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Messages - Blue Shield

121
        "I see... How would you suggest I go about that? " Blue asked.
122
        "I enlisted into the academy shortly after I graduated from Flight Camp. After graduating the academy, I got my cutie mark. From there, I've served tours all across Equestria from Stalliongrad to Manehattan. I've gone over to the Griffon Kingdom with mother for a peace council, but that went wrong... We were able to get peace with the Griffon Kingdom, but it's a story I'd rather not explain on how..." He explained, holding his left foreleg. The area he held with his hoof was covered by his vest, "Throughout my service, I've been promoted to Master Sergeant, and rather quickly... And then I got clearance to become First Sergeant of the EUP guard 3rd Battalion, Parasprite Company."
123
        Blue heard Frosty's words, and understood what he meant. Blue was never the type to judge somepony by their appearance. But he needed to take care of this. He then listened to Twilight speak, and gave his response.

        "Yes." Blue said with a simple nod, "My mother, Princess Celestia, asked me to come and assist you with the changeling issue. I don't know anything about changelings, so I was hoping you would educate me a little on the matter..." He added.
124
        "Princess Celestia sent me here in regards to an important matter... I don't look like the others because I'm not a clone." Blue explained with a cheeky joke, "I'm not in my armor... Anyway, I see a sentry coming. I think he's coming to take me to Twilight. Until we meet again, my friend." Blue explained with a warm chuckle before going with the Sentry to Princess Twilight.
125
        Blue was sturdy enough to keep standing, but the shock from suddenly bumping into somepony else dazed him.

        "Oh, my goodness! Are you alright, sir?" He asked with concern.
126
        "Alright!" Blue said with a warm chuckle, "Until we meet again." He added as he gave the books to Spike, then started off on his way to Twilight.
127
        "Are you sure you've got them from here?" Blue asked as he prepared to hand the books off to Spike.
128
        "I'm here on account of Princess Celestia to help Princess Twilight with an important matter." He said.
129
        "Here, let me help you with those..." Blue warmly chuckled as he took some of the books off of the young dragon's claws and carried them for him, "Lead the way."
130
        "Yes, I'm here under the order of Princess Celestia. Is Princess Twilight here?" Blue asked the young dragon with a warm, and friendly smile.
131
         Blue Shield trotted through Ponyville on his way to the library. He was asked to aid Princess Twilight in dealing with the changelings. He wasn't sure how to do the job, but he was going to communicate with Princess Twilight on any suggestions or leads on their location. As far as he knew, the changelings were hostile, but he didn't know the first thing about them, and wanted to get some information on the subject before trying to find a way to solve the issue. He approached the door after some time and knocked his hoof on the door.

        Knock!

        He assumed she was in the library, as what his current intel suggested, but he wasn't too sure. He decided it best to just go with it for now.
132
    Available after the OSW!


            Due to my job, I will not have enough time to put everything at one time on, so if there's any changes you would like to see made, or any additions you'd like to make in the meantime, please let me know.

            Well, I've been giving it some thought, and I've concluded that I want to try a hoof at making a crossover of MLP and Final Fantasy... Problem is, I don't know what all to do about the backstory, and I was hoping to get some pointers.

            PLEASE KEEP IN MIND THAT THIS RP IS CURRENTLY UNDER DEVELOPMENT AND I AM CONSTANTLY MAKING CHANGES TO MAKE IT FIT INTO RP RULES! IF SOMETHING SEEMS OFF, LET ME KNOW, AND IF POSSIBLE, GIVE A SUGGESTION ON HOW TO FIX IT, AND I WILL FIX IT!

            Before I continue, I will go over the different elements in the game.

    Status Conditions

    Please note that coma is NOT death.

            Almost all conditions other than Coma, will be curable by using the "Clear" spell. Coma requires Life magikite, ring, or pheonix down to cure.


    • Coma - effective when a player's HP reaches zero. This will render the character unable to perform any action.

    • Haste - doubles the movement, focus and spell casting times.

    • Slow - halves the movement speed of the character

    • Poison  - slowly drains the HP of a character.

    • Burn - doubles the movement speed of the character as well as slowly drain the character's HP and drastically lower their Defense stat.

    • Shock - Stuns a character for 5 turns of combat. Immediately lifts at end of battle.

    • Freeze - Stuns a character for 5 turns of combat. Immediately lifts at end of battle.

    • Knockback - interrupts your turn.


            I kinda see petrification (being turned to stone) as a form of death... So that will not be in the game unless told otherwise by a moderator.
    [/list]

    Letters from Home

            When given a letter from home, the players will recieve a list of responses available and may write a letter to their family regarding that issue. For example, a player recieves a letter from their mother, telling him/her that if they ever need anything, all they need to do is ask. They will recieve a list of responses, which they can write around to make a full letter, or go with the simple sentance. In this case, they would get:

    • I need more food.

    • I need more money.

    • I need more love.



    Relationships

            Once the player makes their response, they will have to wait until they collect the next drop of Myrrh before getting the next letter. Your responses will effect how your family feels about you, which will be shown by emoticon faces on your character sheet in the start of the roleplay.

            Your family's relationship with you will decide what you will recieve as gifts and such. You will start off as 0, or listed as  ":l" on your sheet, toward your parents and two siblings each. For example:

    Father's name:  :l
    Mother's name:  :l
    Younger Sister's name:  :l
    Older Brother's name:    :l

    -100:  D:
    -50: ono
    0: :l
    50: ^-^
    100: :D

    Favorites

            There will be a list of your favorite foods, and this will change as you eat different foods.

            The different foods offered are:

    Cherry Cluster
    Rainbow Grapes
    Round Corn
    Star Carrots
    Gourd Potato


             
    • Cherry Clusters and Rainbow Grapes, when eaten, give a small boost to Magic when consumned. Depending on how much you like that food, it will heal you based on the percentage.

    •        
    • Star Carrots and Round Corn, when eaten, give a small boost to defense when consumned. Depending on how much you like that food, it will heal you based on the percentage.

    •        
    • Since meat increased strength in the game, the effect is being placed in the gourd potato. Depending on how much you like that food, it will heal you based on the percentage.



    Artifacts

            After completing a dungeon, you will be offered a list of artifacts. You will be allowed to chose one from the list. This will permanantly increase your the stat it's assigned to. It may range between 1-3, and in some dungeons, you may find a ring.

            NOTE:You may repeat a dungeon for another artifact, but you cannot get another drop of myrrh for two years.
            Also, since FFCC offered 4 races, I don't know how I'll be able to incorporate them. Since all of them could use magic, using magikite and rings, I'll allow that, but Pegasi and Earth Ponies are limited to ONLY that kind of magic. Unicorns can't use spells such as cure, life, fire, firaga, etc. without magikite or rings.


            There are four races to choose, as listed above, for creating your character. There are also eight family trades. Each has its own benifits such as money to your character, and occasionally food and other items.

    The races and their symbols:

            Earth Ponies: This race often makes excellent farmers. They may have some experience with magic, however they are better at defending. Their armament uses a sword and shield, and their preffered food is the Striped Apple.

            Recommendation of Use: CEarth Ponies are naturally good at anything. They have a high defense rating and are quick to the punch with their weapons. They have average charge times for both magic and focus attacks, which makes them the perfect, all-around "beginner's" character. They can be quite dynamic; be it rushing in and helping your Crystal Pony cohorts or standing back and attacking from afar using focus attacks or magic with your Pegasus/Unicorn friends. A solid race choice.

    Their symbol:


            Pegasus Ponies: This race can oftentimes make great merchants. They are agile and quick, they are great for diversions. Their armament uses a racket, and when in need of defense, they rely on their agility to dodge, rather than blocking. Their favorite food is the Star carrot. (Since in the game, they preferred fish.)

            Recommendation of Use: A strong choice for many reasons. Their speed and agility makes them one of the faster fighters; as a result, the focus charge time is drastically reduced, enabling them to execute a focus attack within one second. As a magic user, they are slightly below a Earth Pony's abilities, but can still hold their own. What cripples them is the low defense they have; which can lead to them running from a battle to heal themselves. These characters are the other dynamic to the Earth Ponies. They can do well up close or from afar. Its best if Crystal Ponies and Pegasi work in tandem attacking the enemy; with the Pegasus providing solid back-up with potent focus attacks and only using magic when up against an enemy vulnerable to it.

    Their symbol:



            Unicorns: Rather mysterious and unknown. Most are so caught up in their work they may forget their own name from time to time. They make excellent alchemists with their extended knowledge of logic, and curiosity of the unknown. Their armament often comes with a hammer and magic, and will cast a translucence spell to make their bodies have the consistancy of air, causing attacks to pass through them. Their favorite food are rainbow grapes, and they enjoy a tankard of a bitter, strange liquid.

    Recommendation of Use: A specialized character for a specialized player. You won't be pressing the attack when using a unicorn. Their defense is pitifully low and focus attack charge time is twice as long as Earth Ponies; so this limits them almost completely to spell casting which they excel at. Their spells have longer range, shorter casting time, and do more damage thanks to their heightened magic attribute. Other races can do magic too, its just that Unicorns are simply better at it. Its well advised not to send a Unicorn into battle but rather have them carry the chalice and remain on the outskirts of battle casting attack spells and curing fellow caravanners in need.

    Their Symbol:



    Crystal Ponies: They are extremely protective over their friends and will stop at nothing to complete their task. Their merchants are also some of the best around. Their armament often consists of Lances or Halberds, and enjoy eating Gourd Potatoes.

    Recommendation of Use: They excel at melee combat and are agile enough to avoid many attacks during an attack combo. Their defense rating is high which lets them take the abuse they will no doubt be receiving from the enemies they swarm. Their focus charge is about the same as Earth Ponies, but their spell casting is twice as long as Earth Ponies; so best to keep them on weapon combat only. They are fairly one-sided and reserved for those who may not always like teamwork. As a group, its best to let a Crystal Pony or two charge in with spears blazing while the rest provide back-up and support for the shiny fella.

    Their Symbol:


            The eight trades are as follows:

            Merchant: This family will allow the player to trade items for money. They also produce higher amounts of money than other families. (Weapons, armor and accessories are not tradeable.)

            Tailor: This family will be able to produce accessories when given designs and ingredients.

            Alchemist: This family will be able to produce designs when given ingredients. Rarer ingredients will result in better equipment designs. This family will also allow the players to play with magikite.

            Rancher: Produces Milk to give to the caravan. Milk will restore 2 HP and offer a small boost to Strength and Defense.

            Farmer: Produces higher amounts of fruits and vegitables when given seeds than other families. This can be extremely useful when needing a few extra bits or some extra healing.

            Fisher: This family produces fish to sell to animal caretakers. They have a higher production of money than the other families (except merchant)

            Miller: This family will be able to produce loaves of Bannock, and bags of flower when sent wheat, or flour.

            Blacksmith: This family will be able to produce armor and weapons out of designs and ingredients.




    More WILL be worked on as soon as I get off work and am able to continue editing the RP!!!
    133
    Quote from: Puynsi on 2014 Aug 01, 12:16:57
    Well not really... FE was pretty fast paced regarding shops and stuff, we could chat at a "preparation screen" but not much from that, all interactions happened on the battlefield, even the merchant was at the battlefield.  lol


    Lol, yes, I'm completely aware of that. However, without maps and grids, incorporating that into a battlefield would be far more complicated than it should. Like I said, as soon as I get internet on my computer, I'll have full and regular access to that stuff. I'll even place codes such as (A4, B7, etc.) So you can just tell me which tile you wanna move to. I'll color them so you know exactly how far you can move and so on. I've got it covered, don't worry. ;)

    When it comes to making the sprites, I have very limited experience with that, so that'd be the toughest part of it all. Other than recolor, however. That'll be elementary. It's adding accessories such as weapons, clothing, armor, and different mane styles that would be the difficult part.
    134
    Hearth struck the axeman. (-8HP) 2/10 HP

    Axeman struck Hearth: NO DAMAGE

    ((I've gotta go to bed, I've got work in at 1500 until 2000, so we'll pick this up then. It's been pretty fun so far!))
    135
    Quote from: Puynsi on 2014 Aug 01, 00:13:45
    At this point evertything went to Tartarus, Home invaded, more bandits, but this he had to stay cool, as one of the guards said "Loosing the cool is getting a hoof", then he heard "What are you doing here?".

    "Focus on the battle and later we will do the intros! This is not over yet!"

    Said Jericho to the Pegasus.


            Blue let out a frustrated nicker and nodded.
            "Alright, as long as you don't stab us in the back later!"

    ________JERICHO ADDED TO PLAYER PHASE________
    (Yes, if I'm not mistaken, you get a second turn this go-round too. Idk... But I used my turn to come to you.)

    Checkmate struck the axeman. (-6HP) 4/10 HP

    Axeman retaliates, but misses.

    Checkmate strikes the axeman a second time. (-4HP) 0/10 HP

    Axeman defeated!!!
    +40XP
    136
    Quote from: Checkmate on 2014 Aug 01, 00:10:23
    ((Would you like us to come up with quotes for our crits?  :D ))


    It'll add a little more personality to it, so... Why not? Go for it! :D))
    137
    Jericho strikes the swordsman (-5HP) 5/10

    Swordsman strikes Jericho, but misses.

    Jericho makes a second attack. (-5HP) 0/10

    Swordsman defeated!!!
    +40 XP

    ___________ENEMY PHASE__________________

    The other swordsman swung up behind Jericho, striking at him.

    Swordsman strikes Jericho (-2HP) 18/20

    Jericho winds up for a critical strike and hits the swordsman (-10HP) 0/10 HP

    Swordsman defeated!!!

    +40 XP=80 XP

    An archer closes in on Checkmate and fires an arrow.

    Arrow hits Checkmate (-5HP) 15/20

    Checkmate retaliates with a critical spell. (-10HP) 0/10 HP

    Archer Defeated!!!
    +40 XP

    One of the axemen approaches Checkmate, but cannot reach him.

    Two axemen close in on Hearth. One of them threw a hoof axe.

    Axe hits Hearth: NO DAMAGE
    +10XP

    The others try to re-route their attack to the new member.

    _________________PLAYER PHASE____________________________

    Blue flies to the newcomer.

            "What're you doing here?" He shouted over the chaos of the battle.
    138
    Jericho didn't have enough speed to cover the distance to an archer, however, he was able to make it to the other swordsmen. Closer investigation showed they were myrmadons like him.
    139
    Quote from: DawnsEmbrace on 2014 Jul 31, 23:35:20
    Hearth smiles at the victory.
    "Check!  I don't want to hog all the fun!  I'll take first attack next bandit!"

    [[Don't want to hog experience.  :P ]]


    LOL I forgot to edit everyone's XP!!!! I got 20 xp from surviving the last two fights, Check got 10 from his, and you racked up 40 for the victory.)
    140
    Hearth hits the bandit. (-2HP) 0/10 HP

    Bandit Defeated.

    _________NEUTRAL PHASE_____________