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Topics - The Clockwork King

1
Canterlot Archives / SURVIVE! (OOC)
2013 Nov 17, 18:57:30
(RP: http://legendsofequestria.com/forum/index.php?topic=9409.msg728033#msg728033)
(Sign-Up: http://legendsofequestria.com/forum/index.php?topic=9410.msg728036)
Equestria, an unknown year.
It happened so...suddenly.
It was as if the gods of the world, of the delicate balance that kept the land spinning through the cosmos, had simply...
...left.
Celestia...
Luna...
Clockwork...
Queb...
Discord...
Even the Elements of Harmony, so eternal in the hearts of all, and their bearers...
Vanished without a trace.
Without their guidance the world quickly fell into a somewhat organised disarray in the absence of the Disorganised Draconnequis.
The sun and moon hang in a perpetual eclipse of the sky, the world turned grey in eternal twilight with neither of the Celestial Sisters to lower their charges.
The land is cold and dusty, the water is muddy, plants dying out, rain comes but once a month without the tender touch of the Life Lord.
Even time seems slower without the preciseness of the Clockwork King, his vast factories silent, his soldiers still, an eerie silence echoes outwards all across the world.
The magical field unique to Equestria and beyond is failing, rendering magical abilities a risk for those that still have them.
Yet, as it is expected, Ponykind clings on with scant few others, griffon and zebra tribes, a dragon or two are spotted occasionally by wandering herds, hoping to find a place of rest so they may sleep without fear of attack in the night.
Not from Timberwolves, or Sea Serpents that climbed out of whatever is left of their life-giving lakes, but each other.
In a world with limited food and water, where riches are worthless and the rags on your back are all that stands between life and hypothermia, bitterness and prejudice thrives.
Your first night's sleep in four days may be your last, your allies may be eyeing that flask of water you stole a few days back, not everyone is how they seem and yet they may be your only means of survival.
There is no magical reset button, there is no beacon to bring the deities back, no ancient cities of prophecies of chosen ones, no amount of magical prowess, sonic rainbooms or applebucking will change your fate or the fate of the world.
You must tell the kindest lies and the most hurtful truths.
You are judged by character, not accomplishment.
You will always be alone, no matter how many your herd numbers.
To win, you must outlast everything and everypony using whatever means you can.
To win, you must survive.
---
Rules of the Game
1.There must only be one being per player, races will be listed alongside benefits and deficits in the Sign-Up section. Upon being accepted into the game, you will receive a PM detailing your secondary mission in this game. Unlike the Primary objective, which is to survive, the Secondary is occasionally optional and sometimes persistent.
2.If a character is deemed too overpowered, I will enforce deficits upon that character, which are mandatory and must be complied with. Judge of Character will take place in Sign-Up and will feature the deficit of need be. Contests of any ruling are welcome in OOC.
3.A day in game time is equal to 4 GM posts, which will announce Dawn, Noon, Dusk and Midnight in that order. These will come whenever I deem it so, unless a time-skip is required (All players must request a skip for one to be made, please do this in the OOC), and will usually come with new information about your current location(s). GM posts used when entering a new area will be marked with a MINOR and do not contribute to the passing of time, or they might, you never know.
4.This will be a 98% non-combat Roleplay, meaning that players are expected not to go looking for a fight, even if it may be beneficial at times. Remember, your 'allies' may not require a hard-headed buffoon that does not contribute at least a little to the group. If this is so, I suggest changing your attitude...or watching your back at night.
5.Unlike RP's where characters can go for weeks without food, water or sleep, this one will aim to be different. At every GM post the characters will receive a deduction from how full, awake, healthy and hydrated they are. Some races will feel the passing of time a lot less than others, but these will come with their own downsides that may leave you unpopular with your group. It is advisable you do not let any level reach 0%, for you will eventually lose the game. Unlike most games, you will receive a second chance in the form of The Traveller should you fall, though this is a one-time-only, so don't push your luck.
6.'Death' is handled cleanly, if you do not heed the Traveller's warning and reach 0% for another term you simply drop. Proceed directly to Sign-Up and delete your original sign up, then create another character with a brand new mission/problem. Your 'allies' are free to squabble over who gets to loot the body, and no knowledge is to be carried over from your first life to your second one.
7.If the GM does not describe it, it is not there. The only way around this is if you can see things that others cannot, in which a description may be provided. If you do begin seeing what nobody else can, you may just be crazy from that water a while back.
8.Both speaking and doing at the same time requires two sentences minimum, and though staying silent to think is accepted, standing still and talking is hardly descriptive. Are you kicking dust as you talk, sitting/lying down to rest, poking the fire? Get in your character's horseshoes.
9.The usual, no real-world politics, religion, bullying of characters outside of RP (or inside, if you have no reason to), graphic scenes of violence, substance abuse and other inappropriate material that is not found in these forums. You all should know the drill, or read the forum rules on the main page to familiarize/remind yourselves. Closest we'll get to violence is broken bones, cuts and bruising, as well as some infections if you're not careful around some environments. Cuddles and kisses are also fine, as well as pony swears.
10.Have fun. Yes, the tone of the game is serious and the goal is very serious, but fortune favours those who can make a friend in this land, and fate may be kind to those who can find laughter in dark times. I am not going to force anyone anywhere if I can help it, you guys go where you want, I'll provide the scenery, benefits and problems that come with that choice. I'll admit that sounds kind of lazy on my part, but what do you want me to do? Give you guys a countdown clock to who knows what and leave you to figure it out? Don't be silly, hahaha-haha...haaa... *kicks bomb under desk*
FAQ:
•Hold on Clockwork, you said the Sun and Moon hang in the sky at all times in a solar eclipse, how can there be times of day if this is the case?
The planet is not under anyone's governing , or at least none of the deities that left, and thus continues to spin. The slightly unnerving nature of the 'daytime' will come when the sun will remain in the exact same place for all players, no matter where they are. Spooky.
•How many days per month are we talking here, saying there is only so much one can do in a day?
20 days counts as a month in this roleplay, not as arduous as 30 but not as easy as 10, I do want my players to survive long enough to see the rain. Days will be numbered accordingly for reference. There are 10 months to a year for those who want to aim high.
•Tell us about the rain and when it occurs.
One word: Clouds. As a month goes by, clouds will begin to form in the sky from what water is left in the daytime. The start of every month is the wettest, due to rainfall happening the night before, while the day before rainfall is the driest because all the moisture is in the air. So that would make the driest day the 19th, Rain Day the 20th and the wettest day the 1st of the next month. Rain is more beneficial to the player when taken directly from the air, being better at quenching thirst and being healthier than water from the ground. Some species can, however, drink dirty water from the ground without side effects, but for most it will lead to large penalties to health levels.
•Anything we should look out for/be wary of?
Those figures in black cloaks might seem great at first, but be careful around them if you begin indulging
The night brings out the best and worst in beings as time goes on, be on your guard.
You might find some documentation of what happened to the deities in select places, but not every premonition may be correct.
Those that are still aren't as still as you'd think...

Post Merge

White Shimmer:

  • Food:90%

  • Water:100%

  • Sleep:90%

  • Health:100%



Eagle Eye:

  • Food:90%

  • Water:90%

  • Sleep:100%

  • Health:100%

2
Canterlot Archives / SURVIVE! (Sign-Up)
2013 Nov 17, 16:32:20
(RP:http://legendsofequestria.com/forum/index.php?topic=9409.msg728033)
Races:
Spoiler: Earth Pony • show
Pros:[list][list][li]Is able to drink muddy water without adverse effects[/li][/list][list][li]Slow metabolism, so food lasts longer[/li][/list][list][li]Is able to carry four saddle-bags without being encumbered[/li][/list]
Cons:[list][li]Cannot use magic or flight unless aided[/li][/list][list][li]Cannot be lifted by a single Pegasus or Unicorn due to weight[/li][/list][list][li]Consumes the most of the pony races[/li][/list][/list]

Spoiler: Unicorn • show
Pros:[list][list][li]Is able to use magic for lifting, pushing, pulling and holding without adverse effect[/li][/list][list][li]Consumes the least of the pony races[/li][/list][list][li]Magic can repair cuts, bruising and breakages without medical assistance[/li][/list]
Cons:[list][li]May only carry one saddle-bag without being encumbered[/li][/list][list][li]Magic may backfire during spells, resulting in altered vision, crippling headaches and other such problems[/li][/list][list][li]Requires food and rest more frequently of all the pony races[/li][/list][/list]

Spoiler: Pegasi • show
Pros:[list][list][li]Able to fly short distances at roof level of a two storey house (Mid Clouds accessible)[/li][/list][list][li]Can drink water directly from low clouds wherever they may form[/li][/list][list][li]May carry up to two saddlebags without being encumbered[/li][/list]
Cons:[list][li]Flight drains food and water faster per use[/li][/list][list][li]Is more susceptible to damage and illness due to hollow bones[/li][/list][list][li]Requires more sleep than other pony races[/li][/list][/list]

Spoiler: Hoarder Dragon • show
Pros:[list][list][li]Able to glide for long distances at roof level of a one storey house (Low Clouds accessible)[/li][/list][list][li]Does not require conventional food, for gemstones suffice[/li][/list][list][li]Able to carry a pony/griffon without being encumbered[/li][/list]
Cons:[list][li]Gemstones are only found in caves and are not as filling as conventional food[/li][/list][list][li]Must eat regularly or will have to resort to illness-inducing rocks[/li][/list][list][li]Only other dragons know how to treat dragon borne illness[/li][/list][/list]

Spoiler: Griffon • show
Pros:[list][list][li]Can fly straight upwards to the level of a three storey house (High Clouds accessible)[/li][/list][list][li]Eats meat/carrion instead of conventional food[/li][/list][list][li]Requires less food and sleep than other races[/li][/list]
Cons:[list][li]Feathers must be cleaned before they begin to rapidly moult (cleaning feathers stops this and brings the lost plumage back after two days)[/li][/list][list][li]Rain Water must be used for cleaning[/li][/list][list][li]Eats meat/carrion instead of conventional food[/li][/list][/list]

Spoiler: Changeling • show
Pros: [list] [list][li]Can secrete a thick-green goo to bind objects and temporarily act as a splint[/li][/list] [list][li]Feeds on Love instead of conventional food[/li][/list] [list][li]Can camouflage as any being the Changeling has encountered[/li][/list] Cons: [list][li]Camouflage does not allow the transferral of benefits or deficits from the original[/li][/list] [list][li]Utilizing either magic or flight drains food levels faster[/li][/list] [list][li]If Love is forced out of a being (Impure Love), both the Target and the Changeling can become ill[/li][/list]

---
Sign-Up:
Name:(Your Name)
Age: (Your Age)
Gender:(Your Gender)
Species:(From the Above List)
Inventory:
1 x Food Bag
1 x Water Flask
1 x Sleeping Bag
(#) x (Personal Item)[/list])))
3
(Sign-Up: http://legendsofequestria.com/forum/index.php?topic=9410.msg728036#msg728036)
(OOC: http://legendsofequestria.com/forum/index.php?topic=9411.msg728157#msg728157)
Equestria, an unknown year.
It happened so...suddenly.
It was as if the gods of the world, of the delicate balance that kept the land spinning through the cosmos, had simply...
...left.
Celestia...
Luna...
Clockwork...
Queb...
Discord...
Even the Elements of Harmony, so eternal in the hearts of all, and their bearers...
Vanished without a trace.
Without their guidance the world quickly fell into a somewhat organised disarray in the absence of the Disorganised Draconnequis.
The sun and moon hang in a perpetual eclipse of the sky, the world turned grey in eternal twilight with neither of the Celestial Sisters to lower their charges.
The land is cold and dusty, the water is muddy, plants dying out, rain comes but once a month without the tender touch of the Life Lord.
Even time seems slower without the preciseness of the Clockwork King, his vast factories silent, his soldiers still, an eerie silence echoes outwards all across the world.
The magical field unique to Equestria and beyond is failing, rendering magical abilities a risk for those that still have them.
Yet, as it is expected, Ponykind clings on with scant few others, griffon and zebra tribes, a dragon or two are spotted occasionally by wandering herds, hoping to find a place of rest so they may sleep without fear of attack in the night.
Not from Timberwolves, or Sea Serpents that climbed out of whatever is left of their life-giving lakes, but each other.
In a world with limited food and water, where riches are worthless and the rags on your back are all that stands between life and hypothermia, bitterness and prejudice thrives.
Your first night's sleep in four days may be your last, your allies may be eyeing that flask of water you stole a few days back, not everyone is how they seem and yet they may be your only means of survival.
There is no magical reset button, there is no beacon to bring the deities back, no ancient cities of prophecies of chosen ones, no amount of magical prowess, sonic rainbooms or applebucking will change your fate or the fate of the world.
You must tell the kindest lies and the most hurtful truths.
You are judged by character, not accomplishment.
You will always be alone, no matter how many your herd numbers.
To win, you must outlast everything and everypony using whatever means you can.
To win, you must survive.
---
Rules of the Game

  • There must only be one being per player, races will be listed alongside benefits and deficits in the Sign-Up section. Upon being accepted into the game, you will receive a PM detailing your secondary mission in this game. Unlike the Primary objective, which is to survive, the Secondary is occasionally optional and sometimes persistent.

  • If a character is deemed too overpowered, I will enforce deficits upon that character, which are mandatory and must be complied with. Judge of Character will take place in Sign-Up and will feature the deficit of need be. Contests of any ruling are welcome in OOC.

  • A day in game time is equal to 4 GM posts, which will announce Dawn, Noon, Dusk and Midnight in that order. These will come whenever I deem it so, unless a time-skip is required (All players must request a skip for one to be made, please do this in the OOC), and will usually come with new information about your current location(s). GM posts used when entering a new area will be marked with a MINOR and do not contribute to the passing of time, or they might, you never know.

  • This will be a 98% non-combat Roleplay, meaning that players are expected not to go looking for a fight, even if it may be beneficial at times. Remember, your 'allies' may not require a hard-headed buffoon that does not contribute at least a little to the group. If this is so, I suggest changing your attitude...or watching your back at night.

  • Unlike RP's where characters can go for weeks without food, water or sleep, this one will aim to be different. At every GM post the characters will receive a deduction from how full, awake, healthy and hydrated they are. Some races will feel the passing of time a lot less than others, but these will come with their own downsides that may leave you unpopular with your group. It is advisable you do not let any level reach 0%, for you will eventually lose the game. Unlike most games, you will receive a second chance in the form of The Traveller should you fall, though this is a one-time-only, so don't push your luck.

  • 'Death' is handled cleanly, if you do not heed the Traveller's warning and reach 0% for another term you simply drop. Proceed directly to Sign-Up and delete your original sign up, then create another character with a brand new mission/problem. Your 'allies' are free to squabble over who gets to loot the body, and no knowledge is to be carried over from your first life to your second one.

  • If the GM does not describe it, it is not there. The only way around this is if you can see things that others cannot, in which a description may be provided. If you do begin seeing what nobody else can, you may just be crazy from that water a while back.

  • Both speaking and doing at the same time requires two sentences minimum, and though staying silent to think is accepted, standing still and talking is hardly descriptive. Are you kicking dust as you talk, sitting/lying down to rest, poking the fire? Get in your character's horseshoes.

  • The usual, no real-world politics, religion, bullying of characters outside of RP (or inside, if you have no reason to), graphic scenes of violence, substance abuse and other inappropriate material that is not found in these forums. You all should know the drill, or read the forum rules on the main page to familiarize/remind yourselves. Closest we'll get to violence is broken bones, cuts and bruising, as well as some infections if you're not careful around some environments. Cuddles and kisses are also fine, as well as pony swears.

  • Have fun. Yes, the tone of the game is serious and the goal is very serious, but fortune favours those who can make a friend in this land, and fate may be kind to those who can find laughter in dark times. I am not going to force anyone anywhere if I can help it, you guys go where you want, I'll provide the scenery, benefits and problems that come with that choice. I'll admit that sounds kind of lazy on my part, but what do you want me to do? Give you guys a countdown clock to who knows what and leave you to figure it out? Don't be silly, hahaha-haha...haaa... *kicks bomb under desk*

FAQ:
  • Hold on Clockwork, you said the Sun and Moon hang in the sky at all times in a solar eclipse, how can there be times of day if this is the case?

The planet is not under anyone's governing , or at least none of the deities that left, and thus continues to spin. The slightly unnerving nature of the 'daytime' will come when the sun will remain in the exact same place for all players, no matter where they are. Spooky.
  • How many days per month are we talking here, saying there is only so much one can do in a day?

20 days counts as a month in this roleplay, not as arduous as 30 but not as easy as 10, I do want my players to survive long enough to see the rain. Days will be numbered accordingly for reference. There are 10 months to a year for those who want to aim high.
  • Tell us about the rain and when it occurs.

One word: Clouds. As a month goes by, clouds will begin to form in the sky from what water is left in the daytime. The start of every month is the wettest, due to rainfall happening the night before, while the day before rainfall is the driest because all the moisture is in the air. So that would make the driest day the 19th, Rain Day the 20th and the wettest day the 1st of the next month. Rain is more beneficial to the player when taken directly from the air, being better at quenching thirst and being healthier than water from the ground. Some species can, however, drink dirty water from the ground without side effects, but for most it will lead to large penalties to health levels.
  • Anything we should look out for/be wary of?

Those figures in black cloaks might seem great at first, but be careful around them if you begin indulging
The night brings out the best and worst in beings as time goes on, be on your guard.
You might find some documentation of what happened to the deities in select places, but not every premonition may be correct.
Those that are still aren't as still as you'd think...

Post Merge

DAWN
FIRST DAY
FIRST MONTH
---
Rainfall had been plentiful, at least a lot better than last month where it had simply dissolved into nothingness upon contact with the ground, now large puddles of browning slop could be found across the land, accompanied by meagre growth of grass and weeds. Nothing flavoursome, but it would save a starving pony's life should they happen across some. Some hooftracks were clearly visible now, amongst them spots where ponies may have sat to savor the life prolonging water before catching up to their groups. At least, those that had a herd to keep them safe when the night came...
---
Eagle Eye was one such pony who did not have a herd for reasons she sought to keep to only herself, finding a cave on the wettest night and sleeping until morn with only her robe for warmth besides the tiny fire she had built from what dry twigs she could find in the torrential downpour. She needn't have feared for ursas or other cave dwellers, most were gone now, lost to the mists of time with only their dried bones as evidence of their being. Everything is exactly as she left it the night before, including her thirst. Though dirty water was a one way ticket to sickness unless one had a hardy stomach, it would be all she had, unless there was a puddle of clean water outside. The dripping water on the cave entrance rouses her from her sleep, signalling that she has survived but a little longer in this hellscape.
---
The night had been peaceful, again. It had made White Shimmer's herdmates restless and drunk with sleeplessness after staying up all night to keep constant watch for attackers, something that would cause no end of headaches once the white pony shook off the sleep. He had been kicked awake non-too lightly and told to lead his herd of three to the nearest encampment, just on the other side of a chasm they had camped near to. It was small enough to leap if a run up was taken, it was the depth that unnerved most, going down seemingly into Tartarus itself. The pegasus of the group, boastful Star Bits incessantly chattered about nothing in particular as his herd mates cast unrecieved glares in his direction. The talking was interrupted by Featherblade, a stocky griffon, turning his attention to Shimmer
Hey, what's y' crystal ball say 'bout 'ow long it'll take t' get t' the next camp?
4
Original Characters / The Clockwork King
2013 Sep 18, 08:28:25
Name: Clockwork
Age: N/A
Species: Mechanoid
Gender: Identifies as Male
Affiliation: Lawful Evil/Lawful Neutral
Element: Time
Appearance:

  • Tall lithe figure that appears to hover through unknown technological means.

  • Head is akin to an owl in appearance, with large goggle-like eyes, short beaked nose, no mouth and a metallic black goatee.

  • Arms are constructed of copper piping, with bluntly clawed mechanical hands within one a jeweled cane is usually carried.

  • Apparel includes cane, a black stovepipe hat with copper rim and a long, dark-red trenchcoat which covers the unseen mode of transportation.

  • Lower chest and waist holds a shape akin to an hourglass.


Personality:

  • Businesslike. Clockwork is a creature of power first and a machination of evil second. If he cannot buy it out first, he chooses to either find a more advantageous foothold to expand his territories, or raze the offending business to the ground with a force of Mechaponies.

  • Impatient. The Clockwork King has no toleration for those without use to him and even less for those who oppose him, he has many sore spots for a cunning individual to poke at, but takes equal care in heavily shrouding his feelings until he can explode in fury at a more convenient time.

  • Cunning. As above, Clockwork is a businessman and a master of Time Manipulation. Possibly the most difficult challenge a hero would face would taking down Clockwork and his steadily growing empire whilst attempting to remain on the correct side of the law. It is very possible that Clockwork wrote the laws of Ponykind, and takes enjoyment in halting the progress of problems through loopholes in the law.

  • Arrogant. Clockwork is partly responsible for the creation of life in Equestria and even the universe in general, and he makes sure to remind those who seek to stall him as much as possible. His control over the sands of time is a dangerous weapon in his personal arsenal, and he knows it. Flaunting his godly status and his immunity to death itself, Clockwork is a braggart that is all too keen to demonstrate his power.

  • Vengeful. Crossing the Clockwork King is unwise to even the Celestial sisters, if not Discord himself, infuriating him entirely courts the notion of being removed from the flow of time altogether, either to live eternal life in a state nothing can detect or annihilation of their corporeal being entirely. Clockwork is vengeful and hateful, and those who do drive him to such measures would be wise to realise one fact. He can wait longer than you can, and the Clockwork King is very good at timing...


Strengths/Abilities:

  • Time Manipulation, including the ability to increase, decrease or completely cease the flow of time for himself and a target, if he so wishes.

  • Complete control over Mechapony forces from his fortress located on the Island of Fire and Copper. Mechaponies are automatons completely devoted to the Time god. They possess both magical and aerial capabilities, alongside the ability to reconstruct if dismantled. Clockwork usually sends these as emissaries to places of interest to him under a more intelligent squad leader.

  • Master of Mechanisms. Clockwork is a stickler for Laws and Progress, and it is the latter that allows him to create that which ponykind has barely scored the surface of. His skill at patenting and creating mechanized devices is second to none, as is his ability to sell such progressive items to the highest bidder. With Clockwork, you go big or go home.


Weaknesses:

  • Fiery Temper: Clockwork, for some reason of another, has grown to hate that which tears down his carefully constructed rules, which inevitably includes Life itself. As such, in the company of anything neither mechanical nor mineral will slowly grate on his nerves. Though a careful and strategic character, Clockwork's rage has courted many an unforseen obstruction to his plans, resulting in the Clockwork King having to furiously backpedal in order to stay on top of his oppressors.

  • Prideful. Just so is Clockwork glorifying in his accomplishments, but sometimes his pride clouds his vision so much that he cannot see what is going on around him. Destroying a prized device of his, or claiming his superiority over an individual are good ways of distracting him.

  • Judgemental. To Clockwork, all organics are seen as inferiors beside scant few. Mutual benefit is a word hardly used by Clockwork, whilst an ally who will side with him and not attempt to remove him from power is unheard of. The only respect that Clockwork is willing to grudgingly part with is reserved for the Celestial sisters, Celestia and Luna, and (ironically) his eternal enemy Queb, who is the Guardian of Life. Earning the King's trust is difficult, his respect even harder, especially if you are labelled by him as a 'lesser god'.