Hello again, everypony! Summer's right around the corner, so let's get the snow removed properly and plants growing in our latest release, now available at our downloads page!
Let's start with some much needed bug fixes. First, pegasus ponies will no longer get sent flying when they fly directly onto the ground. Shops will also no longer take your bits when you try to buy new items with a full inventory.
We have also rebalanced the energy usage for each pony race! Earth ponies now lose less energy when sprinting, and pegasus ponies' energy drain in flight will depend on whether they're flying upwards or downwards.
Now for our most exciting new feature: two new Talents for everypony to try! Ponies far and wide can now grab themselves a pickaxe and start mining for some useful ores, or maybe even something rarer if they are lucky, with the Mining Talent!
Earth ponies in particular have also found a place to grow their seeds into fresh vegetables and fruits, as well as cultivate rare flowers, with the Farming Talent.
While we are still looking for teachers to help foals learn the art of Farming and Mining, anypony can enjoy trying their hoof at these skills for now. But don't be discouraged, our hunt for a teacher is still ongoing!
Unicorns and pegasi, fret not; your second unique talents are being developed, and will come in due time. For now, you can check out more details regarding this update in our changelog for the release.
Now, what are you waiting for? Grab yourself a pickaxe or your nearest Earth pony friend to try out our new talents: Mining and Farming! We hope to see you in Equestria soon!
Hey again, everypony! It's time once again for an update to Legends of Equestria! Are you excited for a potential host of riveting new features? Well, allow me to temper your expectations by providing the details of what's available with this latest release, now available from our downloads page!
First off, we should cover the range of improvements to our UI. The hotbar has received a lot of love in this update, allowing it to better respond to your display size, and swap around hotbar tiles - as well as customise how it's displayed on your screen!
We've also improved our equipment system, to better handle unequipping items that conflict with what you're trying to put on. This should hopefully cut down on the devastating menace of sock-stacking!
On top of that, we've worked on tackling trading bugs, like inventory overflow issues, which should (forelocks crossed!) no longer happen! And to top things off, more customised emote icons have been added, to help you better distinguish between, for example, lying down and having a snooze!
As always, though, there's more changes than that; you can find our full list of changes for this release in our changelog.
That's everything for now; we hope you enjoy what Equestria has to offer! And with a little luck - and a little hard work on wrapping a few things up - we'll see you again soon...
We're kicking off 2020 right, with a few more features for you all to enjoy! Perhaps the most important - and one of the most requested features - is a more effective way to navigate. The minimap can now be enlarged to provide more information about the area, and help you find your way around!
On a similar note, we've also added markers to the map for important locations, such as banks or crafting stations; these - along with quest markers - can be toggled on or off to help make things clearer!
We've also got the very serious addition of improved motion physics, allowing for collision objects to travel atop other moving objects. It's all very useful and major, and should in no way be taken as an encouragement to create mobile pony towers.
And what update would be complete without a new cosmetic item? A Chromatic Scarf is now available to help keep you warm - and colourful - through the winter months.
If you want to see the full details of what's included in this update, as always, you can check the changelog. We really hope you enjoy these new features, and we can't wait to see you all in Equestria!
Greetings once again, everypony! It hasn't been that long since we last brought you an update, but 'tis the season for surprises, so we've got another one for you! Our 2019 fall update (V2019.02.02) is now available to download!
It hasn't been that long since we brought out our (slightly belated) summer update, so it might not be much of a surprise to learn that this is a smaller one than that was! If you want the full details, you can always check out our changelog, but here's a few key notes!
First, and perhaps most notably, the spooky season has rolled around once more - and that means that costumes are the order of the day! Our batpony costume is once again available to everypony celebrating this holiday, known in Equestria as Hallowtide. What are the origins of this festivity, you might ask? Well, a bit of investigation might lead you to the story the event is based on... maybe somewhere spooky would be a good place to start?
We've also made some more minor improvements to things that might be less notable, but no less important. Collision issues with some places in Applewood, new music for the White Tail Park (as well as some funky musical pads!), and some fixes to particle effects, to name a few!
That's everything for now! We hope you enjoy everything we've added to our little horse world so far, but there's always plenty more to look forward to in the future! We'll see you in Equestria!
Hey again, everypony! It's been a little while since we last spoke, huh? Well, at least I'm bringing some big news to you: our long-awaited summer update (version 2019.02.01) is now available from our downloads page!
For the first time ever, the Equestrian railroads now reach all the way to the distant outposts of Applewood and Dodge Junction, deep in the Equestrian Frontier. This brings whole new areas to explore, and so much additional content that you can barely swing a rattler without hitting something new! Not that I'd recommend swinging any kind of snake, obviously.
The Frontier is a large, barren landscape, but that doesn't mean that there isn't plenty to explore in this new environment. Be careful! Getting lost is easy, and you never know where you might find cliffs, caverns, or dangerous creatures. The west is still very wild!
We've also had our landscaping team hard at work, and they've brought you a new park on the outskirts of Ponydale; reports are also coming in of hidden caverns deep beneath the Crystal Kingdom.
On top of new locations, we've also added and updated a bunch of items, such as the new textures on Harmonious and Elementium armor! Astound your friends and foes alike with your sparkling new gear.
Climbing and jumping boots are now available as a reward for ponies who can brave the intimidating critters of the Bramble Woods. As the fashionable footwear's names suggest, they'll help enhance your abilities to jump higher, or climb the steepest of hills.
Let's also not forget that this seasonal update brings with it our yearly event, the Festival of Lights! Now's your chance to celebrate the glow of friendship that brings all the creatures of Equestria together, and help to craft the unique lantern or torch for the event. To help commemorate the occasion, the finest alchemists of the Crystal Kingdom have worked diligently to create exciting new fireworks for everypony to enjoy!
On top of all that, we've reached our second year of being fully accessible 24/7 (barring the occasional server oopsie, of course)! So in celebration of our anniversary, you can expect a scrumptious new hat celebrating two years of pastel ponies!
As always, this isn't everything we've added or changed over the past few months; if you want to check out the numerous quest and bug fixes, you can find all the details in the changelog.
We've still got plenty more wonderful things planned ahead, and we're already working on the next batch of additions to the world this team loves so much. In the meantime, have fun exploring the new reaches of Equestria!
Hey again, everypony! You might've noticed that spring is pretty late in coming to Equestria, as tends to be tradition around these parts; well, it's finally time to do something about! Our spring update, Version 2019.01.01, is now available from our downloads page.
This update brings the Winter Warm-Up event back to Ponydale! The town needs your help to clear up the snow and prepare the area for the new season ahead. If you want to help - and earn a nifty team vest for doing so - speak to Check List at the Town Hall! An important thing to note here is that, even if you have already completed this event last year, you can still participate again this year - it's all hooves on deck to get this snowfall shifted! Why not try to earn a different team jersey this year?
We've also added a new location, in the form of the Cloudopolis Academy interior! This means that each pony race now has a classroom implemented into the game, so you can expect more foal content to come down the pipeline in the future that utilizes this!
Of course, this update comes with a host of smaller fixes and improvements - new quests, audio issue fixes, quest inventory fixes, and more quest marker problems than you can shake a stick at! If you want to see the full list of additions, check out our changelog here!
There's still plenty more to come, with some big things in the works that we can't wait to show off to everypony! Until then, we hope you enjoy this update, and we'll see you in Equestria!
First of all, from the entire LoE Team, A happy New Year to everypony!
To mark the end of 2018, we thought we'd have a little throwback to what has happened in-game and behind the scenes over the last 12 months, so here we go!
To start off our list we go to everypony's favourite season - winter - which has once again returned in-game, meaning you can see perhaps the biggest change in 2018's first update; a Ponydale covered in snow, and with even more flakes falling from the sky in some places!
Second on our list is something you all seem to enjoy a lot, seasonal costumes. Dressing up as a scary ghost, bat, mummy, and more; everyone had their joy with these spooky outfits. In our April Fools update, we also saw for the first time long requested All-icorn Upgrade! And lastly, we added another long-requested cosmetic item (and my personal favourite), scarves.
We also added more protective items over the year; not one, not two, but twelve new armor sets, all with special stats to make your pony powerful. And that doesn't even include the all-important wearable pots and pans.
To make it extra special, the latest armor to be added can even be colorized.
Next up, places to visit. As the world of Equestria grows, there will always be new locations to discover and explore! This year saw the addition and revamps of some maps; to start off we begin with the biggest addition, the Athamanes digsite.
Giving access to this long-forgotten dungeon, Athamanes is an ancient city recently uncovered, but for now the secrets below the city have yet to be uncovered. Watch this space!
While exploring long-forgotten ruins is a lot of fun, we can't forget the fact that ponies need to study; one of our updates also added the Ponydale schoolhouse.
And to round things out, we've got the classy Cantermore Gala Hall, for all your fancy functions. The perfect place for a ballroom blitz!
For our last recap element, we come to the backbone of the entire project: game mechanics. There have been a lot of changes and improvements in this area; the entire combat system has been revamped, and experience gain altered, to accommodate our original intentions, as well as new elements like the crafting system.
We also worked to make it easier for you to interact with players and items. Banks were added all around to give you extra storage, And the trading system that made it easy for you to conduct trades and gifts.
And of course, who could forget our decision to allow for the enabling of player collision? I think we can all agree that that was an unmitigated mistake.
It wasn't just the LoE team hard at work over 2018, though; this year saw a whole heap of exciting player-led events spread out all across the calendar! from birthday parties and weddings to seasonal contests like the Equestria Games, and everything in between (Summerween, Hearthswarming Helper, Nightmare Night, our Anniversary, and more roleplay events than I even have space to list), the LoE playerbase always has something exciting and surprising planned!
The 2019 Equestria Winter Games are apparently already in the planning stages, and we can't wait to see what else you guys come up with in the coming year!
This is by no means everything 2018 saw for LoE, just our personal highlights. It was definitely a productive and fun year for our team, and we hope you enjoyed everything we brought to life for you over the last 12 months! Don't worry, though, we still have plenty more to come in 2019, and there'll definitely be some new surprises along the way. Once again, we just want to thank you all for your support, and for the love you've shown us ever since this silly little project started all those years ago!
We hope you enjoyed this trip down LoE's memory lane and hope to see you again in 2019. Don't forget: "Pony should pony pony!"
Hey again, everypony! There's still a little time left (emphasis on little) that we can credibly get away with releasing a 'holiday' update, so in our now-yearly tradition, we're pushing one out in the eleventh hour! Version 2018.10.01 is now available from our downloads page.
First things first: as you might expect, this update brings the now-traditional (two years in a row is enough to establish a tradition, right?) snowfall in Ponydale, as well as some winter-themed decorations. Other seasonal additions have also been restored, such as the rare Enchanted Ice Skates drop, and Ensemble's holiday costume quest!
On top of that, we're adding something really, truly, very exciting. More exciting than anything else we've ever added. More exciting than socks.
Yeah, I said it; more exciting than socks.
Ladies and gentlemen, I give you the new must-have adorable cosmetic item: scarves!
Now available from your local clothes-horse.
There's other new additions, too! Two, actually - two new armor sets are now available. Iridescent Armor can be created by speaking to expert artisan Golden Gauntlet, whose unrivalled technique allows her to combine Sunlight Armor with Marble Dust to create something new. It's not just NPCs getting new creative power, though; player artisans may also discover new recipes to create Pearlescent Armor!
There's plenty more included - new quests, readable book functionality, updates to textures and music, and more. You can check out our full changelog post for all the details!
We hope that you enjoy the new content, as well as the seasonal specials! As always, though, if you have any issues or bugs to report, please do so using our Phabricator system, as explained here, to ensure that the right people on the team know about the issue and can get to work on fixing it.
Happy holidays from the whole team to every single one of you, and we'll see you in Equestria!
Updated quest 'A Treat for Taffy' to be foal only, as was originally intended.
Re-activated holiday costume quest 'Dashing Through The Snow'.
Enchanted Ice Skates are available once more.
Added scarves as a wearable item. Scarves are the new socks, and the following variations are officially replacing them from now on:
Just kidding; socks are never going away. Speaking of: added Holiday Socks.
Added consumable item Firework.
Sunlight Armor can now be combined with Marble Dust by Golden Gauntlet, to create Pearlescent Armor.
Similarly, Golden Gauntlet can now infuse Pearlescent Armor with Prismatic Shards, to create Iridescent Armor.
Added book functionality. Books acquired during quests and in the game world can now be read [note: this is currently limited to books we have content implemented for, but will expand as fast as our expert team of writey-horses can work their magical hoof-pencils].
Seasonal snow has returned to Ponydale once again! With it comes the rest of the festive decorations, such as holiday trees across Equestria.
Updated some Gala Hall textures.
Added new music to the Ponydale, Boutique, and Heartlands Cottage locations.
Added falling snow to the character screen.
Fixed portal rotation issues in the Digsite dungeon.
The loading screen snow can occasionally disappear. Maybe it's a bug; maybe it's global warming! No, it's definitely a bug.
Hey again, everypony! It's that spooky time of year, so what better way to celebrate than by dressing up a virtual horse in thematic costumes? Well, lucky for all of us, Legends of Equestria's latest update, V2018.09.01, is now available!
This seasonal update brings a few new costume designs into the game, for all of you who want to really get into the spirit of things! As usual, they'll be available from fashion designer Ensemble, in the Crystal Kingdom - for a modest fee, of course!
There may also be a special item available to commemorate the anniversary of our Open Access Release, from Marvell in Ponydale - and of course, the yearly batpony costume quest is now available once more for those who didn't complete it last time round, from Ensemble! This does, however, mean that Festival of Light quests are no longer available - you'll have to wait for that seasonal event to roll around again to get those items if you missed out this time!
That's not all, though; new interior zones have been added for some key locations, such as Cantermore's Gala Hall, Ponydale's schoolhouse, and the mysterious Dig Site dungeon in the Heartlands!
A host of other improvements have made their way into this update: a bunch of new mob attacks and animations have been added, the Harmonious Armour is now available for artisans to learn and craft, and of course, the obligatory host of bugs have been squashed. Sorry, but the rogue teleportation spell that caused the Ponydale bench to hover 30 feet in the air has finally been removed!
You can find the full changelog here, and if you're playing one of the direct-download versions of LoE, you'll need to grab the latest game files from our downloads page! If you're playing using our Windows launcher, the game should update for you automatically.
We really hope that you enjoy everything that's been added so far; it's humbling to know that for over a year now, LoE has been a fully public game, and that we're still going strong. As always, though, if you have any issues or bugs to report, please do so using our Phabricator system, as explained here, to ensure that the right people on the team know about the issue and can get to work on fixing it.
Thanks for all your continued support, everypony! There's a lot more still to come, so we'll see you in Equestria!
Re-activated seasonal costume quest 'A Costume of the Night'.
Fixed some issues that allowed Talent Mark quests to be repeated.
Fixed issues with quest 'Trouble Stoppers'.
Fixed conflicts between quests 'Storm Chaser', 'Handle With Care', and 'Thirty Minutes or Less'.
Added 'Anniversary Cupcake' hat.
Added 'Ghost Costume'.
Added 'Mummy Costume'.
Added 'Jack O' Lantern Costume'.
Added 'Pot' hat.
Adjusted drop rates for Heating Catalyst and Magical Catalyst.
Added Harmonious Armor set (Back Legs, Front Legs, Chest Plate, Back Plate, Helmet).
Updated textures for nurse's cap, medical textbook, and medical supply crates.
Added Dig Site Dungeon interior.
Added Cantermore Gala Hall interior.
Added Ponydale Schoolhouse interior.
Added various seasonally-themed banners and flags around Ponydale.
Added new skill attacks for Lantern Monsters.
Added a host of new mob attacks to some Lantern Monsters, Pegasus Rock Golems, Naiads, and Living Bushes:
Crippling Wing Swipe
Updated texture for Cloudopolis hospital.
Updated NPC images for Mercury.
A table has been flipped upside-down in Sugarcane Corner. Someone has been partying too hard.
Fixed issues preventing the chat filter from working correctly.
Fixed floating trees in Evershade.
Fixed floating bench in Ponydale.
Fixed floating vase in Cantermore.
Fixed issue causing the facehoof animation to occur with AoE skills while armor with the dodge ability is being worn.
Fixed issues with eyes not closing during the AFK/sleep animation.
Fixed issue causing massive and lingering health regeneration after using an Apple Pie.
Fixed some issues preventing the crafting/cooking of some high-level recipes
Slightly reduced the strength of dragon fire breath.
Adjusted mob damage output more generally.
Adjusted bunny aggro range in Sweet Apple Orchards.
Adjusted tilt tolerance for mobs to help in navigating terrain.
Removed persistent winter snow from Ponydale tent roofs.
There are some positioning issues with the portals for the Ponydale Schoolhouse and the Dig Site that we're working to rectify. You might need to turn around after the area loads in order to continue! If you still have trouble, try using the "/stuck" command in the chatbox to move your character to the correct position.
The space under 'radio' in Sugarcane Corner is currently empty. We'll hopefully have something there again shortly.
Added Cooking Talent quest 'Simmer Down', available as a Talent option for foals from their racial teacher.
Added Artisan Talent quest 'And All That Glitters Is Gold', available as a Talent option for foals from their racial teacher.
Added Combat Talent Mark quest 'Beat Around the Bad Guys', available as a Talent option for foals from their racial teacher.
Added Flying Talent Mark quest 'Full Yellow Jacket', available as a Talent option for pegasus foals from their teacher, Windhover.
Added Festival of Lights quest 'Anypony Got A Light?', available from Taffy Treat in Sugarcane Corner.
Added Festival of Lights quest 'Lighting the Lantern', available from Ensemble in the Crystal Kingdom if the player has a Prismatic Crystal Shard in their inventory.
Updated TM quests to allow giving complete base set of skills when TM quest is completed.
Updated Paper Trail NPC to have dialogue intro for multiple quests.
Updated Old Quest Marker Fix with leftover objective marker fixes for 'Good Egg', 'We'll Fix it in Post', and 'Chlorophiliac'.
Implemented fix with Old Quest Marker Fix for Pegasus characters stuck with Magic talent mark quest.
Fixed objective-marker issues with quest 'Supplying the Hospital'.
Fixed objective-marker issues with quest 'Foal Delivery Express'.
Fixed objective-marker issues with quest 'Rehearsal Roundup'.
Updated the apperance of the lantern given as a reward for the quest 'Rhyme of the Ancient Aviator'. (Note: players who have already completed his quest will be able to exchange their old lantern for his new model shortly!)
Rebalanced armor requirements and stat bonuses.
Added so many crafting items that quite frankly it would take me too long to type them all out to be worth doing.
No, seriously, it'd be really long. I mean, it covers all the recipes, then all the materials, and then the actual creations themselves.
Added Alchemist's Torch.
Added Prismatic Lantern.
Added Prismatic Crystal Shards.
Added colourization option to Gala Boots.
Added new armor models.
Altered appearance of the lantern given as a reward for the quest 'Rhyme of the Ancient Aviator'.
Fixed issues with some helmets not interacting properly with mane models.
Changed ruby item in Ponydale Mine to Ruby Dust. Updated Dust and Bunnies and Chlorophiliac to reflect this.
Resolved issue causing friends list to not properly populate when first opened after logging/zoning in.
Resolved issue preventing bank inventory from scrolling.
Fixed script error with Thyme preventing completion of quest 'Picking Up the Pieces'.
Fixed issues with Escort/Follow NPC system, enabling the use of NPCs in escort quests.
Fixed experience curve issue.
Fixed damage scaling according to talent level and attack bonus.
Fixed issue preventing item stacks from being combined in the inventory.
Fixed issue causing initial bank display to fail to show all items properly.
Fixed issue allowing ponies to equip armor at any level.
Fixed display of negative tension values in the combat reticule.
Fixed issue causing NPCs and mobs to behave erratically when targeted with Regenerative Aura.
Fixed movement issues for gryphon NPCs.
Fixed issues with pet combat causing slowdown.
Fixed issue preventing pets from despawning correctly when their owner faints.
Fixed issue preventing hoofstep sounds playing on foal characters.
Fixed issue with train signposts.
Fixed some issues with trade system.
Fixed sit emote keybind.
Tweaked jump animation.
Added crafting stations to various locations across pony settlements.
Added a variety of new player ability VFX.
Added cursor to indicate teleport validity for unicorns.
Added improvements to teleportation system.
Added Ancient Athmanes Digsite models to the Heartlands.
Added Ponydale Schoolhouse interior.
Added background blur to dialogue GUI.
Added banks to Cloudopolis and the Crystal Kingdom.
Added additional farm/crop models to the Heartlands.
Added static Guard NPCs in various locations across Ponydale and in Midway Village to provide directions to important locations, like crafting stations (coming soon to other cities!).
Added various GUI sound effects (Buy/sell/pickup/wear/remove item).
Added auto-pickup of loot.
Added settings toggle to auto-pickup chests when running over them, and to change when the jump animation activates on button press/release.
Added mouselook sensitivity setting.
Added armor milestone guide to the combat abilities book page.
Added loading indicator to dialogue.
Added /sleep emote, automatically triggered when AFK.
Added conga-dancing emote, and re-enabled faint emote.
Added keyboard shortcut to switch between hotbar loadouts (Shift+1 to Shift+0).
Added /playercollision and /pc command to toggle client-side player collision.
Added /utc command to display current time, based on UTC timezone.
Added path to access Crystal Kingdom cave.
Added new decorations to Crystal Kingdom cave.
Added new keybind to talk to nearby NPCs and use nearby objects - default is 'T'.
Added 'Alt + T' keybind to open nearby merchant interface.
Added Festival of Lights lantern decorations to Ponydale and Sugarcane Corner.
Enabled swapping of inventory slot items.
Implemented crafting system.
Implemented Artisan Talent tree.
Implemented Cooking Talent tree.
Implemented Combat Talent tree.
Implemented Flying Talent tree.
Improved reliability of tab targeting.
Improved how the lighting system handles dark areas/night-time.
Altered Sugarcane Corner interior lighting.
Increased maximum size of chatbox.
Lowered access level requirement for commands /load, /daylength, & /frames.
Fixed issue with /w not working as intended.
Minor optimizations to the hotbar GUI to improve framerate.
Removed winter/pre-Winter Warm Up textures from Ponydale.
Removed small PvP demo area from Midway Village.
The chat filter is currently having problems. We hope to have it resolved soon - in the meantime, though, any explicit language used will be treated as a violation of our moderation rules
The interior of the 'Ancient Athamanes' digsite is not currently accessible. We're working on it!
The Ponydale Schoolhouse portal currently gives an error rather than loading the interior; we'll hopefully have that fixed soon!
Some of the new armor models are currently textureless. As soon as their textures are available, we'll be adding them!
The /afk animation currently has an eyelid issue. This should be resolved soon!
The XP curve change currently takes effect upon gaining some xp and logging off; the first time you connect after updating, your pony may seem to be the same level as before, but after defeating a critter and reconnecting you should see the alteration!
A park bench in Ponydale and a vase in Cantermore have had a levitation spell cast on them by some evil dark force. We're working to undo their wicked enchantment.
Hey there, everypony! It's that time again: time for another belated update to Legends of Equestria! And oh boy, this one's a doozy. In fact, it's the largest update we've ever released. It might have been a while since we released V2018.03.02, but we haven't been spending that time idly!
This update's packed with so much stuff that it barely fit onto a single changelog, but you can find the full list here; if you just want to know about the big changes, though, here's a quick summary!
The first thing you'll notice is to do with how experience is dealt with in-game. In short, we identified an issue with our XP curve, and resolving that issue involved making a pretty big change to existing characters. You can find a full post we made detailing the effects of this change over here!
On a brighter note, this update brings with it our crafting system. Now you can make your own unique armor, and upgrade it with special harmonies to make it even stronger, through artisanry; or, you could cook up a fantastic feast for everypony to enjoy! There's more possibilities than ever before.
To go along with this new system, we of course have two new Talents available for foals to choose: Artisanry, and Cooking. The quest to earn a Talent Mark in either of these can be started by speaking to your racial teacher, assuming you haven't already grown up to the adult stage!
That's not all, though! We've also implemented two more Talents, and these ones have been long-awaited: Combat and Flying are now available to all foal characters. Once again, you'll need to speak to your racial teacher to earn these Talents - and of course, Flying is available only to pegasi, much like how Magic is exclusive to unicorns!
A new exterior location has also been added to the Heartlands. Archaeologists have been excavating the ruins of Ancient Athamanes, a pony civilisation lost to time, and their digsite can be seen in the large (and formerly empty) crater towards the Eastern end of the area. This location will soon be excavated more thoroughly, granting access to a new dungeon area, with its own unique lore, quests, and traps to navigate!
Is all that not enough for you? Well, it's a good thing there's a new seasonal event happening, too! Ponydale is celebrating the Festival of Lights during these long summer(ish) days, and Taffy Treat in Sugarcane Corner wants to do it in style! She's already hung the lanterns and worked on the dance floor, but she wants something extra special to liven things up - and she needs your help to do it! Meanwhile, creatures all over Equestria have suddenly started collecting the mysterious Prismatic Crystal Shards, and everypony's favourite fashion designer, Ensemble, is eager to see you collect them all, to help him create something truly enlightening!
There's a whole host of other new features and changes, including the new auto-loot option, a background blur for dialogue focus, more bank locations, a new sleep emote, and so much more - including, of course, a raft of bug fixes. As mentioned earlier, the changelog has all the details, so check it out if you're interested in reading about everything we've been working on!
If you're using our Windows launcher, Legends of Equestria should update automatically when you next run the program. For everypony else, you'll need to download the newest client, available from our downloads page! Remember to get the right version for your operating system!
We really hope that you enjoy everything we've poured into this update. As always, though, if you have any issues or bugs to report, please do so using the Phabricator system,as explained here, to ensure that the right people on the team know about the issue and can get to work on fixing it.
Thanks for all your support, everypony! There's a lot more still to come, so we'll see you in Equestria!
Hey, everypony! We hope you're as eager to see our next update as we are to let you at it; we're just putting the final touches in, and soon everypony will be able to enjoy what we've cooked up. Speaking of cooking, though, we'd like to take this opportunity to give you a quick taste of how crafting will work!
With this release, there will be two avenues for crafting: Artisanry and Cooking. Both of these paths have their own Talent tree, and Talent Mark quest, available for foals to choose by speaking to their tutors. It's important to note, however, that this isn't all the crafting system will support; we still have a plethora of Talents that we're working on which will also incorporate crafting, such as the Fashion Talent.
Another thing to bear in mind is that crafting will not be exclusive to ponies who choose a Talent that focuses on it; everypony will have access to the crafting system. However, much like with how other Talents' combat abilities work, ponies who specialise in a crafting-focused Talent will be able to learn abilities in this field much easier, and may be more effective when crafting items.
So, how exactly will crafting work? Well, whether you're forging a pair of Alicium Front Legs or baking some Chocolate Chip Cookies, the system has some broad similarities.
The first thing you'll need to do is acquire the knowledge of how to create the thing you want. For that, you'll need a recipe (for Cooking) or manual (for Artisanry)! These might be given to you as a reward for a quest, or dropped by enemies, or even traded for with NPCs and other players. Once you own a recipe or manual, you'll be able to learn it by right-clicking in your inventory.
Then, you'll need to head over to a crafting station. Each crafting branch has its own stations; Cooking requires an oven and a counter, and Artisanry utilises a forge, workbench, and harmony table. These stations allow you to create different articles, which can then be combined into your masterpiece. For example, when manufacturing armor, an Artisan will need to create cloth padding and straps using a workbench, and forge the metal ore they're using into ingots, before being able to combine them into usable armor. Then, using the harmony table, Artisans can create enchanted gems that can be added separately, and can further improve and customise crafted armor. Again, these articles are something you'll have to gather from around Equestria - through quests, from critters, or through trade.
There's lots of different recipes and manuals to learn, and so many different possible combinations! The quality of the item you craft can also be affected by your Talents, and you may find some items come out better than others!
Please ignore his hair, he's very sensitive about it.
We can't wait to see what you come up with, and we really hope you enjoy Legends of Equestria's crafting system when we release it to you soon! Thanks again for your patience, and keep an eye out for the upcoming release!
It's been a little while since we've had some big news to share, but we haven't been spending that time idly! We've been super duper busy, working on one of the biggest updates to Legends of Equestria that we've ever made!
The good news is that the update is almost ready to go; within days, version 2018.07.01 (the most likely version number, though as with everything, this is subject to change!) will be released for everypony to enjoy. You might notice that that's quite a few iterations along from our last public build, V2018.03.02; that should give you some idea of how much work we've been doing to get all the new stuff added and functional!
This update is going to add a lot of new stuff for you to enjoy, from the crafting system and new Talents, to new quests and a somewhat-delayed seasonal event, to improved targeting and new animations. There's honestly so much coming in this update that we don't have time to go over all of it just now; you'll have to wait to see the changelog for all the details!
There's a few things, however, that we really feel like we should let you know about in advance, so they don't come as an unpleasant surprise to you when the update is released. First things first: if you haven't finished Ponydale's Winter Warm Up yet, time is running out! Ponydale's always a little late warming up winter, but August might be pushing things a bit. When the update is released, the snow 'phase' of Ponydale will be removed, and you'll no longer have the option to finish the quest "Tomorrow, Spring is Here", meaning you won't earn a team vest!
Now, for the couple of new things that are coming out of this update, that we feel you should know about in advance. The most important one of those is to do with experience.
For a while now, Legends of Equestria's experience system has been pretty far away from what was intended. For context, the areas currently available in the Open Access Release, in their intended final state, is expected to be enough to guide the player through the first 20 or so levels of their character's progression, when compared to the full scope of the game. However, this hasn't been reflected in how experience has been given out, leading to much faster levelling than we anticipated. It's taken us a good bit of investigating to work out why that was the case, but we finally nailed it down to an issue with the XP curve as it was implemented, and this is something addressed by V2018.07.01.
What that means for everypony playing right now is two things. Firstly, levelling will take longer under the system as it was intended; and secondly, the fixes being implemented will not only rebalance how experience is accrued, but also the experience that characters already have earned. This means that players currently at level 50, upon the release of the update, will find their characters to be around level 23. You'll still have the same amount of XP; for example, a character who has earned 50,000 experience and is currently level 13 will still have 50,000 total xp after the update, but might be level 7 instead. Importantly, you'll still have the same abilities that you've purchased using Talent Points (as well as all of those that were awarded through your Talent Mark quest for free), and you won't lose any items. This isn't a reset, but a rebalancing!
We know that this might feel like a 'nerf', or that something is being taken away from your characters, but this is essentially us addressing a flaw that has been present for a long time and that we finally were able to work out a fix for. If you feel like you've already seen everything LoE has to offer and don't want to repeat stuff to get back to level 50, we're working on plenty more content that has all been designed around filling out that intended XP curve, so there's still lots to look forward to!
Another brief change to touch on is to do with the options. Under 'gameplay' in LoE's menu, there are two new checkboxes. One is to do with the changes we've made to the jumping animation; the jump can now be executed either when you press the jump key, or when you release it. The second relates to how loot is picked up; loot is now, by default, automatically added to your inventory when your character runs over it, rather than having to manually click to loot. Both of these can be changed at any time in the options menu, as mentioned earlier.
One more minor thing we want to let you know about is some changes that will be coming to existing armor sets. These changes will effect the armor's requirements, to be more in line with both the new XP curve and with what's coming from the crafting update.
Remember, as always, that LoE is still a game in development, with a lot more work to be done on it before it's ready to be called a finished product. That means changes like this are things that should be expected, and that there may well be more in the future, so we can ensure that the game works as intended and is as enjoyable as possible!
Keep an eye out for more news about the cool new additions coming in this update, as well as the update itself, in the next few days! See you soon!