Appearance: Krazy stands four feet eleven inches tall and weighs around two hundred thirty pounds. His coat is white and his mane and tail are red. His eyes while inside the Fractured Islands are red, outside they are red and blue. His pupils are small. His cutie mark is a red flame with a twisted sword in front of it. Krazy wears a white cloak with a hood.
Occupation: Fractured Leader (Insanity): One of three leaders that rule the Fractured Islands. Primarily leads the faction, Insanity, along with maintaining and ruling the land, Insania. The leader's secondary purpose is to maintain the balance of the islands.
Personality: Krazy holds the personality of the original Aragor, his insanity to create cruel experimentation and the torture of all living beings without reason. He is an insane pony who plays with his targets rather than finishing them outright. He can be angered and annoyed pretty easily. Despite holding these negative emotions and personality, he can also be surprisingly intelligent.
Abilities/Powers: Magic - Destruction, Alteration, Illusion: Despite not having a horn, he has gained the ability to use magic in it's more destructive means. He can cast destruction magic spells or use alteration spells to improve his abilities for a short time. He can also use Illusion magic to play tricks on his opponent or mess with his victims. Chaos (Insanian): Because of the Island's influence on Krazy, he has gained the power of Chaos and insanity. As a leader, this power is doubled. Equip: Has the power to equip weapons and armor from a pocket dimension.
Items: Pocket Dimension: Steel sword
Full Name: Aragor Zane
Fractured Race: Pegasus
Appearance: Zane stands at four feet eleven inches tall and weighs around two hundred pounds. His coat is white and his mane and tail are red. His eyes are blue while on the Fractured Islands, outside they are blue and red. His cutie mark is shield with a blue flame in front of it. He wears a black cloak and hood.
Occupation: Fractured Leader (Sanity): One of three leaders that rule the Fractured Islands. Primarily leads the faction, Sanity, along with maintaining and ruling the land, Saniar. The leader's secondary purpose is to maintain the balance of the islands.
Personality: Zane holds the personality of the original Aragor, his protective nature to protect a city in which his tower once stood. He protects all those who lives under his rule along his friends and acquaintances. He is kind and caring. He is calm and collective. Just like his insane counterpart, he is also intelligent.
Abilities/Powers: Magic - Restoration, Protection, Alteration: Despite being a pegasus, he is still able to use magic in their more protective means. He can cast healing magic and protection magic to protect the weak and heal the injured. He can also cast Alteration spells to fortify his defense or increase abilities of those around him. Harmony (Saniaran): Because of the island's influence on Zane, he has gained the power of Harmony and peace. As a leader, it's power is doubled. Equip: Can equip armor and weapons from a pocket dimension.
Items: Pocket Dimension: Black Knight Armor Black Knight Shield Black Steel Sword _____________________________________
Full Name: Aragor Raghnall
Fractured Race: Unicorn
Appearance: Raghnall stands four feet eleven inches tall and weighs around two hundred twenty-five pounds. His coat is white and his mane and tail are red. His left eye is red and his right eye is blue. His cutie mark is a grey flame with a black and white sword crossed. He wears a grey cloak and hood and saddlebags.
Occupation: Fractured Leader (Neutrals): One of the three leaders that rule the Fractured Islands. Primarily leads the faction, the Neutrals, along with maintaining and ruling the land, Nora. The leader's secondary purpose is to maintain the balance of the islands. Judge/Overseer: Is appointed as judge and overseer by the Originals, to watch over and judge the current residents of the Fractured Islands and all who enters the land. Has the power to move the islands if deemed necessary.
Personality: Raghnall holds the personality of the original Aragor, his wisdom to seek knowledge and his judgement of others fairly. He is a fair but lawful pony who judges others without bias. He takes no side and fights for no pony. His expression hardly changes, looking either gloomy or bored. Like his other two counterparts, he is intelligent.
Abilities/Powers: Magic - Destruction, Restoration, Alteration: He has the ability to cast all sorts of magical spells, however, he only casts them should it require him to do so. Null: Raghnall has the ability to cast a null, an anti-magic power that can nullify the effect of magic and destroy magic circles. He can create a null zone, which is an area-of-effect, and can control the size of the area. Neutrality (Nora): Because of the island's influence on Raghnall, he has gained the power of Neutrality. As a leader, the power is doubled. Equip: He can equip armor and weapons from a pocket dimension.
Items: Pocket Dimension: Levitation crystal staff Healing crystal staff Red Fire Magic pistol Blue Fire Magic rifle Grey Hunter's cloak
Saddle bags: Law scrolls Spell scrolls Blank scrolls
All across the world, a strange magical door has appeared in several different locations at the same time. Doors appearing on the walls of mountains and cliffs, on the walls of abandoned houses and shacks, or even appearing in the middle of a field, a forest, or an oasis. Beyond these doors, leads to the Wanders Tavern. A place of food, drink, and rest. A magical tavern run by a single pony.
Now the tavern is open. Who will walk through that door?
Whenever I log in or enter into a new area, my stamina bar decreases automatically to zero. This is more of a problem in areas with enemy mobs than in the more friendlier zones, for you need stamina in order to fight the mobs. Without stamina, you are left defenseless. You can't even sprint away. Luckily enough, this bug doesn't effect the health bar or else everyone would be fainting every second of the game. However, without any stamina in a hostile area, it might as well be a glitched health bar that automatically K.O.'s you.
The point: Please fix the stamina bar to where it just doesn't decreases automatically to zero whenever you enter into a new area or just log in.
It would probably be better if some sort of queue list would be added in the event that a server becomes full. That way, we don't end up having to keep logging in just because we get the message "maximum players reached". We just log in, select a server. If the server is full, we are placed in a queue, or a waiting list of some sort, and wait until there is room so that the system can place whoever is first in the queue into the server.
It's more efficient than having to just re-log every time we get the message, and less frustrating.
Introduction: In the far West of Equestria is a place of secrets and old traditions, dating as back as the founding of Equestria, perhaps even further. A place where six villages guards the secrets of the land and follow their traditions. But now an ancient evil has finally awoken from its deep slumber and now threatens the world. With the constant threat of a civil war, the once peaceful villages now seeks help to quell the awaken evil and disband any rebellion before it is too late.
Edit: You may now type in your character introductions if you'd like. And party requirements has been reduced to a minimum of three members. _____________________________________________
In the heart of several Equestrian cities at once, a mysterious black stallion trots around. He yells out, "My village is in danger of being destroyed! I need help to stop this catastrophe before it has a chance to affect the world as a whole. Any pony willing to stop this menace before it is too late can come to me. I'll be waiting."
Meanwhile at the Crystal Empire, the Griffon Kingdom, Saddle Arabia, Dragon's Lair, and even in several changeling hives and colonies, the same black stallion has been spotted yelling out, "My village is in danger of being destroyed! I need help to stop this catastrophe before it frees itself and destroys the world. Any one who is willing to stop this with me, I'll be waiting here."
Appearance: Shadow "Emural" Walker stands at five foot tall and weighs around two hundred thirty-five pounds. He has a black mane and tail with dark grey streaks. His coat is black and his eyes are maroon. His cutie mark is a light blue rune magic circle. He wears a black trench coat, which is big enough to hide his cutie mark and large black leather saddle bags.
Occupation: Magic Detector: A village guardian or warrior chosen and trained since birth. Has the ability to detect any form of active magic, either while it is being activated or in constant use. Cannot detect inactive magic.
Contractor: A chosen pony given to one of the Six Gods of the Old Ways. They are to become a representative and can no longer use their given name. They have the ability to borrow the powers of their God, but at a price. (Contractor Power: Shadow - Can turn into a either a shadow or a small dark cloud. Price: Slowly takes away his personality the longer it is used.)
Village Representative: A chosen pony from one of the six villages to be sent outside of the Six Lands and interact with the outside world.
Personality: While he often shows an emotionless face, he does have emotions and personalities. He has concern over others similar to himself, his home village, and towards his friends. He is calm, even in tense or dangerous situations, he always keeps his cool. He can think in a long term effect or think and react quickly in a fast-paced environment. He is aware of his surroundings, even to the most faintest of sounds and sight.
Items: Saddle Bags: Red Book "Altercation Magic" Green Book "Communication Magic" Blue Book "Protection Magic" Black Book "Destruction Magic"
Trench coat: A blank scroll A small black mirror ________________________________________
Full Name: Allizard Krow
Title: The Drifter
Appearance: Allizard Krow stands at around four feet ten inches tall and weighs around two hundred twenty-one pounds. His coat is black while his mane and tail is white. His eyes are navy blue. His cutie mark is a black feather with a white outline and three golden coins sitting next to the feather. He wears a black hooded cloak with a small money bag hiding underneath.
Occupation: Wandering Merchant: A merchant who has chosen to wander from village to village, city to city, and even from nation to nation, selling their goods to other citizens.
Scavenger: A pony who has decided to take from those long past, whether from ruins (old or recent) or from the deceased.
Personality: Allizard Krow appears to be a mysterious shady fellow, however his intentions are more or less innocent. He is known to be very silent, especially when flying. This comes in handy when he goes out scavenging or looking for information. He is very honest of his prices and can make for a fair deal, but does keep quiet of the sources of his wares. He is cautious and aware of his surroundings, keeping a mental note of what goes on around him and what might happen. He is very polite and proper in ways of etiquette. He always attempts to make his customers important and comfortable, though his reasons tends to be very obvious. Allizard is independent, working alone without any sort of help from any local merchandising or trading company.
Abilities: Silent Flight - Can fly without making a noise. Shadow Step - Can create after images of self through movement.
Items/Possessions: A medium-sized black airship, merchant variety. A standard pack-able merchant stall A medium sized bag of bits and other forms of currency (if any).
"Greetings from the land far away. For I have come to sell my goods for you all today."
From my greeting, I'm a roleplayer. Here for both the game and the forums. I know I have to wait and luckily for myself I have great amount of patience. I was once a part of the community when the game first opened itself to the public before closing, but a under a new name. So I guess, it's good to be back.