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Quote from: Shadow Mare on 2012 Apr 23, 16:14:28Quote from: Shadow Mare on 2012 Apr 23, 16:04:07
What about Soul Squeezer and Soul Siphon?
Quote from: Shadow Mare on 2012 Apr 23, 16:01:23Quote from: Zygrograxgra has mixed results on 2012 Apr 23, 15:58:00Quote from: Shadow Mare on 2012 Apr 23, 15:52:10
Should I get Necromage? Is Restoration Dual Casting worth it?
Never used necromage, don't remember what it does either.
Rest dual casting is VERY useful. you recover from fights far faster and can heal fast if you find cover.
Necromage makes spells stronger against zombies.
Quote from: Shadow Mare on 2012 Apr 23, 16:04:07
What about Soul Squeezer and Soul Siphon?
Quote from: Shadow Mare on 2012 Apr 23, 15:52:10
Should I get Necromage? Is Restoration Dual Casting worth it?
Quote from: Goldenrod on 2012 Apr 17, 22:34:10Quote from: Zygrograxgra on 2012 Apr 17, 16:38:46Quote from: DXLelouch on 2012 Apr 17, 12:19:43who doesnt plan ahead and bookmark the games wiki before they play it
One word...
Me.Quote from: Little Judas on 2012 Apr 17, 08:10:48Spoiler: showQuote from: Zygrograxgra on 2012 Apr 15, 21:38:20
If I knew how to mod and had it for the PC, AND had a PC that could run Skyrim, AND now how to make models, I'd do something.
I'd make it so that...
Most everything has a size increase equal to its level. Level 1 would be 1% larger, level 50 would be 50% larger, etc.
Alduin would get a little stronger and a little larger when he takes damage, during his final fight, as well as have more than 2355 health. 10,000 to be exact.
Bandits would upgrade their gear and abilities over time. Some mages would spawn with healing spells, and would focus on just that. Occasional bandits would spawn with heavy armor and try to soak up the blows for their buddies. Some would be sneaky types, and try to get you from behind while you aren't paying attention.
Weak foes, such as wolves and skeevers, would attack in really large swarms. Wolves with 15+, and Skeevers would be like bees in their swarms.
Spriggans and Matrons would be able to heal rapidly over time, and would always heal when they kneel. The more they heal, the larger they get (to a limit, perhaps x4 size?) and the more powerful they get.
Spriggan Matrons would explode when they die, in a blast of the weird green triangles that they attack with.
You could go backwards in Perk Trees, not just forwards.
You would gain two health/stamina/magicka increases per level, not just one.
Skills would start at 5.
Female dragons, which would be larger (about 1.2 times), thinner, and faster (about 1.1 times) than male dragons. They would be aggressive only rarely though, mainly when protecting their babies.
Baby dragons. They would be tiny, cute, chubby, and playful. Appearing at Dragon Dens or whatever they're called, appearing in groups of 4-7 at a time. They would not give souls when killed, for balance purposes. They also would NEVER attack first, and killing them would have the game call you a monster, because they are innocent little things. The nests would be placed in the little half circle the Word Wall makes.
A male and a female dragon will both appear at dragon dens, once you hit level 15. The Male would be on the wall, and the Female would be nearby somewhere.
You could spend Dragon Souls at a large stone at the Throat of the World, after Alduin is dead. They would be spent on upgrades, such as slowly getting small dragon wings for momentary flight, or reduced shout time, or something like that.
Dragon colors would be like the rainbow.
More sliders for customizing, such as height, tail length, etc.
Foes would have higher level limits.
Dragons would be anywhere from half normal size to seven times normal size, when encountered in the wild.
Shields would protect a lot more, while other armor pieces would protect a lot less.
Bears would be horrifying challenges.
Equipment would have durability of some sort.
Having costume armor slots, so you could look like you were wearing something different, or nothing (for you shirtless monks)
Hair doesn't care about the helmet unless it would go through it, and spines wouldn't even care about clipping.
Thalmor would be more than just damage sponges.
When health is below 10% time would slow down.
Faster movement speed, I don't feel fast enough.
Dyes for your armor's primary and secondary colors.
More music.
Giant insects.
I could go on...Spoiler: show
Although I'm not a fan of the excessive growing of enemies, the slowing down of time or the skills at level 5.
But your ideas with those "Dragon Dens" is really great.
I also like the whole stronger enemies at higher levels, because I pretty much walked through
Skuldafn right into Sovngarde. There is no real challenge any more.
Try sending it to Bethesda Softworks, maybe they will take it into consideration for the next instalments or even the DLC.
Glad you enjoyed that in general. My idea behind the growing and larger enemies is because...
1: larger seems more powerful
2: I like it when things are big, not sure why. The growth of the Spriggans would be a sort of way to balance the fact that they regenerate their health, getting easier to hit and less maneuverable. It also just makes sense to me. It'd be meant more for my personal enjoyment.
My only problem with growing enemies would be door clearance issues.
If you played as a summoner and used a frost atronach for any length of time you know what I mean.
It runs at the enemy who retreats back through a doorway.
It tries to follow but is too big and gets stuck, keeping you from getting through and allowing the enemy to beat on it unopposed if they are mages.
You sit there trying to summon it on the other side of the door, but it keeps summoning in the same spot because you can't get LoS past it.
Quote from: DXLelouch on 2012 Apr 17, 12:19:43who doesnt plan ahead and bookmark the games wiki before they play it
Quote from: Little Judas on 2012 Apr 17, 08:10:48Spoiler: showQuote from: Zygrograxgra on 2012 Apr 15, 21:38:20
If I knew how to mod and had it for the PC, AND had a PC that could run Skyrim, AND now how to make models, I'd do something.
I'd make it so that...
Most everything has a size increase equal to its level. Level 1 would be 1% larger, level 50 would be 50% larger, etc.
Alduin would get a little stronger and a little larger when he takes damage, during his final fight, as well as have more than 2355 health. 10,000 to be exact.
Bandits would upgrade their gear and abilities over time. Some mages would spawn with healing spells, and would focus on just that. Occasional bandits would spawn with heavy armor and try to soak up the blows for their buddies. Some would be sneaky types, and try to get you from behind while you aren't paying attention.
Weak foes, such as wolves and skeevers, would attack in really large swarms. Wolves with 15+, and Skeevers would be like bees in their swarms.
Spriggans and Matrons would be able to heal rapidly over time, and would always heal when they kneel. The more they heal, the larger they get (to a limit, perhaps x4 size?) and the more powerful they get.
Spriggan Matrons would explode when they die, in a blast of the weird green triangles that they attack with.
You could go backwards in Perk Trees, not just forwards.
You would gain two health/stamina/magicka increases per level, not just one.
Skills would start at 5.
Female dragons, which would be larger (about 1.2 times), thinner, and faster (about 1.1 times) than male dragons. They would be aggressive only rarely though, mainly when protecting their babies.
Baby dragons. They would be tiny, cute, chubby, and playful. Appearing at Dragon Dens or whatever they're called, appearing in groups of 4-7 at a time. They would not give souls when killed, for balance purposes. They also would NEVER attack first, and killing them would have the game call you a monster, because they are innocent little things. The nests would be placed in the little half circle the Word Wall makes.
A male and a female dragon will both appear at dragon dens, once you hit level 15. The Male would be on the wall, and the Female would be nearby somewhere.
You could spend Dragon Souls at a large stone at the Throat of the World, after Alduin is dead. They would be spent on upgrades, such as slowly getting small dragon wings for momentary flight, or reduced shout time, or something like that.
Dragon colors would be like the rainbow.
More sliders for customizing, such as height, tail length, etc.
Foes would have higher level limits.
Dragons would be anywhere from half normal size to seven times normal size, when encountered in the wild.
Shields would protect a lot more, while other armor pieces would protect a lot less.
Bears would be horrifying challenges.
Equipment would have durability of some sort.
Having costume armor slots, so you could look like you were wearing something different, or nothing (for you shirtless monks)
Hair doesn't care about the helmet unless it would go through it, and spines wouldn't even care about clipping.
Thalmor would be more than just damage sponges.
When health is below 10% time would slow down.
Faster movement speed, I don't feel fast enough.
Dyes for your armor's primary and secondary colors.
More music.
Giant insects.
I could go on...Spoiler: show
Although I'm not a fan of the excessive growing of enemies, the slowing down of time or the skills at level 5.
But your ideas with those "Dragon Dens" is really great.
I also like the whole stronger enemies at higher levels, because I pretty much walked through
Skuldafn right into Sovngarde. There is no real challenge any more.
Try sending it to Bethesda Softworks, maybe they will take it into consideration for the next instalments or even the DLC.