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Quote from: Colt Zero on 2015 Jan 24, 14:47:08
The "Standby camera glitch" would be the better way of naming the problem. I figure the name standby camera is more appropriate here as I am a programmer myself, working on my own online 3D project. And the camera you are seeing through while you wait to join map is the default standby camera of the map.
Truth is, I unintentionally incorporated a really similar system of loading maps in my project where when you toggle a new map to load. It will first disconnect you from the server to unload you and every other player currently connected to the map from your client, then it unloads the map and all related elements, then it loads in the new map and all it's elements, putting you in the perspective of that map's standby camera, and then finally it reconnects you, loading in yours and every other player instance connected to the map you are in.
I'm not sure if this is exactly the system that Legends of Equestria uses, but it is the system I use for my project. And visually, the process of switching maps in my project looks quite similar to that of LoE.
Quote from: TheFawn on 2015 Jan 24, 14:45:44
This was JUST explained.Spoiler: show