First of all, from the entire LoE Team, A happy New Year to everypony!
To mark the end of 2018, we thought we'd have a little throwback to what has happened in-game and behind the scenes over the last 12 months, so here we go!
To start off our list we go to everypony's favourite season - winter - which has once again returned in-game, meaning you can see perhaps the biggest change in 2018's first update; a Ponydale covered in snow, and with even more flakes falling from the sky in some places!
Second on our list is something you all seem to enjoy a lot, seasonal costumes. Dressing up as a scary ghost, bat, mummy, and more; everyone had their joy with these spooky outfits. In our April Fools update, we also saw for the first time long requested All-icorn Upgrade! And lastly, we added another long-requested cosmetic item (and my personal favourite), scarves.
We also added more protective items over the year; not one, not two, but twelve new armor sets, all with special stats to make your pony powerful. And that doesn't even include the all-important wearable pots and pans.
To make it extra special, the latest armor to be added can even be colorized.
Next up, places to visit. As the world of Equestria grows, there will always be new locations to discover and explore! This year saw the addition and revamps of some maps; to start off we begin with the biggest addition, the Athamanes digsite.
Giving access to this long-forgotten dungeon, Athamanes is an ancient city recently uncovered, but for now the secrets below the city have yet to be uncovered. Watch this space!
While exploring long-forgotten ruins is a lot of fun, we can't forget the fact that ponies need to study; one of our updates also added the Ponydale schoolhouse.
And to round things out, we've got the classy Cantermore Gala Hall, for all your fancy functions. The perfect place for a ballroom blitz!
For our last recap element, we come to the backbone of the entire project: game mechanics. There have been a lot of changes and improvements in this area; the entire combat system has been revamped, and experience gain altered, to accommodate our original intentions, as well as new elements like the crafting system.
We also worked to make it easier for you to interact with players and items. Banks were added all around to give you extra storage, And the trading system that made it easy for you to conduct trades and gifts.
And of course, who could forget our decision to allow for the enabling of player collision? I think we can all agree that that was an unmitigated mistake.
It wasn't just the LoE team hard at work over 2018, though; this year saw a whole heap of exciting player-led events spread out all across the calendar! from birthday parties and weddings to seasonal contests like the Equestria Games, and everything in between (Summerween, Hearthswarming Helper, Nightmare Night, our Anniversary, and more roleplay events than I even have space to list), the LoE playerbase always has something exciting and surprising planned!
The 2019 Equestria Winter Games are apparently already in the planning stages, and we can't wait to see what else you guys come up with in the coming year!
This is by no means everything 2018 saw for LoE, just our personal highlights. It was definitely a productive and fun year for our team, and we hope you enjoyed everything we brought to life for you over the last 12 months! Don't worry, though, we still have plenty more to come in 2019, and there'll definitely be some new surprises along the way. Once again, we just want to thank you all for your support, and for the love you've shown us ever since this silly little project started all those years ago!
We hope you enjoyed this trip into LoE's memory lane and hope to see you again in 2019. Don't forget: "Pony should pony pony!"
Hey again, everypony! There's still a little time left (emphasis on little) that we can credibly get away with releasing a 'holiday' update, so in our now-yearly tradition, we're pushing one out in the eleventh hour! Version 2018.10.01 is now available from our downloads page.
First things first: as you might expect, this update brings the now-traditional (two years in a row is enough to establish a tradition, right?) snowfall in Ponydale, as well as some winter-themed decorations. Other seasonal additions have also been restored, such as the rare Enchanted Ice Skates drop, and Ensemble's holiday costume quest!
On top of that, we're adding something really, truly, very exciting. More exciting than anything else we've ever added. More exciting than socks.
Yeah, I said it; more exciting than socks.
Ladies and gentlemen, I give you the new must-have adorable cosmetic item: scarves!
Now available from your local clothes-horse.
There's other new additions, too! Two, actually - two new armor sets are now available. Iridescent Armor can be created by speaking to expert artisan Golden Gauntlet, whose unrivalled technique allows her to combine Sunlight Armor with Marble Dust to create something new. It's not just NPCs getting new creative power, though; player artisans may also discover new recipes to create Pearlescent Armor!
There's plenty more included - new quests, readable book functionality, updates to textures and music, and more. You can check out our full changelog post for all the details!
We hope that you enjoy the new content, as well as the seasonal specials! As always, though, if you have any issues or bugs to report, please do so using our Phabricator system, as explained here, to ensure that the right people on the team know about the issue and can get to work on fixing it.
Happy holidays from the whole team to every single one of you, and we'll see you in Equestria!
Updated quest 'A Treat for Taffy' to be foal only, as was originally intended.
Re-activated holiday costume quest 'Dashing Through The Snow'.
Enchanted Ice Skates are available once more.
Added scarves as a wearable item. Scarves are the new socks, and the following variations are officially replacing them from now on:
Just kidding; socks are never going away. Speaking of: added Holiday Socks.
Added consumable item Firework.
Sunlight Armor can now be combined with Marble Dust by Golden Gauntlet, to create Pearlescent Armor.
Similarly, Golden Gauntlet can now infuse Pearlescent Armor with Prismatic Shards, to create Iridescent Armor.
Added book functionality. Books acquired during quests and in the game world can now be read [note: this is currently limited to books we have content implemented for, but will expand as fast as our expert team of writey-horses can work their magical hoof-pencils].
Seasonal snow has returned to Ponydale once again! With it comes the rest of the festive decorations, such as holiday trees across Equestria.
Updated some Gala Hall textures.
Added new music to the Ponydale, Boutique, and Heartlands Cottage locations.
Added falling snow to the character screen.
Fixed portal rotation issues in the Digsite dungeon.
The loading screen snow can occasionally disappear. Maybe it's a bug; maybe it's global warming! No, it's definitely a bug.
Hey again, everypony! It's that spooky time of year, so what better way to celebrate than by dressing up a virtual horse in thematic costumes? Well, lucky for all of us, Legends of Equestria's latest update, V2018.09.01, is now available!
This seasonal update brings a few new costume designs into the game, for all of you who want to really get into the spirit of things! As usual, they'll be available from fashion designer Ensemble, in the Crystal Kingdom - for a modest fee, of course!
There may also be a special item available to commemorate the anniversary of our Open Access Release, from Marvell in Ponydale - and of course, the yearly batpony costume quest is now available once more for those who didn't complete it last time round, from Ensemble! This does, however, mean that Festival of Light quests are no longer available - you'll have to wait for that seasonal event to roll around again to get those items if you missed out this time!
That's not all, though; new interior zones have been added for some key locations, such as Cantermore's Gala Hall, Ponydale's schoolhouse, and the mysterious Dig Site dungeon in the Heartlands!
A host of other improvements have made their way into this update: a bunch of new mob attacks and animations have been added, the Harmonious Armour is now available for artisans to learn and craft, and of course, the obligatory host of bugs have been squashed. Sorry, but the rogue teleportation spell that caused the Ponydale bench to hover 30 feet in the air has finally been removed!
You can find the full changelog here, and if you're playing one of the direct-download versions of LoE, you'll need to grab the latest game files from our downloads page! If you're playing using our Windows launcher, the game should update for you automatically.
We really hope that you enjoy everything that's been added so far; it's humbling to know that for over a year now, LoE has been a fully public game, and that we're still going strong. As always, though, if you have any issues or bugs to report, please do so using our Phabricator system, as explained here, to ensure that the right people on the team know about the issue and can get to work on fixing it.
Thanks for all your continued support, everypony! There's a lot more still to come, so we'll see you in Equestria!
Re-activated seasonal costume quest 'A Costume of the Night'.
Fixed some issues that allowed Talent Mark quests to be repeated.
Fixed issues with quest 'Trouble Stoppers'.
Fixed conflicts between quests 'Storm Chaser', 'Handle With Care', and 'Thirty Minutes or Less'.
Added 'Anniversary Cupcake' hat.
Added 'Ghost Costume'.
Added 'Mummy Costume'.
Added 'Jack O' Lantern Costume'.
Added 'Pot' hat.
Adjusted drop rates for Heating Catalyst and Magical Catalyst.
Added Harmonious Armor set (Back Legs, Front Legs, Chest Plate, Back Plate, Helmet).
Updated textures for nurse's cap, medical textbook, and medical supply crates.
Added Dig Site Dungeon interior.
Added Cantermore Gala Hall interior.
Added Ponydale Schoolhouse interior.
Added various seasonally-themed banners and flags around Ponydale.
Added new skill attacks for Lantern Monsters.
Added a host of new mob attacks to some Lantern Monsters, Pegasus Rock Golems, Naiads, and Living Bushes:
Crippling Wing Swipe
Updated texture for Cloudopolis hospital.
Updated NPC images for Mercury.
A table has been flipped upside-down in Sugarcane Corner. Someone has been partying too hard.
Fixed issues preventing the chat filter from working correctly.
Fixed floating trees in Evershade.
Fixed floating bench in Ponydale.
Fixed floating vase in Cantermore.
Fixed issue causing the facehoof animation to occur with AoE skills while armor with the dodge ability is being worn.
Fixed issues with eyes not closing during the AFK/sleep animation.
Fixed issue causing massive and lingering health regeneration after using an Apple Pie.
Fixed some issues preventing the crafting/cooking of some high-level recipes
Slightly reduced the strength of dragon fire breath.
Adjusted mob damage output more generally.
Adjusted bunny aggro range in Sweet Apple Orchards.
Adjusted tilt tolerance for mobs to help in navigating terrain.
Removed persistent winter snow from Ponydale tent roofs.
There are some positioning issues with the portals for the Ponydale Schoolhouse and the Dig Site that we're working to rectify. You might need to turn around after the area loads in order to continue! If you still have trouble, try using the "/stuck" command in the chatbox to move your character to the correct position.
The space under 'radio' in Sugarcane Corner is currently empty. We'll hopefully have something there again shortly.
Added Cooking Talent quest 'Simmer Down', available as a Talent option for foals from their racial teacher.
Added Artisan Talent quest 'And All That Glitters Is Gold', available as a Talent option for foals from their racial teacher.
Added Combat Talent Mark quest 'Beat Around the Bad Guys', available as a Talent option for foals from their racial teacher.
Added Flying Talent Mark quest 'Full Yellow Jacket', available as a Talent option for pegasus foals from their teacher, Windhover.
Added Festival of Lights quest 'Anypony Got A Light?', available from Taffy Treat in Sugarcane Corner.
Added Festival of Lights quest 'Lighting the Lantern', available from Ensemble in the Crystal Kingdom if the player has a Prismatic Crystal Shard in their inventory.
Updated TM quests to allow giving complete base set of skills when TM quest is completed.
Updated Paper Trail NPC to have dialogue intro for multiple quests.
Updated Old Quest Marker Fix with leftover objective marker fixes for 'Good Egg', 'We'll Fix it in Post', and 'Chlorophiliac'.
Implemented fix with Old Quest Marker Fix for Pegasus characters stuck with Magic talent mark quest.
Fixed objective-marker issues with quest 'Supplying the Hospital'.
Fixed objective-marker issues with quest 'Foal Delivery Express'.
Fixed objective-marker issues with quest 'Rehearsal Roundup'.
Updated the apperance of the lantern given as a reward for the quest 'Rhyme of the Ancient Aviator'. (Note: players who have already completed his quest will be able to exchange their old lantern for his new model shortly!)
Rebalanced armor requirements and stat bonuses.
Added so many crafting items that quite frankly it would take me too long to type them all out to be worth doing.
No, seriously, it'd be really long. I mean, it covers all the recipes, then all the materials, and then the actual creations themselves.
Added Alchemist's Torch.
Added Prismatic Lantern.
Added Prismatic Crystal Shards.
Added colourization option to Gala Boots.
Added new armor models.
Altered appearance of the lantern given as a reward for the quest 'Rhyme of the Ancient Aviator'.
Fixed issues with some helmets not interacting properly with mane models.
Changed ruby item in Ponydale Mine to Ruby Dust. Updated Dust and Bunnies and Chlorophiliac to reflect this.
Resolved issue causing friends list to not properly populate when first opened after logging/zoning in.
Resolved issue preventing bank inventory from scrolling.
Fixed script error with Thyme preventing completion of quest 'Picking Up the Pieces'.
Fixed issues with Escort/Follow NPC system, enabling the use of NPCs in escort quests.
Fixed experience curve issue.
Fixed damage scaling according to talent level and attack bonus.
Fixed issue preventing item stacks from being combined in the inventory.
Fixed issue causing initial bank display to fail to show all items properly.
Fixed issue allowing ponies to equip armor at any level.
Fixed display of negative tension values in the combat reticule.
Fixed issue causing NPCs and mobs to behave erratically when targeted with Regenerative Aura.
Fixed movement issues for gryphon NPCs.
Fixed issues with pet combat causing slowdown.
Fixed issue preventing pets from despawning correctly when their owner faints.
Fixed issue preventing hoofstep sounds playing on foal characters.
Fixed issue with train signposts.
Fixed some issues with trade system.
Fixed sit emote keybind.
Tweaked jump animation.
Added crafting stations to various locations across pony settlements.
Added a variety of new player ability VFX.
Added cursor to indicate teleport validity for unicorns.
Added improvements to teleportation system.
Added Ancient Athmanes Digsite models to the Heartlands.
Added Ponydale Schoolhouse interior.
Added background blur to dialogue GUI.
Added banks to Cloudopolis and the Crystal Kingdom.
Added additional farm/crop models to the Heartlands.
Added static Guard NPCs in various locations across Ponydale and in Midway Village to provide directions to important locations, like crafting stations (coming soon to other cities!).
Added various GUI sound effects (Buy/sell/pickup/wear/remove item).
Added auto-pickup of loot.
Added settings toggle to auto-pickup chests when running over them, and to change when the jump animation activates on button press/release.
Added mouselook sensitivity setting.
Added armor milestone guide to the combat abilities book page.
Added loading indicator to dialogue.
Added /sleep emote, automatically triggered when AFK.
Added conga-dancing emote, and re-enabled faint emote.
Added keyboard shortcut to switch between hotbar loadouts (Shift+1 to Shift+0).
Added /playercollision and /pc command to toggle client-side player collision.
Added /utc command to display current time, based on UTC timezone.
Added path to access Crystal Kingdom cave.
Added new decorations to Crystal Kingdom cave.
Added new keybind to talk to nearby NPCs and use nearby objects - default is 'T'.
Added 'Alt + T' keybind to open nearby merchant interface.
Added Festival of Lights lantern decorations to Ponydale and Sugarcane Corner.
Enabled swapping of inventory slot items.
Implemented crafting system.
Implemented Artisan Talent tree.
Implemented Cooking Talent tree.
Implemented Combat Talent tree.
Implemented Flying Talent tree.
Improved reliability of tab targeting.
Improved how the lighting system handles dark areas/night-time.
Altered Sugarcane Corner interior lighting.
Increased maximum size of chatbox.
Lowered access level requirement for commands /load, /daylength, & /frames.
Fixed issue with /w not working as intended.
Minor optimizations to the hotbar GUI to improve framerate.
Removed winter/pre-Winter Warm Up textures from Ponydale.
Removed small PvP demo area from Midway Village.
The chat filter is currently having problems. We hope to have it resolved soon - in the meantime, though, any explicit language used will be treated as a violation of our moderation rules
The interior of the 'Ancient Athamanes' digsite is not currently accessible. We're working on it!
The Ponydale Schoolhouse portal currently gives an error rather than loading the interior; we'll hopefully have that fixed soon!
Some of the new armor models are currently textureless. As soon as their textures are available, we'll be adding them!
The /afk animation currently has an eyelid issue. This should be resolved soon!
The XP curve change currently takes effect upon gaining some xp and logging off; the first time you connect after updating, your pony may seem to be the same level as before, but after defeating a critter and reconnecting you should see the alteration!
A park bench in Ponydale and a vase in Cantermore have had a levitation spell cast on them by some evil dark force. We're working to undo their wicked enchantment.
Hey there, everypony! It's that time again: time for another belated update to Legends of Equestria! And oh boy, this one's a doozy. In fact, it's the largest update we've ever released. It might have been a while since we released V2018.03.02, but we haven't been spending that time idly!
This update's packed with so much stuff that it barely fit onto a single changelog, but you can find the full list here; if you just want to know about the big changes, though, here's a quick summary!
The first thing you'll notice is to do with how experience is dealt with in-game. In short, we identified an issue with our XP curve, and resolving that issue involved making a pretty big change to existing characters. You can find a full post we made detailing the effects of this change over here!
On a brighter note, this update brings with it our crafting system. Now you can make your own unique armor, and upgrade it with special harmonies to make it even stronger, through artisanry; or, you could cook up a fantastic feast for everypony to enjoy! There's more possibilities than ever before.
To go along with this new system, we of course have two new Talents available for foals to choose: Artisanry, and Cooking. The quest to earn a Talent Mark in either of these can be started by speaking to your racial teacher, assuming you haven't already grown up to the adult stage!
That's not all, though! We've also implemented two more Talents, and these ones have been long-awaited: Combat and Flying are now available to all foal characters. Once again, you'll need to speak to your racial teacher to earn these Talents - and of course, Flying is available only to pegasi, much like how Magic is exclusive to unicorns!
A new exterior location has also been added to the Heartlands. Archaeologists have been excavating the ruins of Ancient Athamanes, a pony civilisation lost to time, and their digsite can be seen in the large (and formerly empty) crater towards the Eastern end of the area. This location will soon be excavated more thoroughly, granting access to a new dungeon area, with its own unique lore, quests, and traps to navigate!
Is all that not enough for you? Well, it's a good thing there's a new seasonal event happening, too! Ponydale is celebrating the Festival of Lights during these long summer(ish) days, and Taffy Treat in Sugarcane Corner wants to do it in style! She's already hung the lanterns and worked on the dance floor, but she wants something extra special to liven things up - and she needs your help to do it! Meanwhile, creatures all over Equestria have suddenly started collecting the mysterious Prismatic Crystal Shards, and everypony's favourite fashion designer, Ensemble, is eager to see you collect them all, to help him create something truly enlightening!
There's a whole host of other new features and changes, including the new auto-loot option, a background blur for dialogue focus, more bank locations, a new sleep emote, and so much more - including, of course, a raft of bug fixes. As mentioned earlier, the changelog has all the details, so check it out if you're interested in reading about everything we've been working on!
If you're using our Windows launcher, Legends of Equestria should update automatically when you next run the program. For everypony else, you'll need to download the newest client, available from our downloads page! Remember to get the right version for your operating system!
We really hope that you enjoy everything we've poured into this update. As always, though, if you have any issues or bugs to report, please do so using the Phabricator system,as explained here, to ensure that the right people on the team know about the issue and can get to work on fixing it.
Thanks for all your support, everypony! There's a lot more still to come, so we'll see you in Equestria!
Hey, everypony! We hope you're as eager to see our next update as we are to let you at it; we're just putting the final touches in, and soon everypony will be able to enjoy what we've cooked up. Speaking of cooking, though, we'd like to take this opportunity to give you a quick taste of how crafting will work!
With this release, there will be two avenues for crafting: Artisanry and Cooking. Both of these paths have their own Talent tree, and Talent Mark quest, available for foals to choose by speaking to their tutors. It's important to note, however, that this isn't all the crafting system will support; we still have a plethora of Talents that we're working on which will also incorporate crafting, such as the Fashion Talent.
Another thing to bear in mind is that crafting will not be exclusive to ponies who choose a Talent that focuses on it; everypony will have access to the crafting system. However, much like with how other Talents' combat abilities work, ponies who specialise in a crafting-focused Talent will be able to learn abilities in this field much easier, and may be more effective when crafting items.
So, how exactly will crafting work? Well, whether you're forging a pair of Alicium Front Legs or baking some Chocolate Chip Cookies, the system has some broad similarities.
The first thing you'll need to do is acquire the knowledge of how to create the thing you want. For that, you'll need a recipe (for Cooking) or manual (for Artisanry)! These might be given to you as a reward for a quest, or dropped by enemies, or even traded for with NPCs and other players. Once you own a recipe or manual, you'll be able to learn it by right-clicking in your inventory.
Then, you'll need to head over to a crafting station. Each crafting branch has its own stations; Cooking requires an oven and a counter, and Artisanry utilises a forge, workbench, and harmony table. These stations allow you to create different articles, which can then be combined into your masterpiece. For example, when manufacturing armor, an Artisan will need to create cloth padding and straps using a workbench, and forge the metal ore they're using into ingots, before being able to combine them into usable armor. Then, using the harmony table, Artisans can create enchanted gems that can be added separately, and can further improve and customise crafted armor. Again, these articles are something you'll have to gather from around Equestria - through quests, from critters, or through trade.
There's lots of different recipes and manuals to learn, and so many different possible combinations! The quality of the item you craft can also be affected by your Talents, and you may find some items come out better than others!
Please ignore his hair, he's very sensitive about it.
We can't wait to see what you come up with, and we really hope you enjoy Legends of Equestria's crafting system when we release it to you soon! Thanks again for your patience, and keep an eye out for the upcoming release!
It's been a little while since we've had some big news to share, but we haven't been spending that time idly! We've been super duper busy, working on one of the biggest updates to Legends of Equestria that we've ever made!
The good news is that the update is almost ready to go; within days, version 2018.07.01 (the most likely version number, though as with everything, this is subject to change!) will be released for everypony to enjoy. You might notice that that's quite a few iterations along from our last public build, V2018.03.02; that should give you some idea of how much work we've been doing to get all the new stuff added and functional!
This update is going to add a lot of new stuff for you to enjoy, from the crafting system and new Talents, to new quests and a somewhat-delayed seasonal event, to improved targeting and new animations. There's honestly so much coming in this update that we don't have time to go over all of it just now; you'll have to wait to see the changelog for all the details!
There's a few things, however, that we really feel like we should let you know about in advance, so they don't come as an unpleasant surprise to you when the update is released. First things first: if you haven't finished Ponydale's Winter Warm Up yet, time is running out! Ponydale's always a little late warming up winter, but August might be pushing things a bit. When the update is released, the snow 'phase' of Ponydale will be removed, and you'll no longer have the option to finish the quest "Tomorrow, Spring is Here", meaning you won't earn a team vest!
Now, for the couple of new things that are coming out of this update, that we feel you should know about in advance. The most important one of those is to do with experience.
For a while now, Legends of Equestria's experience system has been pretty far away from what was intended. For context, the areas currently available in the Open Access Release, in their intended final state, is expected to be enough to guide the player through the first 20 or so levels of their character's progression, when compared to the full scope of the game. However, this hasn't been reflected in how experience has been given out, leading to much faster levelling than we anticipated. It's taken us a good bit of investigating to work out why that was the case, but we finally nailed it down to an issue with the XP curve as it was implemented, and this is something addressed by V2018.07.01.
What that means for everypony playing right now is two things. Firstly, levelling will take longer under the system as it was intended; and secondly, the fixes being implemented will not only rebalance how experience is accrued, but also the experience that characters already have earned. This means that players currently at level 50, upon the release of the update, will find their characters to be around level 23. You'll still have the same amount of XP; for example, a character who has earned 50,000 experience and is currently level 13 will still have 50,000 total xp after the update, but might be level 7 instead. Importantly, you'll still have the same abilities that you've purchased using Talent Points (as well as all of those that were awarded through your Talent Mark quest for free), and you won't lose any items. This isn't a reset, but a rebalancing!
We know that this might feel like a 'nerf', or that something is being taken away from your characters, but this is essentially us addressing a flaw that has been present for a long time and that we finally were able to work out a fix for. If you feel like you've already seen everything LoE has to offer and don't want to repeat stuff to get back to level 50, we're working on plenty more content that has all been designed around filling out that intended XP curve, so there's still lots to look forward to!
Another brief change to touch on is to do with the options. Under 'gameplay' in LoE's menu, there are two new checkboxes. One is to do with the changes we've made to the jumping animation; the jump can now be executed either when you press the jump key, or when you release it. The second relates to how loot is picked up; loot is now, by default, automatically added to your inventory when your character runs over it, rather than having to manually click to loot. Both of these can be changed at any time in the options menu, as mentioned earlier.
One more minor thing we want to let you know about is some changes that will be coming to existing armor sets. These changes will effect the armor's requirements, to be more in line with both the new XP curve and with what's coming from the crafting update.
Remember, as always, that LoE is still a game in development, with a lot more work to be done on it before it's ready to be called a finished product. That means changes like this are things that should be expected, and that there may well be more in the future, so we can ensure that the game works as intended and is as enjoyable as possible!
Keep an eye out for more news about the cool new additions coming in this update, as well as the update itself, in the next few days! See you soon!
Legends of Equestria's Open Access Release is still going strong, and the feedback you're giving - through messages, emails, and our bug report system - is helping us create new content updates for you to enjoy! It's a lot of work bringing a world like Equestria to life, though; we need your help to do it! That's why the Legends of Equestria team is recruiting!
If you're interested in game development, passionate about ponies, or simply need a hobby that will put your talents to use, we'd like to hear from you! We have a pretty extensive list of teams with different roles and skills, so even if you're not super-technical but still want to help us out, there might be something for you here!
We are currently accepting applications for the following departments: 2D Art, 3D Modeling, Audio, Design, Implementation, Programming, and Voice Acting. All applicants must be at least 16 years of age, unless specified otherwise by the team's hiring message.
Teams not currently recruiting: Animation, Concept Art, HR, Moderation, PR, Web Dev, Writing.
[last updated April 10th, 2018]
If you're interested in helping us bring Equestria to life, please find below a little bit of info from each team's leader on what they're looking for, and how to contact them! Good luck, and we hope to see you on the team soon!
(Note: Due to the nature of the project, you may only receive a response if your application is successful. If you don't receive a response, but want to double-check that your application has been reviewed, please contact [email protected]!)
Understand the basics of color theory and principles of design
Ability to mimic the art style of environments, buildings, characters, and items in Legends of Equestria
Ability to create vector graphics
Experience in Photoshop, GIMP, Krita, or other raster graphics software
Experience in Illustrator, Inkscape, or other vector graphics software
Your portfolio should include:
Three to five pieces of artwork that display good use of colour, an ability to mimic our existing art styles, and good design sense. This can include characters, items, environments, and architectural artwork.
If possible, include any work involving textured models/texture sheets.
Please be sure to fill out the application form listed above. Any further questions can be sent to [email protected].
3D Modelers build the assets you see in-game, from trees and buildings to armour and hairstyles. Applicants interested in joining the 3D team should have working knowledge of 3D modeling and/or animating and be willing to learn, design critically, and give and take critique. It is preferred, but not required, that applicants have a specialty in organic modeling, 3D animation and rigging, terraforming, or any combination thereof. To apply for the 3D team, email [email protected] with links to examples of your skills. Please include how much time you are able to devote to Legends of Equestria, as well as a list of programs that you're familiar with. Examples of any additional unrelated, high quality designs you have done help too!
The Audio department is responsible for creating and choosing all of the things you hear in Equestria, from attack sound-effects to background music (except the PVFM radio in Sugarcane Corner, of course!). Here's what we're currently looking for in the Audio department:
By joining the Audio team as an SFX Designer, you will expect to be making UI sounds and various animal sounds. Some experience with a DAW is required; general experience with SFX is recommended, but not required. If you apply, be prepared to present a demo of a given sound effect. Applicants can register their interest by emailing [email protected].
The Design team plans out the levels and systems for Legends of Equestria, and covers a few different specialities. If you think you fit into any of the following areas, we want to hear from you!
Level Designers should have drawn work (hand or digital) of macro or micro scale level designs which factor in standard gaming conventions such as pathing, points of interest, mob spawns, elevation, framing, terrain features, quest potential, etc. Previous experience in a 3D engine (Unity, Unreal) is highly sought after. Map/level designers should expect to be trained in Unity to allow the implementation and editing of their designs. Please email [email protected] with examples of your work.
VFX Artists will primarily be in charge of creating and implementing spritesheet animations to be used for various player abilities and ambient world effects. This role will require a blending of traditional toon styled art creation and design with technical implementation in Unity (Shuriken knowledge is a HUGE plus!). If you enjoy creating particle based effects to add an extra kick of visual stimulation, this position is for you! Please email [email protected] with links to examples of your work.
Systems Designers should have the ability to form clear, concise, to-the-point written work which quickly and efficiently describes a complex system to programmers, writers, or other relevant team members. Applicants should be able to design the technical formulation behind conventional experience, leveling, crafting, and ability systems. Experience with Google Sheets for tables is a must; experience with graphs and formulas is a huge plus, as is knowledge of economics. Please email [email protected] with links to examples of your work.
Implementation makes sure that everything made for the project makes it into the game, and works as intended! There are two areas of concern for implementers:
Script Implementers are responsible for transitioning written content into technical scripts readable by the servers, placing NPCs and mobs, and adding items. Applicants for this position should have a basic understanding of scripting or coding logic and an ability to debug errors. Potential implementers should be able to devote several hours each week to the project. If interested, please send applications to [email protected].
Unity Implementers are responsible for implementing objects, terrain, and functions into the game via the Unity system. Applicants for Unity Implementation should be familiar with both Unity and Sourcetree. C# experience is preferred, but not required. Familiarity with Blender or Maya is also useful, but not required. Potential implementers should be able to devote several hours each week to the project. If interested, please send applications to [email protected].
We're currently looking for enthusiastic programmers to help build LoE. A minimum of basic experience programming in C# and Unity is required for any applications to be considered, and you should also provide samples of your previous work so we can see just how awesome you are. We aren't expecting you to be a professional developer (though we won't say no if you are!); so long as you can demonstrate your knowledge and willingness to learn, we want to hear from you! An obsession with tiny colourful horses is not required, but will be taken into consideration and may improve your chances. Due to the nature of the team, we're looking for reliable people that can be trusted to work semi-independently; if you think you can help us out, email [email protected]!
The Voice Acting team is looking for more voices to lend their talents to the project! Prior experience in voice acting is highly desired, as is a diverse range of unique voices that aren't necessarily based on any existing characters. If you'd like to apply, please contact [email protected] with an application that contains a vocal reel of examples (including, but not limited to: vocal ranges, emotions, examples of acting), and explain why you want to help bring the characters of Legends of Equestria to life!
Please remember that Legends of Equestria is a volunteer project being developed by a team of dedicated fans from around the world. These are not paid positions, and we cannot offer any financial incentive for your contributions to the project. All we can guarantee is the warm, fuzzy feeling from helping to bring an entire world of horses to life.
Hey again, everypony! Bet you didn't expect to hear from me again so soon, eh?
Since we released the Winter Warm-Up (V.2018.03.01) update, we've been working hard on a few issues that cropped up, as well as continuing to work on some older ones. We actually managed to get them sorted faster than we expected - I know, hard to believe, right? - so we're releasing a new, minor update! If you're using our Windows launcher, the game should update automatically; everyone else will need to grab the latest game files from our downloads page!
Now, because this is a minor update, you shouldn't expect any big content additions or new costumes; most of it is bug fixes. Some of those fixes are pretty big, though, like the friends list! The revamping we did for the Winter Warm-Up release caused some unexpected issues, but this new release should resolve those.
Don't feel too bad if you're blocked here; this is for testing purposes!
We also fixed a few issues with our newer quests, 'Tomorrow, Spring is Here' and 'Are You A Princess Too?', as well as some problems causing issues with the bank and trade systems; we also addressed a couple of exploits that were causing trouble. As always, if you want the full details of what's been done since the last version, you should check out our changelog!
While we're here, though, we should probably clear up something we've had a few questions about: the release version numbering system. Some people thought it was date-based, meaning that the Winter Warm-Up release had been build-ready since March 1st; however, this isn't how the numbering system works. It goes as follows: year.major.minor. That's why the previous build was 2018.03.01, and this is 2018.03.02! What happened to 2018.01.X & 2018.02.X, you may ask? Well, those were team-internal test builds that we ended up not releasing due to either not being ready for public consumption, or having added more since the build that it was more sensible to just make a newer build and include all the previous changes there too!
Finally, we've also gone through our rules system, and updated them to hopefully be clearer, while also providing all the protections that you're hopefully used to by now! There are three separate rule posts - one for our in-game rules, one for our forum rules, and one for our Discord server rules - so we'd recommend you reading through the rules for any of those platforms that you use. If you have any questions or issues regarding the rules, please contact our moderation team via email, or through our Discord server!
Hopefully that all clears things up for you! Remember to grab the latest files from our downloads page; and if you have any issues or suggestions, as always, please submit them using our reporting system, as explained here!
Fixed issues causing friends lists to appear blank, and preventing the addition of new players.
Fixed issues with certain items causing the trade interface to freeze.
Fixed an animation error with the trade interface's readiness indicator.
Fixed an issue causing armor items to stack in players' inventory.
Fixed an issue causing a quest marker for 'Are You A Princess Too?' to appear at the wrong end of Cantermore and some distance over the cliff.
Fixed an issue causing several lines of dialogue to be missing from the start of the quest 'Forest Frenzy'.
Fixed an issue causing several lines of dialogue to be missing from the start of the quest 'Believe It Or Not'.
Fixed an issue causing several lines of dialogue to be missing from the start of the quest 'A Wolf in Horse Clothing'.
Multiple minor fixes made to the dialogue for the quest 'An Equestrian Werepony in the Evershade'.
Added a few signs in the Crystal Kingdom to help with navigation.
Added a server check to prevent players from logging in to the same character on multiple servers, which was causing item duplication issues.
Enabled scrolling through inventory using the mouse wheel.
Reduced the speed of the Ponydale river.
Removed holiday trees that were missed last time around.
Implemented fix for leftover objective marker for quest 'An Equestrian Werepony in the Evershade' with Old Quest Marker Fix.
Implemented fix for leftover objective marker for quest 'Are You a Princess Too?' with Old Quest Marker Fix.
Implemented fix for leftover objective marker for quest 'Forest Frenzy' with Old Quest Marker Fix.
Implemented fix for leftover objective marker for quest 'Tomorrow, Spring Is Here Weather Team'.
Updated fix for NPCs still at the graduation with Old Quest Marker Fix. (See "Graduation finished, but still seeing doubles" option).
The friends list page of the journal may appear blank the first time you view it upon logging in; however, after closing & re-opening the journal, or going to another bookmark and back, it will appear as it should.
***THESE RULES ARE NO LONGER UPDATED. PLEASE REFER TO OUR RULES PAGE INSTEAD!***
Section One - The Golden Rules and Staff Rights
1.) The Golden Rule - Be respectful and considerate to those around you. Remember that on the other side of the screen is another human being reading what you've posted. Keep that in mind and behave.
2.) Episode Spoilers/leaks - Not everyone will have had the chance to view the latest episode at the same time of the same day as you; keep that in mind when discussing the new episodes. This also covers any leaked information. Any discussion of events that happen in the episodes/movies (whether they have been released or revealed in leaks) should not be discussed untill the Monday after the episode has aired, or one week after the movie has released.
3.) Moderators have the final say - While these rules cover the most common situations, there are situations and circumstances where they do not. As such, we reserve the right to take any action that we deem necessary to ensure that the game and forum rules are not disputed or abused in any way. We also reserve the right to ban anyone who willfully violates these rules.
Section Two - General Conduct for the Game
4.) No Rule Lawyering - Attempting to enforce the rules as a user, whilst generally a nice gesture, is prohibited. It's not the user's job to enforce these rules among their fellow users; this is akin to "vigilante justice." If you spot someone breaking a rule, either contact a moderator directly (if you can see one in-game), or report them in the Moderation Corner using the provided template, and let the moderators handle it.
5.) No Spamming - 'Ignorant', 'pointless', and 'annoying messages' basically sums up what spamming is.
6.) No Trolling - Trolling is the act of deliberately annoying someone to the point of making them angry, or starting an unnecessary flame war. Do not do this, at all.
7.) No Advertising - Legends of Equestria is not an advertising platform. If you want to show off your work, and direct people to where they can see more of it (for example, pony artwork), that's perfectly fine, so long as it's suitably safe-for-work; similarly, if people express an interest in commissions, that is fine as well. We are not, however, a place to advertise a commercial product. Moderators will decide on a case-by-case basis whether a specific instance goes against this rule.
8.) No Obscenity - We require everyone to observe and maintain common sensitivity and a sense of decency. This includes:
a.) No racist, bigoted, vulgar, or distasteful language. b.) No adult situations in any portion of the game. This includes non-public areas such as party or whisper chats. c.) Gore is strongly prohibited. This is a family-friendly site where people of all ages venture. d.) In RP discussions, weapons can only be used as props.
9.) No Flaming / Arguing - Intelligent public debate is welcomed, however the moment your post contains insults or personal attacks, you are in violation of this rule and you will be dealt with by our moderation staff. These will not be tolerated. We expect everyone to treat each other in a way which they, themselves, want to be treated, and that is with respect.
10.) Do not harass anyone - Harassment in any form is taken seriously. Do not do it, under any circumstances; attacking, badgering, and repeatedly disturbing members is not only rude, but not allowed. Threatening members results in an instant ban.
11.) Inappropriate names are prohibited - Usernames and pony names must not be offensive, derogatory, or vulgar. If you register an account or create a character with a distasteful name, you will be asked to change it. If you refuse, a staff member will change it for you, or otherwise take action against your account. We are a family-friendly project.
12.) Don't abuse in-game features - We have fun features available in-game, such as various emotes. Do not abuse these features by spamming them.
13.) Avoid sensitive material at all costs - Topics such as sexuality, religion, and politics have a reputation for getting heated pretty quickly. Do not attempt to talk about such things, or ever bring them up. Avoid posting anything like sexual orientation, religious standpoints, or political standpoints in any threads, personal text, and/or signatures. Our game should not be a place for this.
a.) Do not, under any circumstances, bring up "personal issues" publicly. You can talk about said issues in whispers or party chats, but please do not burden the public space with your heavy baggage.
14.) Limited personal information such as Skype usernames, Discord IDs, etc. are allowed to be shared. Please note, however, that Legends of Equestria is not responsible for anything that happens in Discord conversations, over Skype messages, etc. Personal information such as real names, addresses, phone numbers, Facebook links, and pictures of yourself are not allowed to be shared.
15.) Controversial messages - If you believe something is controversial, questionable, or against the rules, do not type it!
16.) No inappropriate outgoing links - Anything that you link to must be child-friendly and safe for work. This includes links to:
a.) Tumblr b.) deviantART c.) Flickr d.) Instagram e.) Discord servers f.) Etc.
17.) Keep discussions in the correct place - our chat has sections for general discussions with the entire server, local discussions with players in the same zone as you, party discussions with players grouped with you, and whisper discussions for direct conversations with one player. Constantly sending messages intended for a one-on-one discussion in the server-wide general chat may be seen as spam.
18.) No hacking/exploiting of game files - Legends of Equestria is an ongoing project, meaning that bugs will be present that can be used to gain an advantage over players that aren't using it. Once such a bug has been fixed, however, any attempts made to continue exploiting it (editing game files, modifying older versions of the client to connect to the server after an update to continue using an exploit, hacking, etc), or create/use any other kind of exploit that is not present in the latest version of the game without such modification, will be dealt with severely.
If you have any questions about these rules, or believe that a moderation decision has been made in error and wish to appeal, please contact our moderation lead Perry via email ([email protected]), who will be able to address your concerns.
(Note: while this was an April Fool's joke, the NPCs, quest, and costume will be permanently available in-game. It'll never cost you a penny, though!)
Hey, everypony! We here at Legends of Equestria have an extra-special announcement to make!
As you all know, Legends of Equestria was built from the beginning to be a completely free experience, available to everypony, and made by a completely unpaid, volunteer development team. This has been the core of what we've aimed to do from the start, and it's what's driven us all this way.
But no longer! We're proud to finally unveil something we've been working on for quite some time: the Legends of Equestria Micro Transaction store!
This store is currently in its trial phase, so not everything is available right now, but special items such as cosmetic upgrades and horse armor are already available through the Micro Transaction store. We implore you to check it out, and help support development!
That's not all, though! There's one addition to LoE that you've all been asking about for the last few years, and it's finally a reality! We're unbelievably happy and proud to be able to announce our very first Micro Transaction upgrade: The Princess Package! Now, for a small fee, you can upgrade your character to become an All-icorn!
This is intended to be a paid upgrade in the final version, but for a limited time, it's available to all LoE Premium(TM) Accounts for free! If you want to take advantage of this amazing opportunity, make sure you have the newest version of LoE available from our downloads page! Then visit the Micro Transaction store, conveniently located in central Cantermore, just off to the East of the fountain, and speak to the salespony to receive a unique upgrade quest!
Please note, the Micro Transaction store is only available to ponies who have gained their Talent Mark and finished the graduation ceremony. For legal reasons, the store can only be made available to adult ponies, as all purchases require an adult's permission.
This is a work of fiction. Names, characters, places and incidents either are products of the author's imagination or are used fictitiously. Any resemblance to actual events, locales, or entities, is entirely coincidental.
Hey again, everypony! It's been a little while, hasn't it? You might think that we're running a little late with our seasonal update, but what if I told you that it's thematic, eh? Would you believe that?
Ah, well. It was worth a try!
We've been working super hard over the last few months to bring you something extra special, and it's finally here for everypony to enjoy: the Legends of Equestria Winter Warm-Up event!
Yes, that's the name we're going with.
For the next few weeks, Ponydale needs your help! As per usual, it's struggling to get winter all cleared up in time for spring to begin, and expert organizer Check List has been brought in to try and get the event back on track - but she needs more volunteers to manage it! You can find her barking out orders from Ponydale's Town Hall! You can't miss her - she's the one in the snazzy vest! Everypony who helps to warm up winter for Ponydale chooses one of three teams, and if they're successful not only will they get to see Ponydale restored to its usual lush green, but they'll get a team vest to match!
Which team will you choose? Don't forget, this is a seasonal event, so it won't be around forever; you'll also need to be an adult pony who has Graduated in order to participate!
That's not the only new addition to the game, though; Cantermore is now home to the First National Bank of Equestria! If you've been having trouble cramming all those color-customised pairs of tartan socks into your saddlebags - and trust me, we've all been there - then this update is for you! Visit the bank in Cantermore, located conveniently in the middle of the city near the fountain, to store costumes, armor, and any other stuff that you don't want to get rid of, but don't want to carry around everywhere you go!
Please note that the Cantermore bank is the only one currently operational, and it's not able to store bits just yet, but more is always coming! In the meantime, you can speak to the Bank Guard to learn more about it, as well as how to expand your bank storage!
There's plenty more that's new to Equestria; A big redesign of the trading system, bit trading, a revamping of the friend system, Ensemble has a new seasonal dress for sale - and, of course, a plethora of new socks. If you're using our Windows launcher, the game should update automatically the next time you launch it; for everypony else, the updated files are available from our downloads page! As usual, we have a full changelog that details every change, improvement, and addition that we've made; you can find that over here!
We really hope you enjoy the Winter Warm-Up event, as well as everything else we've brought you so far! Remember, if you run into any bugs, issues, or just a suggestion or two, you should submit them to us using the system explained here!
There's a lot more to come, so stay tuned, and we'll see you in Equestria!
It's still the holidays, right? Yeah? Great! That means we've still got time for the Legends of Equestria holiday update!
If you use the LoE Launcher for Windows, the game should update for you automatically. If you were using one of the direct download versions of the game, you'll need to grab the latest files from our downloads page!
We've been working hard on bug fixes and new content for you guys, and this update contains a bunch of both! You can check out our full changelog here, but the biggest things you'll notice are the changes for the holiday season!
The festive spirit is spreading across Equestria, and ponies everywhere are making the best of winter! Snow is falling, all around us - well, in some places, at least - and Ponydale's been blanketed! Some ponies have even taken up ice-skating, and Buttercup in Ponydale, as well as a couple of merchants in the Crystal Kingdom, are selling special boots to help everypony glide through the cold!
And our old friend Ensemble has been working on something new, to help guide the way for all the horses dashing through the snow at this time of year! His special costume quest is seasonal, though, so that means it won't be available forever! You'll have to grab it before the snow melts!
We hope you'll enjoy everything that's been added and fixed with this update! Remember, if you encounter any problems during your time in equestria, make sure you report it using the system explained here, so the right people on the team can work on fixing it!
There's plenty more to enjoy in Equestria, so we hope you'll come and visit us! From the whole team, we wish you a very happy holiday!
Hopefully you're all still enjoying your time in Equestria! We're always working on more content for you guys, and we've got a lot more work to do before we're done with this Open Access phase, but we can't do that alone!
We're constantly looking for more people to help us bring Equestria to life, and if you think you can help us, we'd love to hear from you! We have a general hiring post herethat details what we're looking for and how to apply, and we've just updated that to include our Moderation team! If you want to help Equestria grow, and are committed to safeguarding other ponies, this could be the role for you!
Check our the hiring message from our Moderation team below, or the full hiring post if there's another area you think you can help us with!
Moderation is the team that keeps LoE safe. We make sure that our rules are followed, and that Equestria is a place that everyone can enjoy. We patrol the game world, the forum, and our Discord server, dealing with any issues that arise and answering questions where needed. If you think you can help us do that, we'd like to hear from you! We are currently looking for moderation team members who are able to speak, read, and understand any the following: English, Russian, Spanish, French, and/or German.
Down below is a small application form; please fill this out and email it to [email protected]. Your application will be reviewed and processed by our leadership, and we will respond back to the email if you are accepted into the next stage of hiring. We look forward to reading your application!
Be over the age of 18 at the time of application.
Member in good standing in the Legends of Equestria community.
Not a leader of a guild/herd.
Be able to work as a team.
Be able to work alone.
Ability to remain calm and collected under pressure.
Ability to listen and understand issues from a neutral standpoint.
Ability to multi-task.
Ability to make and create reports.
Up to date on social awareness and other trends within the community and internet.
Ability to use Discord and be familiar with the commands and functions.
Speak, write, and understand English as it is the primary language of the team.
A love of corgis is not required, but will be extremely beneficial.
Main in Game Character:
Languages (Russian, English, etc.):
Why should you be a moderator?:
Please attach any resume or other supporting documents for the application to the email as an attachment, should you feel the need to do so!
We've had a lot of fun sharing Equestria with you over the last couple of months, and seeing you share your experiences with us has been amazing too! We've still been working hard to bring you even more to enjoy, though, and today we've released our Hallowe'en update!
You can find a full changelog here, but there's a couple of key parts that you'll probably notice more than the others:
Firstly, we've increased the maximum number of ponies per account to 6. The original limitation was necessary when we first started out, but improvements mean more ponies for players to pick from!
Secondly, we were hearing a lot of feedback regarding the game's performance when certain parts of the UI were under a lot of strain; for example, having a lot of ponies on your friend's list causing significant drops in framerate. We want to encourage everypony to have more friends, not less, so we've worked to deal with that!
And finally (and probably most importantly), this is our Hallowe'en update, so it's only right that we'd bring some spooky costumes to the party! Word has it that the Equestria-famous costume designer Ensemble has opened up shop in the Crystal Kingdom, and has a few designs on sale - but he might have an extra special bat-related costume available for those willing to help him make it!
Be aware, though, that this quest is seasonal; it won't be around forever, so make sure you get this costume while you can! Ensemble will no longer be offering the quest after Monday, 13th November - at least until next year!
Remember, if you want to experience everything a new update has to offer, you need to make sure that you're keeping your version of LoE up-to-date! If you're using a direct download version of the game, you'll need to re-download the newest version of the game from our downloads page. If you're running on the Windows launcher version, your game should update automatically the next time you launch it!
We hope you enjoy what we've added and fixed with this update, but as always, we're still hard at work to bring you more! Remember, if you have any bugs, glitches, or suggestions to report, you should do so using the system explained here; that'll ensure the right people see your report, and get to work on it!
Speaking of work, we've got a lot more to do; we'll see you in Equestria!
We're super hard at work to bring you Legends of Equestria's next update, along with all of the bug fixes we can cram in there! We've got some other news to announce before that's ready, though!
Members of the LoE team will be attending Nightmare Nights Dallas, Friday 27th - Sunday 29th October! You might see us strolling around the convention floor (just look for our snazzy bat-Ellowee badges), and we're also hosting a Legends of Equestria panel on Sunday 29th, at 3.30pm in the Addison LH room! We'll be discussing the work that went into achieving our Open Access Release, covering some more details of our development process, and answering some of your questions! For more info on Nightmare Nights Dallas, check out their website!
If you're attending the convention, we'd love to see you there; if not, there may be special activities going on in-game during the panel, so why not play along at home? Everything you need to enjoy LoE's Open Access Release is on our downloads page!
Hope you're all still enjoying our Open Access Release! We're still busy at work bringing you more of Equestria to explore and enjoy, but you've all been busy yourselves too! Here are a few of our favourite things that you've sent our way about LoE over the past couple of weeks!
Let's start off with a few videos! First off, a first impressions video from Toy Caboodle:
YourAverageJoe provided a tutorial on how to earn your Talent Mark and become an adult pony:
Moon Sango has been livestreaming her adventures in Equestria, and you can catch the first video of it here:
Another playthrough by Sonicsora Gaming caught our eye, and we particularly enjoyed their third episode:
And finally, Lightning Spark captured one of the Ponydale Guards exhibiting a remarkable super-power (definitely not a bug), and edited it appropriately:
Now for some of our favourite in-game screenshots that you've shared with us! This is one of the things we love to see the most from you guys, so we can see what parts of Equestria you're enjoying the most!
Let's finish it out with some fanart! First off, we have NMooly's very atmospheric image, blending a screenshot well with their own work:
SparkleChord drew one of their favourite NPC's, the Ancient Aviator, and recommends you visit him in Cloudopolis and listen to his tale:
And last, but certainly not least, Beck the Wreck did a rather jolly portrait of yours truly!
There's no favouritism at work with these selections, honest...
That's all for now! Remember, if you've got anything you want the team to see, you can share it with us through our social media accounts, or our Discord server!
Fixed bounds issues in Evershade and Bramble Woods
Fixed some collision issues
Herd information should now display in the Journal (n.b. Herd system still not fully available)
Fixed some pet movement issues
Fixed trading of non-sellable items
Fixed issues with Foal Tutorial Quests
Fixed issues with quests:
Great Book Trade
Foal Delivery Express
It Belongs in a Museum
Supplying the Hospital
Please Mr, Postpony
Can You Hear Me Now?
A Four Star Restaurant
Animal Care TM (One Pet in the Hoof)
Added NPC Temporary Escape to end of Bramble Woods
Added mobs throughout Bramble Woods
Added more mobs in Heartlands and Evershade
Added LAR-player exclusive Party Hats (colorizable) (not tradeable)
Added new mane and tail icons in character selection room
Added some apple trees to the Heartlands
Herd information should now display in the Journal
Added opening introduction on player login
Added new quest Birthday Wishes
Updated Talent Marks: red cherries, purple grapes, and red apple
Added Talent Marks: ladle, sprout, 5 grape variants, 8 apple variants, and yellow cherries
Adjustments to AoE attacks
Adjustments to some spell and mob attack damages
Adjustments to experience amounts awarded for leveling
Adjustments to some quest rewards
Adjusted name filtering system
Adjusted lab coat item to be colourable
The hotbar now fully saves/loads its state
Emote section of the book now has all the emotes. Emotes can be dragged onto the hotbar
Slots can be dragged off of the hotbar to remove them
Skills can be dragged from the book onto the hotbar
Items can be dragged from the inventory onto the hotbar
New skills are not added to the hotbar. You have to manually add them to the hotbar from the book yourself.
Basic starting abilities (Ground Pound, Bubble Barrage, Teleport) are not currently listed in the journal, so removing them from the hotbar makes them unusable. Deleting the hotbar.json file from your LoE appdata folder will reset the hotbar to default.
We hope youv'e all been having fun in Equestria together! You might have seen some of us running around, adventuring alongside the rest of you - but that doesn't mean we haven't been hard at work to keep improving Equestria! And to prove that, we've just released our latest build of LoE!
If you're using the Windows launcher, your game should be automatically updated when you next launch it. If you're using one of our direct downloads, however, you'll need to delete that version, and then grab this version from our downloads page! While the original OAR build will still work, we strongly recommend making sure you're always playing the latest version of the game, so you can benefit from our bug fixes and content updates!
There's a lot of smaller changes included in this update, alongside a couple of bigger ones; one of the most noticeable improvements is to how your hotbar and journal work together. You can now properly remove and re-organise the abilities on your hotbar, and add attacks and emotes straight from their respective journal pages, as well as items from your inventory, without issue (hopefully)!
The full changelog from the OAR release build to this latest one is available here!
Of course, this doesn't mean we're finished; we've still got an awful lot more stuff planned, and plenty more to fix! Remember, if you have any bugs, glitches, or suggestions to report, you should do so using the system explained here; that'll ensure the right people see your report, and get to work on it!
Now it's back to work for us; see you in Equestria!
We hope you've all had fun exploring Equestria together over the last week! The response to the start of our Open Access Release has been amazing, and everypony on the team is super humbled by your enthusiasm for the work we've done.
We're nowhere near done yet, though! We've been hard at work fixing as many of the bugs you've reported as we can, and we've already pushed out an uncountable number of hotfixes to the server. We're also currently putting together a new build of the game, which should be available in the next couple of days, to bring you even more fixes, and maybe a few other bits and pieces too; we'll make sure it includes a changelog, so you know just what we're adding for you to enjoy!
And of course, we're still grinding away at our larger content plans, readying all-new material for everypony to enjoy! More quests, more areas, more dungeons, more features - all of them are being developed as we speak, and we'll be bringing them to you as soon as we can!
In the meantime though, we wanted to highlight a few things we've seen from you, and the gaming community as a whole, that have really made the team smile!
First off, a few impressions and gameplay videos have been popping up that have helped to provide us with a good idea of what people are thinking of the game so far. One of our favourites was from TheHiveLeader, who highlighted the game alongside his (completely adorable-sounding) young daughter!
Our German-speaking team members also enjoyed this gameplay video from teddygun:
Twisted Heart has started a Let's Play of LoE's OAR, and you can catch the first video here:
Nyxie made a new intro for LoE that sounds a little familiar...
A beautiful remix of our 'Serenity' track was made by FruityFusion:
And LittleshyFiM seemed to be having a lot of fun with a lot of friends during their livestream a couple of days ago!
That's all for now! We've still got a lot more work to do before LoE is anywhere near done, and we hope you'll all stick around to see what we've got in the works! Remember, you can help us improve the game: many of our teams are looking for more people to help us, and you can report any bugs you find in-game using the system explained here!
We hope you're all enjoying the first few days of Legends of Equestria's Open Access Release! If you haven't tried it already, you can grab the game from our downloads page!
Remember, this is still a work-in-progress project; this is far from the 'final' version of LoE, and we've got a lot more work to do before we reach a point like that, but we hope you're having fun with what we've made so far!
We're already working on a lot more stuff to add to the game, but right now our main focus is bug-fixing. You can help us with that: if you run into any glitches or issues, we'd appreciate you reporting them using the system explained here, so that we can make sure the right people on the team know what needs to be addressed!
If you have any screenshots of the game you want to show the team, feel free to share them here; we might even share our favourites with you all!
We're super happy, excited, and proud to say that the servers are now open for Legends of Equestria's Open Access Release!
This is a moment five years in the making; Legends of Equestria is now available to play, permanently, for everyone! We've been working super hard all this time to bring the world of Equestria to life for you, and we really hope you enjoy this next stage of the journey with us.
If you haven't already grabbed the game files, they're available from our downloads page. Bear in mind that while the launcher version of LoE will update itself when we make changes, other versions will not; you'll have to re-download the game files if you find yourself having trouble logging in after we update something. We'll be releasing launchers for the MacOS and Linux versions for the game as soon as we can!
You'll need to unzip the downloaded files (through your OS using a program like WinZip, which you can find instructions on here), and then double-click the .exe file in there to start up the game! If you have any problems, please first try removing all LoE files from your computer & re-downloading them, as the download may have run into an issue, or we might've released an update you need to download from us directly!
If you get stuck in-game, try using the /stuck command; for a full list of commands, type /help in the in-game chat!
Our moderation team will be constantly monitoring the game, to ensure everypony's safety and comfort, and will be enforcing our rules. You can check them out here!
Please bear in mind that this isn't a finished product; the Open Access Release for Legends of Equestria is an ongoing work-in-progress. You'll likely encounter your share of bugs on your journey through Equestria, and we need you to let us know about them so that we can make the game better! You can read our bug report tutorial here.
There's a lot of progress still to be made until we can happily call Legends of Equestria a finished game; we'll be playing right alongside you during the OAR, but we'll also be hard at work to keep making everything better, and adding new stuff for you to enjoy.
On top of that, we just released a new animated story trailer that you can check out here:
Thanks so much for your support and love, everypony! See you in Equestria!
The downloads for our Open Access Release are now available from our website's downloads page, so you can grab your copy of the game files,and you'll be ready for when the servers open tomorrow (September 10) at 00:01 EST!
Please note: some browsers might not trust our downloads, and label them as potentially dangerous. As long as you're only getting them from our downloads page, they should be safe to run, but be careful that you don't download files claiming to be LoE from anywhere else; we can't guarantee that they're safe! If you have trouble downloading the files, try searching for instructions on how to unblock downloads with your internet browser.
In addition, your operating system or antivirus software might also think LoE files are a risk. You may have to tell it to let the program run; again, try searching online for instructions on how to do this, depending on your operating system/security software!
Legends of Equestria is designed for Windows, MacOS, and Linux computers. To check if your computer will be able to run LoE, take a look at the details on our FAQ page!
We can't thank you all enough for following and supporting us on this journey so far, but remember, the Open Access Release is just the first step we'll be taking together! There's a lot more to come, so we hope you're all ready to explore Equestria together with us!
We're just a couple of days away from our Open Access Release starting! We hope you're all as excited as we are to explore Equestria together!
Before Sunday rolls around, though, we just want to go over a few things with you regarding the OAR, so that everypony starts off on the right hoof!
The first thing we want to reiterate is that this is not the final release of Legends of Equestria. Think of the Open Access Release as a 'beta' release of LoE; we'll still be working hard on the game for a long time to come, but we're confident that what we have so far is enough for everypony to enjoy now, rather than have you wait any longer!
For the Open Access Release, our servers will be opening at 00:01 EST, Sunday 10 September. That's the earliest you'll be able to access and play the game!
We will, however, make the game files available to download 24 hours in advance. At 00:01 EST, Saturday 9 September, you will be able to download Legends of Equestria from our website's downloads page, where there will be separate versions for Windows, MacOS, and Linux computers. For more information on our system requirements, check out our FAQ page!
Be aware that, like all server-based games, there may be some difficulty serving all the requests that come in the moment the game becomes available. We've worked hard to try and mitigate the effect of all those simultaneous requests, but we can't guarantee that there won't be problems for the first couple of hours or so. If you'd rather wait a little while before trying to play, you should be able to avoid those issues!
Of course, since this is an Open Access Release, we don't expect everything to be flawless. We know that no matter how hard we - or our Limited Access Release players! - have tried, there'll always be a few bugs that sneak by. Luckily, we have a bug reporting system especially designed so that you can let us know about any problems you run into! You can find all the details of how to use Phabricator to tell us all about them here!
So, what's changed between our last public event, and the Open Access Release? Well, we've prepared a little changelog to let you know! This doesn't cover everything - there's some more stuff that's more back-end, and also some details that we hope you'll find out yourself - but it includes a lot of the stuff you're most likely to notice. Check it out here !
You might also notice a few things missing from the list there that we have previously talked about; most notably, the Ancient Athamanes dungeon. This is something we really worked hard on getting ready for the Open Access Release, and we're making good progress on it; however, the damage caused by the July cyberattack to both the game itself and also our schedules, has meant that we won't be able to have that dungeon in a playable state by Sunday. We're still working on it, though, and we anticipate it being ready to implement within the coming days and weeks!
In fact, we're working on a lot more stuff to be added to the game after the Open Access Release kicks off, and a lot of it is pretty close to completion. Here's a little taster of what we anticipate adding over the first couple of months:
Ancient Athamanes dungeon
More manes, tails, and customisation options
New area: Applewood
New quest arc
More Talent Mark options
This is by no means the only stuff we're working on, just the things we hope to have ready soonest. It's super hard to tell when any individual thing will be ready, due to the nature of the project, but rest assured that we're working hard on these things - and so much more! We've been working on Legends of Equestria for five years already, and we don't anticipate stopping any time soon, so hopefully there'll always be something to look forward to!
Thanks for reading all of this, everypony! We hope you're all looking forward to Sunday as much as we are!
Now that the Open Access Release is live, you'll need to know how to report a bug on our new system, Phabricator! To report issues with, or make suggestions about, Legends of Equestria, please follow the steps below.
Step 3) Make a short title, a concise description of the bug or suggestion.
Step 4) In the description box, first fill out first what the bug/error or suggestion is, then fill out the steps you took that caused the bug, so we can repeat them to replicate it; and finally, include screenshots/pictures/video of the bug to help us find it.
Please make sure to submit each bug or suggestion on separate tickets. For example, if you encounter two quests that have issues, don't add them both to the same ticket; please submit two different reports, one for each quest. We assign individual tickets to team members based on their area of expertise, so this makes sure we don't get confused or overlook any problems!
If you report bugs anywhere else, we may ask you to submit them this way instead; this is the best way to keep everything recorded, so that the relevant team members will be able to check the bug list and work on fixing them in their own time.
Note: please do not send bug reports via email to a member of the team, to our social media accounts, or post them in response to this topic. All bug reports should be made through the system explained above, to make sure the right people on the team see them, and get to work fixing them!
We've been working non-stop to make sure the world of Equestria is wide and wonderful for you on September 10, when our Open Access Release begins; and to highlight that work, we've made a new trailer to show off some of our major locations!
Remember, Legends of Equestria is still in development, so these locations are by no means final, or the only ones you'll be able to enjoy during our Open Access period (and beyond, of course)!
This trailer was made using some of our higher graphical settings; for an idea of how the game may look on lower settings, check out our previous trailer: https://youtu.be/h-smLjSnqxc
With our Open Access Release starting September 10, we've created another trailer to highlight an important aspect of the game!
There'll be plenty to do and see in Equestria, but you won't be able to do it all alone! For some adventures, you'll need to work together with friends - the ones you already have, or the new ones you'll be able to make!
Please note, this trailer was produced using LoE's lower graphics settings. We want to ensure LoE is accessible to as many people as possible, even if they don't have access to high-end computer hardware. If you have the horsepower (pun intended) to run higher graphical quality settings, LoE might look pretty different; some better video settings were used for our previous trailer, here!
We're all hard at work getting everything ready for September 10, but while we're working we've managed to find the time to do a couple of interviews about Legends of Equestria!
The first one is actually a teenie bit old, but what with crunching on the game, and some... other events... it kinda just slipped through the cracks, so we're getting to it now!
Click below to watch a livestreamed interview with InvisiBrony of Equestria Amino; we cover a lot of detail in the hour or so of interview, so it's a good place to find out more from the people behind the project!
That's everything for now! We've got a lot more work to do, and plenty planned to show you over the coming weeks, so you should definitely keep an eye out for more! We can't wait to explore Equestria with all of you in September!
If you can cast your mind back all the way to July 5, you'll remember that we suffered a cyberattack that hit one of our databases. That attacker gained access to records like usernames, email addresses, and password hashes for all accounts registered with LoE - both team members, and the general public. Because of that attack, we had to immediately shut down the forum - and production on the game - until we were able to guarantee the safety of everyone.
We still believe that the attacker was focused on targeting our team members specifically, but that doesn't change that they would have had access to everyone else's details too. That's why we continue to advise you to change your password on any website or service that had the same password as your LoE account.
We've now finished this stage of updating our security systems; that's why the forum is back! We're still looking into what more we can do, but we're confident in the steps we've taken so far. Part of those steps we've taken will require you to set a new password for your LoE account if you have one, though. On the login page, you'll need to click "forgot your password?" and follow those steps to send an email to your registered email address which will allow you to set a new, stronger password.
Another step we've taken is to remove the chatbox from the forum. It was old and outdated, and served as a possible attack point against us. We don't want to leave you with nothing, though, so we've set up a Discord server as an improved replacement! It has the same features and more, is safer for everyone, and is a better way to communicate. You can join by clicking here (note that you'll need a Discord account!).
Taptalk is also disabled for the time being, but we have taken the opportunity to update our forum systems - including making it more mobile-friendly. Hopefully the forum will not only be safer, but also better to use!
Everything else - all the threads, posts, and account details - should be exactly where you left them; but if you notice anything missing, or any other issues, please let us know as soon as possible!
Because of the delay and damage caused by the attack, we've obviously missed our intended August 19 target for the LoE Open Access Release. Our new OAR date is September 10, and we're working extra hard to make sure we're able to include everything we wanted into that release.
Remember, in order to be able to play LoE on that date, you'll need to have a working forum account; that means that you will need to update your password if you have one already, or create one if you don't.
Once again, we apologise for the security breach, but we're confident that the steps we have taken will help to safeguard us from similar attempts in the future - and we still look forward to exploring the world of Equestria with all of you on September 10!
Expect more details about our Open Access Release to come over the next few weeks!
It's been a pretty big few days for us; we just announced our Open Access Release, starting September 10, 2017; that doesn't mean we can rest, though! We've still got a lot of work to do before we reach that day - and beyond.
We thought you all deserved a little more information about the Open Access Release (or OAR for short; aren't acronyms great?), so this post will hopefully give you all the details we can share right now!
First off, what do we mean by 'Open Access Release'? Well, put simply, we see this as the next logical step after our Limited Access Release (LAR), which kicked off in December 2016; since then, we've had our game servers permanently online, and available for a select group of players that we hand-picked to help us iron out all the bugs they could find, and provide feedback on the game. What we're basically going to do is open up access to the servers for everyone - so, as long as you have a computer that can run LoE, and an internet connection, you'll be able to make an account and play!
Speaking of being able to run LoE, our system requirements are fairly low; we're looking at 2GB of RAM, a 2GHz Dual-Core processor, a graphics card with 256mb VRAM and support for DirectX9.0c/OpenGL2.0, and around 3.5GB of storage space. Basically, if your computer was bought around 2010 or later, it shouldn't have a problem running the game. We're developing LoE for Windows (Vista or later), MacOS (10.9 'Mavericks' or later), and Linux computers, and will be releasing the game via the 'downloads' page of our website; other operating systems or platforms aren't currently being considered, but it's possible that in the future, it might be an option we look into.
These requirements are subject to change, though; it's important to remember that this isn't the 'final release' version of LoE. We still have an awful lot of stuff planned for the game; a boatload of new quests, zones, abilities, Talent Marks, characters, and more, is all planned. That's not to say that the September OAR version of the game will be empty; there'll still be plenty for everypony to do and enjoy - but we have so much more planned. We're calling this an 'Open Access' release for a very good reason; LoE isn't finished, but we're in a position where we've got enough ready that we're ready to make it available. Think along the lines of some of those 'early access' projects you might've seen in recent years, where the developer makes the game available while still actively working on it!
To give you a rough idea: we have three 'story arcs' planned for the main storyline of LoE. We're aiming to have the first arc implemented by September; that means we have all the material in mind for another two-thirds worth of game.
So, what will you be able to expect in September? Well, you'll be able to start off your life in Equestria as a filly or colt from one of the three pony races (Earth, Pegasus, or Unicorn), and learn how to experience the world we've built, alongside a rich and varied cast of main and supporting characters.
Through exploration and questing, you'll be able to acquire your Talent Mark, from six distinct branches of expertise: Animal Care, Healing, Partying, Magic, Combat, and Flying. You will be able to guide your character to adulthood (or stay as a foal, if you prefer!).
You'll then get to explore seven distinct 'zones' full of adventure and experiences. You'll be able to do all of this alone, or with friends - ones you started playing with, or ones that you make along the way - and form a Party or join a Herd with them to face numerous challenges together, such as Dungeons.
And everything you do, you will do it in a living online world, full of not only characters we've designed, with unique conversations, backstories, and tasks for you to complete - but also full of other players just like you, experiencing Equestria together. Our moderation team will be working hard to make sure it's a safe and enjoyable world for everyone, and we really hope you enjoy playing in it!
We can't thank you all enough for all the patience and support you've shown us over the 5 years we've been developing Legends of Equestria, and we can't wait to take this next step forward with you all. We plan to keep releasing more information on everything that'll be available in the OAR in September, so please keep an eye out over the next few weeks!
Hey there, everypony! We've got some big news to share with you today!
We've been working on Legends of Equestria for over five years now, trying to build the best world we can for you all to explore, socialise and adventure in, and most importantly, enjoy. It's been a long road, and an awful lot of work - but we're ready to take our next step.
In December 2016, we launched our Limited Access Release, granting full and permanent game access to a small number of players hand-picked to help us test the game, give us feedback, and weed out those pesky bugs. Their help has been massive to us, and they deserve thanks for every single report they made. But the next step forward for us is to take that Limited Access Release... and turn it into an Open Access Release!
What does that mean? Well, put simply, it means that the game will be fully available for everyone to play, permanently. The game launcher will be made available to download, the servers will be online, and the doors will be wide open to let every pony in!
An important thing to note, though, is that this will not be the end of development for Legends of Equestria. We still have a huge amount of stuff we want to include in the game, from zones to storylines, and we intend to keep working on the project for a long time to come! Think of this release in the same vein as other 'open access' projects, where a substantial amount of the game is available to play, but the team behind it is still working on loads of stuff to add!
We'll be able to discuss in a little while exactly what you can expect from our Open Access Release, but for now, here's a quick trailer for you, featuring the date that our Open Access Release will begin!
So, a quick recap: Legends of Equestria will be available to play, permanently and free for everyone, starting with our Open Access Release on August 19, 2017.
We're really proud of everyone who has contributed to this project, and that we've managed to reach this incredible milestone; as an entirely volunteer team, donating our time and energy for free, creating an MMO like this is a gargantuan task. We've still got a lot we want to do, though, so we thank you for your patience so far, and we hope to see you in Equestria soon!
What do we mean by that? Well, visual effects are the little things that really make the world of Equestria feel real. When a player or enemy uses an ability and you see it happen; when there's a little effect to accompany an event in the game; that's what the VFX team creates.
We're interested in hearing from anyone who has experience creating visual effects in Unity; for example, particle effects. If you also have experience working in a cartoonish style similar to the art style of LoE, then that's a major plus, but it isn't essential.
VFX Artists would be in charge of creating and implementing spritesheet elements to be used in all areas of the game; the little visual flairs that will really make the world of Equestria come to life.
If you're interested in game development, want to contribute to the project, or are simply looking for a hobby that will put your talents to use, then we want to hear from you! As a member of the VFX team, not only would you be helping to bring Legends of Equestria to life, but you'd also get training and support from long-time team members with years of experience. Oh, and you'd become part of a pretty cool group of friends from around the world!
If that sounds like the kind of thing you're interested in making, and you want to help us make the best horse game ever*, then please email [email protected] with links to examples of your work.
We look forward to hearing from you!
Please remember, we do require that applicants be at least 16 years of age before joining the team. Legends of Equestria is a volunteer project, being developed by a large team of dedicated fans from around the world, giving their time, and energy, to bring an entire world together. Every member of every team is working purely out of passion for the project; this is not a paid position, and we cannot offer any financial incentive for your contributions. All we can guarantee is the warm fuzzy feeling from helping to create the world of Equestria, for all fans of ponies to enjoy.
Once it's downloaded, you just need to unzip the executable using any program able to unpack .zip archives; for example, WinRAR. After that, Legends of SOCKquestria is yours to enjoy! Our team has worked very hard getting this ready for today, and I think you'll all agree that the effort has really paid off!
Please note: as usual, some web browsers, operating systems, and even antivirus systems may be sceptical of files from us; we're not really big enough for companies like that to recognise us! Just remember that so long as you're getting it directly from the link we provided, you'll know it's safe; it's the official download for Legends of SOCKquestria, after all! So, if you see a warning like that, but you still want to experience this amazing game, remember to mark it as safe!