existing armor sets. These changes will effect the armor's requirements, to be more in line with both the new XP curve and with what's coming from the crafting update.
Remember, as always, that LoE is still a game in development, with a lot more work to be done on it before it's ready to be called a finished product. That means changes like this are things that should be expected, and that there may well be more in the future, so we can ensure that the game works as intended and is as enjoyable as possible!
Keep an eye out for more news about the cool new additions coming in this update, as well as the update itself, in the next few days! See you soon!
Update woooo! :D <3
Ooooohh! So that's what that big hole in the Heartlands is for! I wonder if that building is the ruins of that ancient civilization Pyrite talks about, so much.
Quote from: Goomie on 2018 Aug 02, 20:44:20(https://i.chzbgr.com/full/6249783552/hD41E8D5E/)
stop smudging my window
Quote from: Galapagois on 2018 Aug 02, 20:45:11stop smudging my window
Yay! The update sounds great! Really looking forward to it. ^-^
Thanks to the team for all the hard work! <3 <3 <3
YAY!!!! :D CAN´T WAIT FOR THE NEW UPDATE! :)
super excited! :D it will be great to go in parties again to fight monsters! :D just like the good ol' days of launch
then once herds is implemented well a whole new world will be opened and we can have herds specifically for trading etc....
ugh I'm so excited LOE exists ^^
Oh goodie, now I can stop saying Soon™.. for now.
You get to say it? Lol now I can stop hiding.
Oh no, you're telling me I have to level up all 30 of my lvl50 ponies again from lvl23?? >.<
Quote from: Fluttershy Cloud on 2018 Aug 03, 05:22:37Oh no, you're telling me I have to level up all 30 of my lvl50 ponies again from lvl23?? >.<
You don't have to, nobody's forcing you to hit max level. You can enjoy the content we have available, and then wait for us to implement more of the quests, areas, and systems designed to support higher level play, if you'd prefer.
Haha, it's alright, I'm partially kidding. I enjoy combating and leveling in the Evershades. In fact, the total time I spent in the Evershades are probably even longer than other ponies spending their time idling in the Sugarcane Corner.
I just hope the lvl65 dragon can be defeatable in the next update. It is what I enjoyed the most in the past, running around them using the old transfusion.
an update? 0:) Maybe I'll come back to this game :]
I can't wait for the new update! My only problem is that my level 50 character and my other high-level characters will get their levels almost cut in half; however, it doesn't bother me at all as long as I have fun! One of the best parts of this update I'm looking forward to - I don't have to manually pick up loot anymore! Best update yet! :D
Quote from: Ellowee on 2018 Aug 02, 20:06:29When the update is released, the snow 'phase' of Ponydale will be removed, and you'll no longer have the option to finish the quest "Tomorrow, Spring is Here", meaning you won't earn a team vest!
I better get a move on then! I still have some characters who don't have the vest! O:
:o Yay a big awesome update! Looking forward to it! ^-^
I'm just hopeful the flight talent marks for pegasi start working. I've been unwilling to play my pegasus because of that issue...
This sounds great, and I'm glad things like this are being addressed.
The level cap always seemed kinda low to me from the beginning, and now I'm seeing why it might have felt that way.
Also, I've been waiting for more talent-related quests and things. Crafting seems like a great way of spending time as well, especially as combat grinding is more rewarding when looking for specific materials and items (rather than just "I need to get to level 50 to use the Sun and Moon armor")
It also looks like you've overhauled some combat elements that I wasn't really satisfied with (most importantly, targeting).
Anyway, this sounds like a great update. Though if I were to suggest something for the future, more quests and non-quest goals can be enhanced by alternate or "sneakier" ways to complete them. It helps those certain people whose personalities tend toward "hacking." Like me. (I would never hack in-game now, but that attitude helped me find bugs in the LAR.) Finding secrets, especially ones that are beneficial, is something a lot of gamers enjoy.
Though I already see some promising things in some of the quests, and based on what you are fixing, I have no doubt you know what you're doing.
Pretty excited to see a new overhaul! Haven't actively played in months but will definitely log on to see what's cooking. c:
Oooo this is going to be interesting. :D
Super excited about that Archaeological site in the background! I remember watching videos of it being modeled back before LOE permanently opened to the public.
Quote from: Stardust Dragon on 2018 Aug 03, 19:28:18I'm just hopeful the flight talent marks for pegasi start working. I've been unwilling to play my pegasus because of that issue...
Everything sounds great! Thank you for keeping working on this game.
If I am reading that right, it looks like with the update armor level retirements will be adjusted also. Which I hope is the case. Took me forever to get my sum armor.
What happened to the new animation for cyclone? Before the update it lasted about as long as candy shower lasts after you cast it. Now it disappears immediately. Us airshow ponies were going to use it in the next airshow. Plus candy shower's cooldown seems to be slower which affects some of the routines.
Would it be possible to have a 2nd set of the abilities just for displays? They couldn't be used in combat because they wouldn't affect mobs. They just provide a visual display. And the cooldown is removed for them.
when is the the update coming out????????? X3 :nod: http://forum.legendsofequestria.com/Smileys/default/raritynod.gif
Quote from: ronante1 on 2018 Aug 17, 17:57:21when is the the update coming out????????? X3 :nod: http://forum.legendsofequestria.com/Smileys/default/raritynod.gif
It already came out, you just have to download the new version on their download page or update it via the launcher.
So that's what happened. Ah well, I will miss being lv 50 but I just have to work to get back there. Oh well it's for the greater good. Worth it to get loe working evern better. Keep up the great work~
I like the rebalancing now i can train more and loot more :D
It´s true you really fast got to the max level, now i have more motivation to level me up :3
I am a player that enjoys the stories and landscapes far more than the combat and the grinding so this revamped exp system kind of annoys me. I only got to 21 with my limited time to play before and now I'm back to 10. >A< And i've done most of the quests with my main character already so that XP is lost forever?
Oh well I'll keep checking for content that appeals to me and exploring what already exists. (good thing she is a pegasus and can fly away from danger)
Keep up the good work.
I wonder what the intended maximum level will be once the digsite comes out? Then again, the only dungeon I've been in is Evershade, and even then, not for that long.
is the server down? I can't get on and play the game?
Quote from: ronante1 on 2018 Nov 03, 22:37:41is the server down? I can't get on and play the game?
Apparently I'm not the only one having issues. I'm new, and tried to play it yesterday, and again today, but I can't seem to get in. I can log in, but when I pick a server (Amareicas or Europonia), I keep getting the error "Failed to connect. Failed to establish connection-no response from remote host." Help?
Great! Fantastic! Thank you very much!
I have neither the place for gold armour (my bag is too small) nor an ability to wear sunlight or moonlight armour because I was kicked from 50 lvl to 23 lvl!!!! This game now looks like a WORK! Seriously, it shall be faster to make own 3D models of characters and buildings than to win 10 000!!!!! battles with golems, which can give you tiny 400 XP!!!
You really like that, gamers???
Okay, I only want to take 30 lvl for wearing that silly sunlight armour.
Developers, you REALLY think that it is interesting to spent lots of months only for having an opportunity to pass bramblewoods with 2-3 friends, never mind that nobody is interested in bramblewoods. I wished to pass bramblewoods but now I must think that it is more impossible than was earlier. T_T
Also I was interested in costumes and new locations, but I have a ti-i-i-i-iny place for new costumes and I did not see anything interesting except a 2 tiny new locations.
So now I have not reasons for continue playing more often than 30 minutes in a year.
Granted that I'm NOT happy with the nerfing of being level 50 and dropkicked back to level 23 (seriously spent a lot of time to get to that point), I can see why it was done, but it could've been handled better with a raised level cap instead. 23 isn't far off from 25, so instead of dividing by 2 and subtracting 2, the cap should've been raised instead.