Hello and welcome to the Sweet and Elite Hide and Seek Tournament of 2019, the concept of the weekly Hide and Seek sessions held on Saturdays, developed by DeceptiveCadance AKA Fancy Frosting. September 22nd marks the 2nd Anniversary of the event, of course due to some scheduling of other events in the game, the date has been pushed back to the 28th. You'll be joined by the host, yours truly, Optic Rainfall, along with my co-hosts/helpers, Wind Spray and Cogsworth Wingthrop. No need to ask for an invitation, everyone's invited to play!
Our main focus is to make sure that those who are competing will deserve every bit of experience and enjoyment from this event, but respect and fair play will need to be shown from every one of you. Your involvement is what we need to get this Tournament up and running, and in return we'll be crediting you with your pony name on the list of competitors along with some screenshots taken of all of you during the event. All players who are participating will be competing for the prizes and the glory. Are you eager to claim the title of Hide and Seek Champion?
If you're interested in participating in the Tournament, you'll need to understand how to play and what the rules are. See under Guide, Gameplay and Rules, as well as other information you can read, including Game modes, Scorings, Locations, etc. It'll take a long time to explain everything when the game starts, so we expect you to read this thread carefully and remember most of the important details.
Prizes The winning prizes will go to the 3 players who have the highest scores of the Tournament for 1st, 2nd and 3rd. These prizes will be announced on September 21st, so keep an eye on this thread to find out! 1st place
The Tournament takes place in the Amareicas server in Ponydale at Town Hall where we are gathered. Wherever you are, be sure to check on Global chat to see which room we are in.
You may want to arrive 30 minutes beforehand if you want to compete. Once you're at Town Hall, come on to the veranda (where Check List is) and I'll sign you up on the list of competitors so that I can keep track of your scores. I'll be sure to /whisper to you once I've done so.
There are a total of 9 rounds throughout the game with 5 locations to play on, along with 5 game modes. On the first round, Normal mode will be played for just the first round in Ponydale, and then there will be a vote on which game mode we should play next on the same location for the next two rounds. Afterwards we'll change locations and vote for a different game mode - other than the ones that have already been played - for another 2 rounds. The process repeats until we conclude on Round 9 in The Crystal Kingdom.
The 4 locations that we'll be playing on are, in order:
The Crystal Kingdom
To learn more about them, go down to Locations below.
In The Crystal Kingdom, when we finish the last round of the Tournament, go up to the top of the Palace and wait around the fountain. The scores from each player will be tallied up from all rounds, but it'll take a long time considering how many players are competing.
We'll be announcing who is placed 3rd, 2nd and 1st by the highest score counts. Those players will be called up to the stairs (Where Prince Overwatch is), and they'll receive the prizes they've earned from me and my co-hosts/helpers.
We'll finally end this event with a group screenshot around the fountain.
When we have finished 2 rounds for each game mode in a location, we'll remain at the starting area while one of my co-hosts/helpers travel to the next location (Except Cantermore Castle) to determine what room we'll be playing in, then I can announce our move.
We'll vote for a new gamemode once we are all gathered at another location.
Gameplay Be sure to stay in Local chat to keep in touch throughout the game.
In order to start each round there will be 4-5 seekers who need to be picked. For 2 minutes, everyone must roll a 30-sided dice by typing the command: "!roll1d30" once I've announced what round number we're on. The ones who have rolled the highest numbers will be picked as the seekers, the rest who aren't picked will be hiding.
Once those seekers who have been picked there will be a 1 minute wait time until the round starts, and they must have their pony staring into a wall at the starting area, and no peeking behind your backs. We all need to stay at the starting area until we can begin the round.
The Round starts with 2 minutes on the timer for hiders to spread out and look for a spot to hide in, while the seekers remain at the starting area. When the hiders have found their spot, they must sleep/sit/lie down in them and they mustn't move from that spot for the rest of the round or until a seeker finds them.
Once the 2 minutes are up the seekers will begin looking for hiders around the map with 10 minutes on the timer. When the seekers find each hider, they must call out the name of the pony they found, and this pony too will be seeking with them.
On the 3 minute mark, the remaining hiders who are still hidden in their spot must give out a hint on where they're hiding.
When 10 minutes are up or when every hider has been found, the round will be over, and everyone will come back to the starting area to start a new round.
During each round, I will inform you all on how many minutes are left for hiding and seeking time to keep track of.
For hints, it needs to be useful but don't make it too obvious. Eg. "I'm west of Cantermore"; "Somewhere around Town Hall"; "A spot where there's water nearby"; etc.
If there are 30+ players competing, then there will be 5 seekers to pick for each round.
The players who have the highest rolls may need to roll again if there's a draw and unless there are no more seekers to pick.
The gameplay will be played out differently if we're playing on different Game modes.
If the server happens to restart, the timer will pause and we all have to switch rooms. The timer will resume when everyone is present again.
Rules We expect everypony to play fairly, and we hope that whoever wins aren't suspected of cheating. Breaking these rules will result in you losing points (See below Penalties under Scorings).
No flying, teleporting or B-hopping.
No using commands (Except for /sleep) during each round.
No going into portals that will take you to different zones. Eg. Inside The University, Carousel Boutique, The Mines, Ponydale Library, The Crystal Palace, The Crystal Stadium, etc. And no taking the train as well.
No changing servers.
No tagging players.
No hiding on mountain and water terrain.
No hiding in a spot where you can glitch into.
No hiding outside the hiding boundaries, or disallowed spots that are inbounds (See below Maps to know where the boundary lines are for each map).
No using misleading hints.
For hiders, no telling seekers where another hider is hiding.
Everyone has to roll the dice each round for seeker, but if you've already started out as a seeker once in one round you won't have to roll again, unless in Snuggle Pile, or in Jumble Mode when Snuggle Pile is added, you'll have to roll for hider.
I'm not sure if everyone knows, but it's okay to jump on top of building and showing off your parkour skills. Climbing up the walls of buildings is pretty much accepted as well.
B-hopping is where you sprint backwards and spamming the jump key
Mountain terrain is that purple surface you would see on the mountains of Cantermore.
Water will prevent you from sleeping, sitting and lying down, so you are not allowed to hide in it. It's still not allowed even if you actually found a way to do so on top of the water.
You are allowed to enter portals that take you to different floors of buildings; ones that are more transparent than the ones that take you to different locations.
Breaking the rules continuously could earn you a disqualification for the rest of the Tournament.
Game modes Here you will know how each of these game modes are played for each round:
Normal A standard game mode that follows the Gameplay and the Rules.
Chaos Flying, teleporting and B-hopping are allowed for both hiders and seekers. Rule 1 will be unaccounted.
Jumble In each round, the game mode is played different. Specifically some perks will be added. These include the following: 1 - Double points 2 - Flying enabled 3 - Teleportation enabled 4 - Add 30 seconds of hiding 5 - Subtract 30 seconds of hiding 6 - Add 1 minute of seeking 7 - Subtract 1 minute of seeking 8 - No hints 9 - Hints on the 5 minute mark 10 - Snuggle Pile
There are 3 dice that will be rolled me, Wind Spray and Cogsworth Wingthrop, using the command: !roll1d10 by adding these perks for each round.
Bounty Those who have low rolls will receive bounties. When a seeker finds a hider with a bounty on them all seekers will be awarded something in each round. The number the hiders have rolled determines what bounties they have, other than rolling an 11 or higher. The following are: 10 - 20 seconds added for seeking 9 - The Host becomes a Seeker 8 - Instant hints 7 - 40 seconds added for seeking 6 - 60 seconds added for seeking 5 - Enable Teleporting 4 - Enable Flying 3 - 80 seconds added for seeking 2 - 100 seconds added for seeking 1 - Double points
Snuggle Pile There is only one hider for each round, no matter how many players there are, and the rest are seekers. The objective for the seekers is to find the spot of where the hider is, and then they must sit/lay/sleep in that exact spot but not near it. The hider won't become a seeker when found and they shouldn't move anywhere for the whole 10 minutes.
In Jumble mode, if two/three out of the three rolls ended up with the same number, that perk will be doubled/tripled (unless that number is 1, 2, 3, 8, 9 or 10). And if we get two rolls with 8 and 9, that means hints will be back on the 3 minute mark.
For Bounty mode, If 10 minutes have passed and there's still time that's been added, hiders will NOT earn any more points for each minute mark afterwards, but they can still earn points when the round has ended. And for hints if 7 minutes have passed from the start of the round you must give out your hint, and even when there's time added you will even lose points on each minute afterwards.
Hider can't use their bounties. So if you have a bounty that enables teleporting, you yourself can't teleport.
For Snuggle Pile, player collision or /pc will need to be turned off during the game. We don't want to see a tower of ponies...
Be sure to call out in the chat that you found the hider so that you can earn points for it.
Scorings You'll be able to climb up the leaderboard by collecting points by doing yourself some good deeds during each round. However, breaking rules will result in penalties which you will lose points.
Earning points You'll be awarded points if you've/you're: (Normal/Chaos/Jumble/Bounty Mode):
Still hidden on each minute mark | +10 points
Finished a round without being found | +30 points
The last pony hiding | +30 points
Found a hider | +25 points
Found all hiders in a round | +20 points
(Snuggle Pile Mode):
Found the hider | +30 points
[Hidden with the hider on each minute marking | +10 points
For the hider, he/she will earn 150 points minus 150 multiplied by the percentage of how many players found the spot over how many players there are currently playing. An example of the equation: 150 - 150 x 13/65 = 150 - 150 x 20% or 0.20 = 150 - 30 = 120 points 13 = How many players found the hider 65 = How many players currently playing I'm terribly sorry if this hurts your brain, but don't worry, I'll know exactly how many points every player will get.
Penalties You'll lose points if you: (Normal/Chaos/Jumble/Bounty Mode):
Haven't rolled the dice for seeker/hider before the start of each round | -15 points
Are suspected of breaking Rules 1, 6 or 7 | -20 - -80 points
Are suspected of breaking Rule 2 | -30 - -50 points
Have not been present in the Room when hiding on each minute mark, thus breaking Rules 3 or 4 | -10 points each
Are suspected of breaking Rule 5 | -50 points
Are suspected of breaking Rule 8 | -50 - -80 points
Are suspected of breaking Rule 9 | -30 - -60 points
Are suspected of breaking Rule 10 | -40 - -60 points
Haven't given out a hint on each minute after the 3 minutes mark, thus breaking Rule 11 | -15 points each
(Snuggle Pile Mode):
As a hider, are suspected of breaking Rules 1, 3, 4, 6, 7, or 8 | -100 - -180 points
You'll still earn points even if you've broken some rules. Eg. You'll lose 10 points on each minute mark by breaking Rule 3 or 4 but you'll still earn 10 points if you're still hidden, which means you won't earn any points every minute.
You won't lose points for not voting for a new game mode.
You'll earn 10 plus 30 points at the end of a round when you're still hidden.
Committing two or more penalties at the same time will even cost you more points.
Locations There are map references for each one of these locations where they show hiding boundary lines (Except for Ponydale, you can hide anywhere there!), and the names of some buildings and places that can help you indicate where the disallowed hiding spot are. The disallowed spots will be listed below each location. They are inbounds, but they can't be reached without breaking Rules 1 or 7, but if you are allowed to fly, teleport or B-hop (Only Rule 1) then those hiding spots will be allowed.
Sweet and Elite Hide and Seek™, developed by DeceptiveCadance a.k.a Fancy Frosting, is proud to celebrate it's first Anniversary for its successful long running weekly event, by bringing along many friends old and new to play this exciting game. From this point on, we are continuing to make Hide and Seek a more interesting event, creating new game modes, giving credit to those who have participated, making new memories, etc. Everyone's invited to play, so join in and bring your friends along!
There is only one seeker for each round and the rest are hiders. The number of seekers will vary due to the number of players. Eg. 2 for 14-20 players, 3 for 21-27, etc. (1 seeker : 7 players.
For each round, everyone starts off by rolling a 20-sided dice. Type in the following command: !roll1d20 to roll. Whoever gets the highest roll will become the seeker for the round.
While everyone is at the starting area, the host will commence a countdown in around 30 seconds after the seeker has been chosen for the round to begin.
Once the round starts, all hiders will have 2 minutes to find their hiding spots, while the seeker remains at the starting area.
When 2 minutes are up, all hiders must not move anywhere else and they must be sitting/laying/sleeping in their hiding spot so that the seekers can confirm that you're playing the game.
The seeker will then have 10 minutes to find all the hiders until time runs out.
When a seeker has spotted one of the hiders, they must call out the player's name and they too shall become a seeker.
When 3 minutes are remaining, every hider must give a useful hint to the seekers on their whereabouts. Don't make it too obvious.
The round will be over after 10 minutes are up or when every hider has been found, and everyone will head back to the starting area to begin a new round.
After finishing the first 3 rounds, we will all vote to stay or change locations.
After playing 6 rounds of Hide and Seek, I'll pick an area for where we can all take a group screenshot to finish off for the week.
Note: When the server is suddenly counting down to restart, change servers quickly. Don't go anywhere! The timer will pause until everyone is back in the game, then we can all continue playing the round.
No flying or teleporting.
All hiding spots must be accessible for Earth Ponies
No going into instances interiors, like the portals that shows a loading screen when entering and sends you into a seperate room. These include: Carousel Boutique, Canterlot Academy, Sugarcane Corner, The Mines, Evershade Forest, etc.
No changing servers.
No using the cinematic camera command.
No tagging ponies (Clicking your cursor on the players).
For those who know how to do the backwards jump glitch that allows you to go super fast... don't do that.
There are hiding boundaries on some maps that you must stay within, and you are not allowed to have your hiding spots anywhere outside the boundary lines where it is out-of-bounds. For the maps that don't have out-of-bounds areas, you are free to hide anywhere. See below of where the boundary lines are for these locations:
Spoiler: Cantermore Town/Castle and Crystal Kingdom Boundaries show
Normal: A standard game where the gameplay and all the rules above are applied.
Pegasus: A Pegasus only game where flying is enabled, so make sure you have one. The first three rounds will take place in Cloudopolis. All hiders must be sitting/laying/sleeping in their hiding spot, still. You are not allowed to fly while hiding.
Unicorn: A Unicorn only game where teleportation is enabled, so make sure you have one. The first three rounds will take place in The Crystal Kingdom.
Snuggle Pile: There is only one hider for each round, no matter how many players there are, and the rest are seekers. The objective is for the seeker to find the spot of where the hider is and they must sit/lay/sleep in that exact spot, and not near it. The hider won't become a seeker when found and they shouldn't move anywhere for the whole 10 minutes.
Chaos: Flying, Teleporting and the backwards jump glitch are allowed. It wouldn't matter what pony race you bring.
Jumble: Each round can vary from how the game is played, determined by the number the dice has rolled which can change the rules or the gameplay. Specifically the following:
1 - Enable Flying 2 - Enable Teleporting 3 - Add 30 seconds of hiding 4 - Subtract 30 seconds of hiding 5 - Add 1 minute of seeking 6 - Subtract 1 minute of seeking 7 - No hints 8 - Hints at 5 minutes remaining 9 - All hiders must dance in their hiding spot 10 - Snuggle Pile
If you role the same number the next one/two rounds in the same location, add 1 to the roll.
Bounty: As you know, at the start of each round the player with the highest roll will become a seeker. Now in this mode, those who have very low rolls will receive bounties. When a seeker finds a hider with a bounty on them all seekers will be awarded something in each round. The number the hiders have rolled determines what bounties they have, other than rolling a 9 or higher. The following are:
8 - 30 seconds added for seeking 7 - The Host becomes a Seeker 6 - Instant hints 5 - 60 seconds added for seeking 4 - Enable Teleporting 3 - Enable Flying 2 - 90 seconds added for seeking 1 - Round over! Seekers win!
Note that, if two or more players tied for seeker their next roll won't be counted for a bounty.
Non-stop: It's just like normal mode but on each two locations the game goes for 42 minutes! The game starts off with 2 minutes of hiding and 40 minutes will continue on afterwards when the first seeking time starts. All hiders must give out a hint 5 minutes after every seeking time starts, and another hint 5 minutes after. If everyone has been found, the last one hiding will become the seeker and everyone around the map will become hiders again. The seeker must stay in the spot where he/she was hiding and the game continues giving 1 minute for everyone to quickly hide in their spots (so don't go back to the starting area). Once 40 minutes are up or if every hider has been found under 5 minutes remaining, we come back to the starting area and choose a new location.
Two or more seekers will be picked at the start by rolling the dice.
Players can join during the game, but they'll be seeking until everyone's found.
Other than Normal mode this game mode can also be combined with Pegasus, Unicorn and Chaos mode.
We will be posting screenshots down below every week along with everyone's names who has played with us in our Hide and Seek event. We'd appreciate everypony's comments and suggestions and hope that Sweet and Elite Hide and Seek™ may enhance your Legends of Equestria experience.