Poll
Question:
Which race do you plan to play in The Elder Scrolls Online?
Option 1: Breton
votes: 3
Option 2: Redguard
votes: 3
Option 3: Orc
votes: 0
Option 4: Nord
votes: 2
Option 5: Dark Elf
votes: 3
Option 6: Argonian
votes: 3
Option 7: High Elf
votes: 0
Option 8: Wood Elf
votes: 2
Option 9: Khajiit
votes: 3
Option 10: Imperial
votes: 1
With the release of Elder Scrolls Online looming on the horizon, I thought I'd get some statistics as to the makeup of you guys.
As for me? Redguard dragon knight, no question.
Tamriel Foundry (http://tamrielfoundry.com/) contains all publicly available information on the game. If it's not on this site then it is NDA protected information.
Why can't I be an imperial?
I played the beta this weekend, the game is awesome
Quote from: Shadow Mare on 2014 Jan 13, 09:29:56
Why can't I be an imperial?
Because you can't. They're strictly an NPC race.
Quote from: Midnight Breeze on 2014 Jan 13, 09:49:38
Quote from: Shadow Mare on 2014 Jan 13, 09:29:56
Why can't I be an imperial?
Because you can't. They're strictly an NPC race.
That sucks, I guess either Nord or Breton.
Quote from: Shadow Mare on 2014 Jan 13, 09:51:50
Quote from: Midnight Breeze on 2014 Jan 13, 09:49:38
Quote from: Shadow Mare on 2014 Jan 13, 09:29:56
Why can't I be an imperial?
Because you can't. They're strictly an NPC race.
That sucks, I guess either Nord or Breton.
teso plays a thousand years before oblivion, there is no real imperial race at this point.
The imperials won't be playable because their land is the one all the other races are fighting for. There is no fun in being an imperial in such a situation.
I'd be an Argonian, using alteration and restoration on my allies... but the game is unaffordable for me.
There's no way I could play it, at least not in these 10 years.
If I turn out to be successful, I'd play it all day. Ok not really, there's so many more awesome games I'd have to play.
But I've gone off topic. Sorry.
Quote from: Ramisha on 2014 Jan 13, 15:54:48
The imperials won't be playable because their land is the one all the other races are fighting for. There is no fun in being an imperial in such a situation.
I'd be an Argonian, using alteration and restoration on my allies... but the game is unaffordable for me.
There's no way I could play it, at least not in these 10 years.
If I turn out to be successful, I'd play it all day. Ok not really, there's so many more awesome games I'd have to play.
But I've gone off topic. Sorry.
Says you, It would've be awesome.
Quote from: Ramisha on 2014 Jan 13, 15:54:48
The imperials won't be playable because their land is the one all the other races are fighting for. There is no fun in being an imperial in such a situation.
I'd be an Argonian, using alteration and restoration on my allies... but the game is unaffordable for me.
There's no way I could play it, at least not in these 10 years.
If I turn out to be successful, I'd play it all day. Ok not really, there's so many more awesome games I'd have to play.
But I've gone off topic. Sorry.
If the doomsayers are correct then it will probably be F2P in less than a year.
More than a handful of game journalists are concerned about the P2P system, calling it outdated and possibly hurt the game. I've never considered P2P outdated, but then again I grew up on games like Runescape and World of Warcraft. To me, P2P is practically synonymous with MMORPG.
We'll see. I have faith in ZeniMax to listen to their customers and make the necessary changes if need be. Unlike Mythic.
I think a more accurate question would be "Will you buy the game?" XD
Anyways, i played Wood elves, nords, argonians and Kajhit, and i think i'm keeping the wood elf, because I've ever been an archer in the TES games, but... i feel just like all the "In range" stuff kills all the essence of the archers, it just doesn't feel like a TES at all in that way, which i don't blame, this is an online game and some mechanics must be changed to adjust the gameplay to a mass ammount of players, but if some FPS has things like snipers (Firefall) why not TESO would allow a high leveled archer to shot from far away?, that could be awesome :3
Quote from: KireiameJin on 2014 Jan 14, 08:04:33
I think a more accurate question would be "Will you buy the game?" XD
Anyways, i played Wood elves, nords, argonians and Kajhit, and i think i'm keeping the wood elf, because I've ever been an archer in the TES games, but... i feel just like all the "In range" stuff kills all the essence of the archers, it just doesn't feel like a TES at all in that way, which i don't blame, this is an online game and some mechanics must be changed to adjust the gameplay to a mass ammount of players, but if some FPS has things like snipers (Firefall) why not TESO would allow a high leveled archer to shot from far away?, that could be awesome :3
What 'in range' abilities are you talking about? The abilities available to you are based solely on your character's specialization. If you choose to use the bow and only the bow then you will only have long-range abilities.
Also, which class were you playing? The dragon knight has a spec tree called 'draconic power' which would be great paired with the bow.
Quote from: Midnight Breeze on 2014 Jan 14, 08:53:27
What 'in range' abilities are you talking about? The abilities available to you are based solely on your character's specialization. If you choose to use the bow and only the bow then you will only have long-range abilities.
Also, which class were you playing? The dragon knight has a spec tree called 'draconic power' which would be great paired with the bow.
Simply that you need to be "In range" of attack to deal damage to the objectives, for example, if i use a bow, and i try to shot a target from 40meters for example, it won't recive any damage, i do not remember the exact range i had with the bow, but if you are out from that fixed range, your attacks will not deal any damage.
This also applies to any skill, incluiding magic skills or bow skills, all of them have ranges of attack. Not to mention the use of the "Auto-target" system, similar to the BnS one, which make all of your ranged attacks to hit in target just by looking at him, without making a difference between parts of the body to calculate the damage.
All of this stuff makes this game feel far from the experience a bow gave you in other TES titles like Skyrim, where you could actually kill a guy by shooting him in the head if you were able to calculate the trayectory of the arrow properly from any distance.
I'm aware that this kind of systems releases some pressures from the servers of the game, and make it more playable in massive PVP, so I won't complain about it, since it is the only way to balance some classes like mages or archers. Imagine if the mages could hit you with their spells just by seeing you or if an archer could actually headshot you for 1 instakill like in Skyrim, the PVP will be flooded with mages and archers XD
Quote from: KireiameJin on 2014 Jan 14, 09:12:15
All of this stuff makes this game feel far from the experience a bow gave you in other TES titles like Skyrim, where you could actually kill a guy by shooting him in the head if you were able to calculate the trayectory of the arrow properly from any distance.
Errrrrr, Skyrim doesn't have location damage. :s
I do agree on the auto-aim stuff, though. Don't know why they felt the need to put in that change.
Quote from: Midnight Breeze on 2014 Jan 14, 09:18:11
Quote from: KireiameJin on 2014 Jan 14, 09:12:15
All of this stuff makes this game feel far from the experience a bow gave you in other TES titles like Skyrim, where you could actually kill a guy by shooting him in the head if you were able to calculate the trayectory of the arrow properly from any distance.
Errrrrr, Skyrim doesn't have location damage. :s
I do agree on the auto-aim stuff, though. Don't know why they felt the need to put in that change.
But if i headshot in Skyrim i have more % of dealing a critical blow, at least from what i remember, but maybe i'm confusing it with other game, not sure now... :/
I think that ppl shouldn't spect this game to be an exact version of a TES, since in could be hard for the people to play in the same way other TES games if we add some lag issues and hundreds of people running and jumping trough the screen, not to mention that servers could have problems calculating trayectories and leting spells and arrows to fly following a descending parable.
My personal thought is that this isn't the "Best" TES game ever made (because it has obvious differences between mechanics), but it isn't a bad MMO at all, i actually found it very inmersive and very well story driven, pretty funny to play with friends and very open to exploration and customization (from skills to character look)... is just that i don't feel like paying monthly, specially now :I
Maye someday Bethesda will add some Multiplayer stuff to an official TES title and then i could live the whole experience i ever wanted since Oblivion :D
Quote from: KireiameJin on 2014 Jan 14, 09:49:12
But if i headshot in Skyrim i have more % of dealing a critical blow, at least from what i remember, but maybe i'm confusing it with other game, not sure now... :/
Nope. Skyrim's hitboxes are not coded to detect the location of the impact. A hit is a hit.
That is, unless you are using this mod (http://www.nexusmods.com/skyrim/mods/12615/?).
the "critical hits" are actually sneak hits maybe that's what you meant if you sneak hit you can get a damagemultipler
Quote from: Midnight Breeze on 2014 Jan 14, 09:55:39
Quote from: KireiameJin on 2014 Jan 14, 09:49:12
But if i headshot in Skyrim i have more % of dealing a critical blow, at least from what i remember, but maybe i'm confusing it with other game, not sure now... :/
Nope. Skyrim's hitboxes are not coded to detect the location of the impact. A hit is a hit.
That is, unless you are using this mod (http://www.nexusmods.com/skyrim/mods/12615/?).
Nah now i remeber, it was if i was sneaking with the bow, that made x 3 the damage of my blows. Kinda surprise me that Skyrim doesn't add any kind of discern between body parts to calculate the damge, i think it's pretty basic mechanic :/
Quote from: KireiameJin on 2014 Jan 14, 09:59:57
Quote from: Midnight Breeze on 2014 Jan 14, 09:55:39
Quote from: KireiameJin on 2014 Jan 14, 09:49:12
But if i headshot in Skyrim i have more % of dealing a critical blow, at least from what i remember, but maybe i'm confusing it with other game, not sure now... :/
Nope. Skyrim's hitboxes are not coded to detect the location of the impact. A hit is a hit.
That is, unless you are using this mod (http://www.nexusmods.com/skyrim/mods/12615/?).
Nah now i remeber, it was if i was sneaking with the bow, that made x 3 the damage of my blows. Kinda surprise me that Skyrim doesn't add any kind of discern between body parts to calculate the damge, i think it's pretty basic mechanic :/
I can remember them having it in Fallout 3 and Fallout New Vegas with the V.A.T.S system, it could be that they decided not to include it by choice. I'm not sure exactly why but it would have made the game even better, more challenging for archers and it rewards accuracy. Ah well though, glad someone made a mod that includes that feature. :nod:
I will choose Argonian every time. There's just no argument. <3
Which version will you all be playing? XBONE? PS4? PC?
PC master race.
I don't even own a television, much less a console.
Quote from: Midnight Breeze on 2014 Jan 14, 18:32:26
PC master race.
I don't even own a television, much less a console.
Quote from: HaponyHanzo on 2014 Jan 13, 09:32:23
I played the beta this weekend, the game is awesome
And we where awesome, too!
Quote from: Midnight Breeze on 2014 Jan 13, 08:53:01
With the release of Elder Scrolls Online looming on the horizon, I thought I'd get some statistics as to the makeup of you guys.
As for me? Redguard dragon knight, no question.
I played reduguard dragonknight as offtank- or tank! Enjoyable. ;)
Bows:
Ok i have read all those complains about bow range and stuff, apparently there is trajectory in Teso and you can skill longer range skills. But a maximum range is pretty necessary for this Game, imagine an Archer seeks an higher position and gets pretty skilled at trajectory calculations and hits you multiple times from very far away, he could most likely kill you without beeing attacked himself. This would be pretty realistic though, but it would kill the balance at some points.
Also currently the enemies that are hit get less dmg the farther they are away, there is also a skill to heighten the dmg that is made to further away enemies to compensate that.
Graphics:
The graphics are amazing for an mmo, some textures seem to be a bit washed out, but when you played other high graphics mmos, you know that they look much worse. Take gw2 for example and look closely on an object, believe me you will see what i mean. But Teso sets a new graphics standard for MMos.
Gameplay:
Yes TESO is not TES, but it comes close. You have lots of things todo and the leveling time feels right for a TES Game. The most amazing thing is that leveling seems to be much less important then in normal mmos, cause questing itself is fun and you don't even care if you level up or not (like in a TES game).
Combat:
The combat itself feels natural and is really close to TES games. With the little change that the animations of TESO look alot better! Even normal Enemies also have a vast variety of skills and combat behavior, which is uncommon if you think about f2p mmos.
Crafting:
While i didn't try it out completly and wasn't really interested in getting a high crafting skill in the beta, i did some crafting and got really useable items, and if i got it right you have a lot of options when it comes to crafting.
Quote from: HaponyHanzo on 2014 Jan 15, 04:58:59
Bows:
Ok i have read all those complains about bow range and stuff, apparently there is trajectory in Teso and you can skill longer range skills. But a maximum range is pretty necessary for this Game, imagine an Archer seeks an higher position and gets pretty skilled at trajectory calculations and hits you multiple times from very far away, he could most likely kill you without beeing attacked himself. This would be pretty realistic though, but it would kill the balance at some points.
Also currently the enemies that are hit get less dmg the farther they are away, there is also a skill to heighten the dmg that is made to further away enemies to compensate that.
Graphics:
The graphics are amazing for an mmo, some textures seem to be a bit washed out, but when you played other high graphics mmos, you know that they look much worse. Take gw2 for example and look closely on an object, believe me you will see what i mean. But Teso sets a new graphics standard for MMos.
Gameplay:
Yes TESO is not TES, but it comes close. You have lots of things todo and the leveling time feels right for a TES Game. The most amazing thing is that leveling seems to be much less important then in normal mmos, cause questing itself is fun and you don't even care if you level up or not (like in a TES game).
Combat:
The combat itself feels natural and is really close to TES games. With the little change that the animations of TESO look alot better! Even normal Enemies also have a vast variety of skills and combat behavior, which is uncommon if you think about f2p mmos.
Crafting:
While i didn't try it out completly and wasn't really interested in getting a high crafting skill in the beta, i did some crafting and got really useable items, and if i got it right you have a lot of options when it comes to crafting.
Compltetly agree with you, just to point that the story and the quests are awesome and helps to make the player feel like the world is "alive", it could be even better with random events like in GW2, but it could also kill the essence of TES, so i think the developing team did a very good work creating an inmersive and beautiful world for the playeres to be explored.
Not to mention that almost every single conversation is dubbed and the voice acting is excellent :3
Quote from: KireiameJin on 2014 Jan 15, 06:02:59
Quote from: HaponyHanzo on 2014 Jan 15, 04:58:59
Bows:
Ok i have read all those complains about bow range and stuff, apparently there is trajectory in Teso and you can skill longer range skills. But a maximum range is pretty necessary for this Game, imagine an Archer seeks an higher position and gets pretty skilled at trajectory calculations and hits you multiple times from very far away, he could most likely kill you without beeing attacked himself. This would be pretty realistic though, but it would kill the balance at some points.
Also currently the enemies that are hit get less dmg the farther they are away, there is also a skill to heighten the dmg that is made to further away enemies to compensate that.
Graphics:
The graphics are amazing for an mmo, some textures seem to be a bit washed out, but when you played other high graphics mmos, you know that they look much worse. Take gw2 for example and look closely on an object, believe me you will see what i mean. But Teso sets a new graphics standard for MMos.
Gameplay:
Yes TESO is not TES, but it comes close. You have lots of things todo and the leveling time feels right for a TES Game. The most amazing thing is that leveling seems to be much less important then in normal mmos, cause questing itself is fun and you don't even care if you level up or not (like in a TES game).
Combat:
The combat itself feels natural and is really close to TES games. With the little change that the animations of TESO look alot better! Even normal Enemies also have a vast variety of skills and combat behavior, which is uncommon if you think about f2p mmos.
Crafting:
While i didn't try it out completly and wasn't really interested in getting a high crafting skill in the beta, i did some crafting and got really useable items, and if i got it right you have a lot of options when it comes to crafting.
Compltetly agree with you, just to point that the story and the quests are awesome and helps to make the player feel like the world is "alive", it could be even better with random events like in GW2, but it could also kill the essence of TES, so i think the developing team did a very good work creating an inmersive and beautiful world for the playeres to be explored.
Not to mention that almost every single conversation is dubbed and the voice acting is excellent :3
exactly, the voiceacting was Singleplayer-games standart and the expressions on the faces and stuff... combined with the interesting designe of the quests = it's fun to quest again! How many mmo's are soooo boring while questing? In this game i love to take more quest and even backtravel to do old/lowlvl quests.
And since you dont see, what you get for the quest (I like it), you will be happy if you get skillpoints all of a sudden :)
I hope all the quests will be special and interesting. In Skyrim most of the quests were boring to me. I liked the one with the dog.. what was his name.. Barnabas?
Quote from: Ramisha on 2014 Jan 15, 08:39:37
I hope all the quests will be special and interesting. In Skyrim most of the quests were boring to me. I liked the one with the dog.. what was his name.. Barnabas?
I could or could not have been in the beta so let's say i theoratically was in the beta and that i theoratically could point out how the quests are designed. Then i would say that they are designed pretty interesting. But that's just theoretical.
Your theoretical theory is very theoretic. I give it theory/theory
What about the Sneak classes and combos?
Anyone can get rid of someone pretty quickly if it has the x15 damage perk with daggers and invisibility.
Quote from: Puynsi on 2014 Jan 16, 16:26:38
What about the Sneak classes and combos?
Anyone can get rid of someone pretty quickly if it has the x15 damage perk with daggers and invisibility.
You dont have 100% the skyrim abilities/perks. Its not like that.
Anyone can sneak, but you don't get any bonus damage, it's purely a tactical stealth mechanic. Sneaking also drains stamina so you can't just stand around stealthed forever, you have to be tactical with it or you will be caught with no stamina to fight with.
The nightblade class does have some abilities that revolve around using sneak as a combat mechanic, though.
Im guessing that mages will have some... NERF NERFITY NERF?
Since I wouldnt like to be wandering around and suddenly OMG A LIGHTING STORM/Blizzard/etc.
Quote from: Puynsi on 2014 Jan 17, 14:40:42
Im guessing that mages will have some... NERF NERFITY NERF?
Since I wouldnt like to be wandering around and suddenly OMG A LIGHTING STORM/Blizzard/etc.
Yeah, I hope they remove those magic runes. Just imagine casually making your way through a town and YOU STEP IN A LIGHTNING RUNE put there by some troll.
There are no spells at all in the traditional since. You can't just read a spellbook and learn any spell. All magical spells are exactly the same as physical abilities - they are either tied to a weapon or a class spec tree.
There are two staves; destruction and restoration, that anyone can use. Both weapons allow casting of 5 and only 5 spells of their respective school in total. You cannot cast the spells without the staff equipped.
Other than weapons, the sorcerer class has two magic specs, one dedicated to conjuration and the other lighting-based destruction. The templar has two as well, restoration and fire-based destruction.
So yeah, the magic system is nothing like Skyrim's. If you guys are expecting this game to be Skyrim on multiplayer then you will be disappointed.
Quote from: Midnight Breeze on 2014 Jan 17, 21:02:34
There are no spells at all in the traditional since. You can't just read a spellbook and learn any spell. All magical spells are exactly the same as physical abilities - they are either tied to a weapon or a class spec tree.
There are two staves; destruction and restoration, that anyone can use. Both weapons allow casting of 5 and only 5 spells of their respective school in total. You cannot cast the spells without the staff equipped.
Other than weapons, the sorcerer class has two magic specs, one dedicated to conjuration and the other lighting-based destruction. The templar has two as well, restoration and fire-based destruction.
So yeah, the magic system is nothing like Skyrim's. If you guys are expecting this game to be Skyrim on multiplayer then you will be disappointed.
Hmm iw as expecting that and i became that. OK, you have to expect the right aspects of ESO being like Skyrim, i got what i wanted^^
The ebst would be, just to try it when you get the chance.
As a major Elder Scrolls fan, I'm sort of angry over the amount of lore they've broken
Quote from: Weatherboy1 on 2014 Jan 17, 22:50:46
As a major Elder Scrolls fan, I'm sort of angry over the amount of lore they've broken
the lore you are talkin about didn't even happen at this point, infact teso plays before uriel septim is born. teso is completely lore friendly, I realized that in the daggerfall area. graves, tombs, graveyards and time travels are typical daggerfall things xD
Im guessing TESO will teach us more about the very very early lore I guess?
Oddly enough, the face of Tamriel has changed very little over the past millennium.
Windhelm is already there, Riften is already there...
I bet you'd have never guessed those cities are over a thousand years old, huh?
So... theres no Mage guild or Warrior guild? What about this guys which names dont remember that take part on the Winterhold Collegue quest branch?
Quote from: Puynsi on 2014 Jan 18, 22:15:31
So... theres no Mage guild or Warrior guild? What about this guys which names dont remember that take part on the Winterhold Collegue quest branch?
Why do you guys not inform yourself? Thats annoying
There IS A MAGE'S GUILD AND FIGHTERS GUILD ETC.
You talk about psijic order, they are in this game too
Yes, guys, please do look up information if you are curious. Tamriel Foundry (http://tamrielfoundry.com/) has everything you need to know. If it's not there then we can't discuss it anyway due to the NDA.
Wow this post is actually pretty awesome and proves that f2p (with integrated online shop) is actually pretty bad. http://www.reddit.com/r/elderscrollsonline/comments/1vsez2/why_im_happy_eso_is_not_f2p_by_someone_who_works/
Fun fact, it IS possible to play as an Imperial!
http://www.gamestop.com/xbox-one/games/the-elder-scrolls-online-imperial-edition/113690
http://www.uesp.net/wiki/Online:Imperial_Edition
The NDA has been officially lifted!
Gopher is doing a live impressions video: http://www.youtube.com/watch?v=Ysw4i_iK-HU
Why hasn't you put a Imperial option yet on your list? >:(
Quote from: Shadow Mare on 2014 Mar 01, 15:02:07
Why hasn't you put a Imperial option yet on your list? >:(
Don't hit me!
Given the news we will be able to play as any race in any faction if we preorder, I think I may actually play as a dark elf in the Daggerfall Covenant.
With that, here's the post-launch demographics from Tamriel Foundry: https://www.youtube.com/watch?v=3gdRfuWfDBA
I'm extremely surprised to see the Ebonheart Pact in last place. I was sure they would be the dominant faction by far for many reasons, which has been the case for a lot of beta.
Maybe so many people played Ebonheart in beta they are getting sick of it, lulz.
Me too... I almost thought of picking the however-the-one-with-khajiit-is-called over ebonheart pact because I though a lot of people are gonna be a part of it.
I mean... I would have picked it if I could play the game. :l
ANGRY JOE REVIEW SCORE FOR ELDER SCROLLS ONLINE IS A 5 OUT OF 10
~No need to use 99pt font size
OH MY GOD SHADOW MARE YOU DON'T HAVE TO YELL
besides a gaming site from my country said it isn't that interesting as they thought it'd be. :s
I always play as a Khajiit. I just love them. c:
http://elderscrollsonline.com/en/news/post/2014/05/08/eso-on-consoles--update
Xbox One/PS4 versions delayed.