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Messages - Chelicera

1
Oculus Rift support!!!! WaaaaahhH!!! D:


<3 <3 0:)<3 <3
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Artist Showcases / Re: Ponyville Houses!
2012 Nov 07, 06:30:48
What a wonderful article! Very informative and interesting to read. I can see the hard-work and dedication of the admins. Surely, this is a project supported purely by our community and is a non-profit work but, if only there is a way to donate here to sustain & stabilize the game in order to conclude a professional outcome, it would really be great.  ^-^
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Player houses
Another thing I've seen mentioned that I'm also eager about is player houses. "It would be great if all those houses in Ponyville had more of a purpose than decoration!" I asked the devs about player houses back on the EO Suggestions forum. All I got was a big maybe. The thing is, if (big if) they do decide to let us have houses, it'll most likely be pretty much just house interiors. Actual houses that physically occupy space on a map would easily take up server space, plus the fact that there will likely be many, many players who will get houses.

  • The design team is leaning much more toward no because it would be too hard. So it's pretty much a no. However, Tekner has said that he has been trying to push for a player houses or player-owned buildings system. It's still a huge maybe.



I'm aware of the people who posted suggestion for player housing and Chishio Kunrin's recent post about holding the discussions about it but let me just say my thoughts here at least once in a simple manner. Firstly, it would really be efficient to use Trege's suggestion of having a warp for houses so the interior wouldn't really occupy any part of the map. In fact, this is the solution of most online games and may only be the logical way over crowded masses in mmorpgs. Secondly and the last, if we want to live in equestrian landmarks, which I assume as people's preference over having a new area for player housing, we are left with no other choice but to have multiple players per house. To answer the problem of houses becoming overly occupied, I'll follow with one of RĂ¼ndo's solution of having a virtually unlimited space in capacity. I do believe it is possible though programming solution for this might be complex and the size it holds is tremendous. Let me illustrate it. A player can choose his/her house in the map and that particular house has a code. Wherein the code holds the House ID which includes the place(eg. Ponyville) the street and the name of the house(named by moderators). Inside each house has its multiple directories, much like when choosing a server. After choosing a "server"(in relation to the topic housing), you can search for the uniquely named house by the player and then TADA! Objective complete. The "servers" cannot be chosen by the players but it acts as a module of balancing so unexpected overload will not occur. Of course as I mentioned earlier, after entering "servers" there comes the customizable house names. To sum it up: House Code for the real structure in the map and the House Directory for a systematic player address. Customization is good to represent each others' style so fixed furniture/house decoration is a no-no for me. Multiple houses is nice but there should be a limitation, of course. I find this idea quite decent and I would really love this to be implemented.

Additional Notes: It might pose a problem if some houses are being  D:"unpopular" DD: so it would be nice to add lively environments and activities around all areas in all places and if isn't that much possible anymore, just make something uniquely attractive(like a house floating at a river plus a nearby waterfall or a place with good perspective within your house' reach) or a some kind of promotion so every houses receive mixed appreciation. The thing about housing in online games might be absurd for some but for semi-obsessive mmorpg players like me who feels the character's world as theirs, how nice it is to have a shelter in a paradise of you wildest dreams~  ;)
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Well, losing is part of life but never did it become a person's flaw if something is done to the fullest.

Goodluck for those who made it in. I'll be expecting not only a dashin' rpg game but something inspired by literary art.  ^-^