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Topics - annosrules

1
Whispers circle around Celestia's court as a band of noble warriors, fearless adventurers, and unyielding explorers entered the vast council chamber of the royal sisters.

"Welcome, brave and noble heroes of Equestia," Celestia opens her address with, "It has come to my attention that a vile threat to Equestria now grows from within its most secure position, Tartarus!"

The whispers of wonder and rumor are instantly silenced by the mention of Equestria's most secure prison, and are replaced with gasps from several councilponies of fainter heart.

"Your mission is to go to Tartarus and return the great beasts within to their cages. I am afraid that mine and the powers harmonious are powerless their, and would only serve to feed those within," Celestia states to the gathered ponies, prompting the whispers to recommence. "My sister, princess Luna, is absent from this address due to her past personal involvement with the one believed to have started this rebellion."

Coming to end her speech, Celestia finishes her address off humbly, "Now, are there any questions before you depart?"
2
@waaaaaaah

(I'm not 100% about this right now, so expect slight edits that shouldn't alter anything about the plot or affect the characters.)

The classroom began an uproar as the professor of the Canterlot University's Astronomy class announced the re-emergence of the fabled Ebony Comet after it was last sighted more than a millennia ago. The mare quickly quieted the class in order to finish her announcement and detailing of the mysterious celestial body, as well as inform the class of a very special opportunity to observe the comet and do research on in from high in the Foal Mountain observatory. "Do not look upon outing lightly," the mare warned sternly," as it is a project of the utmost importance, and will be a strenuous exercise of all your skills gained thus far. As such, consider your final reports and findings on the project as your final exam." The bell rang out an interruption to any further announcements, and so the class was dismissed after the announcement that the trip would be commencing in the morning, "So you better get yourselves prepared, as the stars wait for no mare."

A rugged looking earth pony sat across from Star Driver in the class, his burgundy fur and sun bleached mane setting him apart from the more pastel unicorns that formed the majority at the school. While he did well in all of his classes, he was known for not being "fully there" and always seemed distracted in his classes, especially ones like Colours and even Astronomy. However, the mention of a trip seemed to have peaked his interest, as no one could deny the attention he put to every word that the Professor had said thus far.
3
Spoiler: Image by Sulfur • show

Name: Staurolite  Scale (AKA Stauros or Staur)
Gender: Male
Race: Kirin
Age: Stallion
Occupation: Unemployed
Abilities:
Partially Scaled:
Stauros' mixed breed has gifted him with an incomplete scale armor. This armor is both hard and durable, providing him with excellent protection of his vitals.
Fire Breath:
Stauros can call on his draconic heritage to produce a spout of fire from his mouth.
Razor Claws:
The very hard material Stauros' front claws are made of make them able to maintain a wicked edge, which comes in use when cooking or crafting, but is a down right bother when interacting with others.

Personality: Stauros is not often a man with a plan, but even so their seems to be a method to his madness as his friends can always depend of him to be their for them.

[Backstory: (Too tired to write, check back later)
4
For all your OOC needs!
5
"Hello potential recruits! This is Big G, and  this announcement is to make sure you have your recruitment and/or transfer papers in order. Please remember that the following is the expected format:"

Name: (Self Explanatory)
Species: (Earth Ponies, Unicorns, and Pegasi are preferable, other races will be judged on a case-by-case basis.)
Gender: (Mare/Stallion)
Age: (If not using human years, please specify as such)
Recruit or Transfer: (If transfer make up from where and a brief reason why.)
Specialization: (i.e. Calvary, Reconnaissance, Accountant...)
Physical Description: (Pictures work perfectly fine here, but please put them in a spoiler.)
Personality: (5 Sentence Max)
Brief Bio: (5 Sentence Max.)

"Please remember that Seargent Match Stick has been given the authority to regect your application if he sees fit to do so. Thank you, and have a nice day."

Spoiler: Sargent Match Stick - Classified • show

Name: Match Stick
Species: Unicorn
Gender: Stallion
Age: 46
Recruit or Transfer: Commanding Officer & Sargent
Specialization: Magical Support / Heavy Cavalry
Physical Description:
Spoiler: Image • show

Personality: A quick-thinker with rash tactics who's remarkable leadership skills can get his friends and allies into danger. More laid back now that he has been burdened with his responsibilities, Match has taken up personal investment into the training of each Guardspony under his command.
Brief Bio: Born and raised in Canterlot, Match had some difficulties growing up when he was young due to his magic becoming nigh uncontrollable whenever he tried to do more than a simple telekinesis spell. Later having his passions rekindled, Match joined the Royal guard and served well, swelling in both rank and prestige. Match possesses two special abilities due to his cutie mark; the first being the ability to encourage his allies through either courageous actions or spirit lifting pep-talks, the second being his mana well that makes his magic more difficult to control in exchange for the ability to empower the spellcasting abilities of other unicorns. (See full character sheet for additional information.)


Spoiler: Drill Sergeant Lieutenant Turnip • show

Name: Lieutenant Turnip
Species: Earth-Pony
Gender: Stallion
Age: 41
Recruit or Transfer: Drill Sergeant
Specialization: Grenadier
Physical Description:
Spoiler: Image • show

Personality: Lewis, as I will be calling him, is a very imaginative pony who gets much of his strength from acting out his internal fantasies. Truly a child at heart, the only reason why he's gruff is because he believes that that is what expected of him. Lewis is also rather headstrong, and is more reckless than even Sgt. Match Stick. Lacking the Sergeants quick wit doesn't help his case in this matter.
Brief Bio: Lewis did his tour with Match Stick, and the two became quick friends. The time leading up to his recruitment into the Royal Guard involved him creating his own unnoficial militia comprising of only himself, and based in his family's Turnip Farm's cellar.
6
You are a new recruit or transfer to Fort Donewell, which is under the command of Sargent Match Stick. This fortress is built right into the Macintosh Mountains, and acts as a training facility for both Border Security to the Badlands, and to continue the training of highly credited Guardsponies. Those that stay to become Border Guards don't have to go far, as Fort Donewell is just a pebbles throw down the mountain form the border. With the badlands being just a stones throw away, and the uncertainty that comes with joining the ranks of the Royal Guard, this wont be an experience that you're going to be forgetting soon.

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Match Stick never missed rotation day. The saying of goodbyes to the graduates, and the welcoming of the new recruits and transfers, it was all too much to miss. Even he had to let go a sigh of disappointment at the sight of the caravan of new Guardsponies and old friends disappearing off into the horizon. So with his cache of Ace Guardsponies depleted, Match waits anxiously at his desk for the first of the newbies to arrive.
7
//This RP is Private. So unless you have been invited, don't post. If you want to join you'll have to private message me with a description of your OC and a very good reason why they should be involved in this story. Finally I'm going to act as the game master to ensure the movement of the plot.

With the sun making way for the moon's soft night, two strangers embark on a journey to the place that Blazing Legend calls home. The duo must leave behind the city of Manehatten far behind as they travel through the wild lands with no map and limited supplies. What is Gypsi running away from? Why is Blazing Legend helping her? Are they being hunted? Only the future will tell.

Blazing Legend makes no indications of remorse about his leaving of the city after only one day. His mind was set solely on the path ahead of him.
8
Spoiler: Match Stick - Tainted • show
Profile:

Action / Front View

Spoiler: Gift Art/Commisions • show
By Sulfur:

Name: Match Stick
Gender: Male
Race: Augmented Unicorn
Age: Stallion
Magic Color: Orange
Occupation: Vanguard of Unnamed Entity
Home: Extradimensional Castle
Cutie Mark: A falling meteor. Like a meteor; Match is not in control of his destiny, but is instead at the mercy of an unseen force that is steering him towards destruction.
Talent: Manipulation
Personality: The transformation is slowly turning Match's kindness into cruelty, and his inspiring words into those of a serpent. While he still retains much of his personality, Match is finding that it is becoming easier and easier to follow out his Queen's diabolical schemes.
Abilities: No longer able to use unicorn magic, Match has found solace in forgotten and forbidden magical arts. Match uses these to cast dark magic and summon meteors to obliterate any opposition.
And with his mana being redirected throughout his body to keep it from escaping all at once, Match has found his unique combination of mana and flesh to be a powerful asset. With the ability to make his hooves like searing irons, and scorch the very sky with a fiery trail from his wings, Match has found little need of mundane weapons of any sort.
Origin:
     Upon swearing his allegiance to a being known only to himself, Match began a painful transformation that lifted him off the ground as he was surrounded in a slurry of dark magic. Still able to see his silhouette through the translucent energies surrounding him, Match's friends looked on him with terror as the dark energies funneled into Match's already mana-rich body. These energies breached Match's capacity for them and created an overload that painfully shattered his horn. And as Match recoiled from the pain, two fully formed wings unfolded from his sides, completing the transformation. As the magical energies suspending Match dissipated, he fell helplessly to the ground and into a broken heap.
     On the ground Match could hear only two things; his heart beat, and a soft voice urging him to stand. Though the voice was not that of any one of the ponies surrounding him, it was one he knew well. For in the night it would soothe his pains and offer advice. But now something was different unlike before where Match could ignore or even block out this unseen helper, he was now finding it hard to think about anything other than it, and Match felt compelled to comply with its command.
     No longer able to refuse the command to stand, Match gathered all his strength and began to raise his crumpled body from the dew drizzled grass. Opening his eyes as he rose, Match felt his irises constrict to serpentine slits in the now painfully bright sunlight. Standing tall, Match got the first glimpses of his altered body as he looked down in shock at his brightly glowing hooves as they seared the ground where he stood.
9
It's a slow day at the Sour Cider, a small tavern just outside of Ponyville. The rainstorm has kept moat ponies at home, but a fair amount ponies are enjoying the famous green apple cider along with each other's company.

The door opens with a crash and a howl as the wind blows through the opening, revealing a burgundy stallion wearing an old hat and covered with a thick cloak.

Closing the door behind him, the stallion makes his way to front desk were he purchases a too for the night before ordering a drink from one of the waiters as he takes his seat by the fireplace.
10
The Retirement Home / Please Delete.
2015 Feb 14, 17:49:26
Accidental duplicate.
11
Original Characters / Annosrules' OC's
2015 Jan 19, 23:13:10
People seem to be doing these, so I decided to as well.  :P
And as always, suggestions are welcome, just keep them respectful.

Spoiler: Match Stick • show
Match Stick Picture

*More art on OC Page
Gender: Male
Race: Unicorn
Age: Stallion
Magic Color: Orange
Occupation: Lance Corporal in the Royal Guard
Home: South Canterlot Royal Guard's Barracks
Cutie Mark: A Lit Match. This deceptive cutie mark appears to be connected with Match's innate fire magic, though it actually represents his ability to inspire bravery in others.
Talent: Inspiration and Empowerment.
Abilities:
Arcane Flare (Magic):
      Match can condense his overcharged fire-bolts into small flares that detonate after a set amount of time, though no more than a few seconds. This creates an explosion of fire and/or light to either maim or blind his opponents.
Archetype of Courage (Talent Ability):
      Match's talent allows him to encourage others through both word and action. This ability cannot force a pony to do something that they do not want to do, nor does it force them to take life-threatening risks.
Basic Fire Casting (Magic):
   Match can utilize the standard fire spells that any fire elemental unicorn can.
Dark Pact (Dark Magic, Optional as well as related backstory elements):
      Match has unknowingly been indoctrinated by a formless entity that seeks to use Match's Mana Well to its own ends, and to ensure Match's cooperation, the entity often gives Match boons and advice.
Phoenix Fire (Magic, Teleport Alternative):
      Match teleports by discharging a large amount of mana through his entire body. He can either do this instinctively or purposefully. This form of teleportation consumes his body in fire and reforming it in another location with a similar fiery effect. Can be weaponized to create devastating fires at the area of his departure and/or the area of his arrival.
Mana Well (Talent Ability):
Match has an unnaturally large mana reserve that makes his own magic unstable and prone to   being overcharged, but it allows him to channel the excess mana to other unicorns in order to empower their spells, as well as provide Match.

Personality: Match can just as easily swing between optimism and depression as he can between courageousness and dread, but when the time comes, he is liable to rise to the occasion and overcome his fears for the betterment of others. He's an upstanding figure who is constantly battling with self-doubt, and fear for what can and will happen if he ever falters in his duty. Always reckless in a fight, it can be easy to mistake his heroism and courage for foolishness and ignorance.

Backstory:
   Match Stick grew up on the tales of the legendary figures of the Royal Guard as well as other heroic figures from Equestria's history. These legends, fables, and myths filled Match with a yearning to live up to them, and he constantly was reading books about even the lesser known heroes. His parents Cinnamon Swirl (Father) and Star Chaser (Mother) were happy to indulge their child's interests and he quickly gathered a small collection of books on the topic in their apartment above Cinnamon's bakery.
   Early on Match showed great aptitude with the universal Unicorn spell of levitation, and used it to great effect to help his father work the kitchen, as well as help his mother during the odd times she took him with her to the University. However, even with the benefit of going to a primary unicorn school where both Magic theory and Magic practical were prominent classes, Match hadn't shown any signs of other magic capabilities. This was not wholly uncommon, as some unicorns don't learn any other spells until they get there cutie marks, but it was enough to attract reticule from his peers. This bullying made Match become more recluse, and was cause for concern from his Parents.
   Star Chaser got a grant to research and give a report on a mysterious Black Comet that came into view about once every five years, and decided to make a family vacation out of the required trip up the Foal Mountains. Star and Cinnamon agreed on this because of the opportunity it presented for Match, and hoped it would be therapeutic for their hurting son.
   Disaster struck during the trip when Match's magic quite literally flared, and set fire to the woods while he was trying to light the campfire. He and his father were separated from Star, who was off preparing a site for her astronomic equipment. It was only because of Match convincing his father to go back for her that she survived the blaze unscathed. And while the fire was eventually put out by the park Rangers, the damage had already been done and Match was at fault. The worst part, was that Match had acquired his cutie mark from the ordeal, a lit match. This was in fact earned by Match for not only having the courage to face the flame, but also for encouraging his father to do the same and overcome his cowardice. Though Match justifiably believed it to be for starting the fire, and forever labeling him a destroyer instead of a leader.
   With his flank now blazoned with a clear image of a lit match as his cutie mark, Match sank into an even deeper depression over what he had done, and what he was capable of doing. He was no longer welcome at his school after news spread of the forest fire, and no matter how many private tutors Star and Cinnamon got him, Match wasn't showing any signs of improvement.   
The truth behind Match's mana flaring is that an ancient enemy of Celestia and Luna was banished within it, and when it came into view of Equestria, she picked up on a developing Mana Well, and decided to indoctrinate the young foal in order to use his abundant Mana in order to escaper her icy prison. The flaring was caused by her forcing a connection between herself and Match, and the awakening or his dormant powers. The events unfolded far better than expected and Match was alone, afraid, and desperate.
   The entity became a mentor figure to Match, appearing in his dreams at first to talk with him and allow Match to unload his personal thoughts and convictions. When she believed Match was ready to accept her 'help', she offered to teach Match how to control his mana well. With these teachings proving fruitful to the young Match, he soon came to be under the thumb of the entity. What she had not accounted for, was that another figure of great potential would show up in Match's life and unknowingly disrupt her hold by giving him back the one thing he lost, courage.
Blazing Legend came under the teachings of Star Chaser during his time at the Canterlot University. Star saw great promise in the wise young stallion, and soon talked Match into meeting with him. This initial meeting went of far better than Star could have ever hoped. Match and Blaze quickly became kindred spirits, and more meetings where earnestly planned. The entity retaliated against these meetings, and would withdraw her blessings from Match as well as refuse to answer his outcries in the night. She was still there though, watching and waiting for Match to slip up, and to fall completely under her control.
With his nighttime mentor missing and Blaze insisting that Match pursues his dreams, Match left home to join the Royal Guard and live up to the heroic examples from passages that he still knows by heart.


Spoiler: Match Stick - Tainted (God Tier) • show


*More art on OC Page
Name: Match Stick
Gender: Male
Race: Psudo-Alicorn
Age: Stallion
Magic Color: Orange
Occupation: Vanguard of Unnamed Entity
Home: Extradimensional Castle
Cutie Mark: A falling meteor. Like a meteor; Match is not in control of his destiny, but is instead at the mercy of an unseen force that is steering him towards destruction.
Talent: Manipulation
Personality: The transformation is slowly turning Match's kindness into cruelty, and his inspiring words into those of a serpent. While he still retains much of his personality, Match is finding that it is becoming easier and easier to follow out his Queen's diabolical schemes.
Abilities: No longer able to use unicorn magic, Match has found solace in forgotten and forbidden magical arts. Match uses these to cast dark magic and summon meteors to obliterate any opposition.
And with his mana being redirected throughout his body to keep it from escaping all at once, Match has found his unique combination of mana and flesh to be a powerful asset. With the ability to make his hooves like searing irons, and scorch the very sky with a fiery trail from his wings, Match has found little need of mundane weapons of any sort.
Origin:
     Upon swearing his allegiance to a being known only to himself, Match began a painful transformation that lifted him off the ground as he was surrounded in a slurry of dark magic. Still able to see his silhouette through the translucent energies surrounding him, Match's friends looked on him with terror as the dark energies funneled into Match's already mana-rich body. These energies breached Match's capacity for them and created an overload that painfully shattered his horn. And as Match recoiled from the pain, two fully formed wings unfolded from his sides, completing the transformation. As the magical energies suspending Match dissipated, he fell helplessly to the ground and into a broken heap.
     On the ground Match could hear only two things; his heart beat, and a soft voice urging him to stand. Though the voice was not that of any one of the ponies surrounding him, it was one he knew well. For in the night it would soothe his pains and offer advice. But now something was different unlike before where Match could ignore or even block out this unseen helper, he was now finding it hard to think about anything other than it, and Match felt compelled to comply with its command.
     No longer able to refuse the command to stand, Match gathered all his strength and began to raise his crumpled body from the dew drizzled grass. Opening his eyes as he rose, Match felt his irises constrict to serpentine slits in the now painfully bright sunlight. Standing tall, Match got the first glimpses of his altered body as he looked down in shock at his brightly glowing hooves as they seared the ground where he stood.


Spoiler: Blazing Legend • show

*More art on OC Page
Name: Blazing Legend (Blaze for short)
Gender: Male
Race: Earth Pony
Age: Stallion
Occupation: Currently enrolled at Canterlot University. Though he has been doing freelance cartography whenever he can.
Home: A small building in Canterlot he also uses as a studio for his Cartography.
Cutie Mark: A Map being drawn by a phoenix feather quill.
Meaning: With a map being drawn with a destination but no point of departure, this mark indicates not only Blaze's uncanny skills in both cartography and trailblazing. But also how Blaze always knows where he's going, even if he's not sure of where he began or even is.
Personality: Blaze defines his self-worth by his accomplishments, making a failure very impactful. This stems from his father who is very accomplished and well loved by his community, leaving Blaze very large shoes to fill. Blaze seeks to establish himself through his perception of his role in life as 'The Pony who mapped Equestria'. And while he is undoubtedly the most qualified pony for this role, Blaze isn't free from his insecurities. Blaze is scared of relationships, and will do anything to avoid one. This trait comes from Blazes intense wanderlust. Even Blazes 'earth-sense' creates an insecurity as he is scared of losing it, and of being lost in it. Without this power he would be helpless in obtaining his goal and would fall into obscurity. Blazes final insecurity is also his most secret. Blaze is scared of the consequences of his goal, and dreads its completion. For if Blaze does complete the map, who else would need to explore their beautiful country, and who would go after that which can no longer be forgotten. But if it was completed and released, every blank spot would be filled and every natural wonder enjoyed by those who seemed their splendors. This moral quandary has almost driven Blaze mad as he spends sleepless nights arguing the same points on both sides, yet being unable to come to a conclusion. Nevertheless Blaze strives for the greatness he craves, upholding his father's morality in the face of evil and wrong.
Abilities: Armed with an ancient Earth-Pony birthright, Blaze sees the world like nopony else. With the ability to perceive the landscape around him in three-dimensions as well as the ability to remember these observations in vivid detail, Blaze has become a living, self-editing atlas.
Origin:
       Blazing Legend originates from a small agricultural settlement just beyond the south-eastern tree line of the Everfree Forest. His father was an important and well-respected member of the community due to his role as the primary gatherer. He was responsible for collecting firewood, gathering berries and herbs, as well as selecting the trees that would be cut down to be used for construction. He wasn't home very often and would often disappear for days at a time into the Everfree to gather rare and far-away herbs to help the sickly. As Blaze grew older, his father started taking him into the Everfree to teach him about gathering, though he never allowed Blaze to go into the woods after dark.
   As time went on, Blaze soon found he had a knack for navigating through the woods. He could remember all of the landmarks and their relations to each other, and even stopped using the crude map that the settlement had been using for decades, due to its abundant inaccuracies. Blaze's knowledge of the Everfree became abundant, even in his youth, and was rivaled only by his father's.
   The years past and Blaze grew tall and strong. Now approaching his thirteenth birthday, Blaze was worried for his father. He had left almost a week ago on a trip that should have only taken him four or five days, and he still hadn't returned. Blaze spoke to his mother about going into the forest after his father, but she wouldn't have it. In her mind, Blaze's father was gone and she wasn't about to lose her son to the Everfree as well. Now forbidden from entering the forest, Blaze went to bed stricken with sorrow.
   In his sleep, Blaze was assaulted with nightmares of his father shouting for help. Awaking just after midnight covered in sweat, Blaze could no longer stay idle. Carefully, as to not awaken his mother, Blaze crept from his house and dashed full-speed into the Everfree forest. Even in the dark, Blaze expertly navigated the trails that he and his father used. But he soon realized that his father wasn't in the standard gathering grounds, but was in the deep-woods.
   Blaze stood for what seemed like hours at where the lighter and relatively safe woods met the true Everfree forest, a place of danger and madness. Never before had Blaze even wondered what lied beyond the boundaries his father had made so clear. But now wasn't a time for doubt, but for action. So with a deep breath and a heavy heart, Blaze slowly but surely stepped into the Everfree forest.
   Blaze did not trot through the Everfree, but instead moved with a freighted gallop, calling out to his father in the hope for a response. Terrified for every sound spent within the woods, Blaze dashed back and forth, completely losing track of where he was. His commotion came to a swift close though, as he ran straight into a tree, knocking him out cold.
   Gaining consciousness sometime around the sunrise, Blaze rose uneasily from the clump he had formed on the forest floor. He winced as every movement was met with pain, and his mind was clouded with a migraine. Eventually getting to his hooves, Blaze slowly began the hopeless search for his father anew.
   Blaze's muscles eventually stopped hurting, but his headache kept persisting. In desperate need for rest, Blaze laid down on a relatively flat rock and started thinking about his situation. Deeming his venture to be hopeless, Blaze started plotting a route back to the paths by piecing together landmarks and estimated distances. By the time he was finished, Blaze realized that he was remembering his route in stunning detail. But this phenomenon would have to wait, as Blaze was still in the middle of the Everfree forest and it was only a matter of time before some monster found him.
   Confidant with his makeshift map, Blaze bore his heavy heart and made his way back to the trails. Taking alternate routes and shortcuts he had no right to know, Blaze made it back in impeccable time. No longer able to ignore this newfound knowledge, Blaze pounders on the path he took, pushing past the pain of his headache and the doubts of his mind. Awestruck by the extreme detail of his memory, Blaze opens his eyes to see a glimpse of the world around him in a way he had never seen it before. If only for a second, Blaze saw the land around him in three dimensions and every hill, nook, and cranny revealed themselves to him.
   Wanting to learn more about this now undeniable phenomenon, Blaze once again thought of his path, the landmarks, and then the world itself. And before he could even managed to open his eyes, his spatial awareness kicked in and flooded his mind with images and shapes that he had no hope of deciphering. Buckling under the pain of a sensory overload, Blaze overcame the pain and stood firm once more. For Blaze knew that armed with such knowledge he had a chance of finding his father, and that's a chance he had to take. His headache dwindling, and his doubts resolved, Blaze once more concentrated with newfound resolve. Once again flooded with information, Blaze holds onto his focus and emerges victorious. Now able to maintain his new spatial sense, Blaze sets off once more on his quest to find his father.
   Now armed with knowledge that new no equal, Blaze was able to more effectively navigate the Everfree and eventually found a large ravine with an unusual formation at the bottom. Realizing that the formation was rubble, Blaze decided to check the ravine for any sign of his father. Finding a natural staircase, Blaze made his way down the side of the ravine with relative ease. Approaching the pile of rubble, Blaze heard a hoarse call for help. Rushing to the call, Blaze found his father pinned by a large rock on his rear legs.
   Upon realizing what his son had done, Blaze's father scorned him on the foolishness of his actions and told him that he shouldn't come after him, let alone on his own. His father's words cut Blaze like a knife, but he wasn't going to be discouraged, not now. For Blaze knew that he hadn't gone looking for his father then nopony would have.
It took several minutes for Blaze to free his father, and several more for Blaze to get his crippled father onto his back so he could carry him. But before they could make their way back to the village, Blaze's father instructed him to collect the rare herb that he had come into the forest to retrieve to begin with, along with his satchel that contained various other herbs and spices found only in the deepest reaches of the Everfree forest.
Once on their way to the village, Blaze spared no time as he relentlessly made his way out of the deadly forest and back to his home, which he so desperately wanted to return to. Without any chance of becoming lost, Blaze made it out of the forest in record time, even with his Father's broken body slowing him down.
Returning to his beloved home once more, Blaze walked in on his grieving mother who took him and his father for dead. Relieved by their return, her tears of sorrow were replaced by tears of joy.  Together, Blaze and his mother laid his father down on his bed and Blaze was sent to fetch the settlements physician, who set the broken bones and treat the multiple flesh wounds both Blaze and his Father had acquired.
In the years to come, Blaze went on to re-map the region of the Everfree that his village used as gathering-grounds. And when it came time for Blaze to leave his home and make a life for himself, he set his sights on Canterlot University, where he hoped to get his diploma in Geography and Cartography and then go onto be a Legend.


Spoiler: Lt. Turnip (Less Serious) • show
Lt. Turnip Picture

*More art on OC Page
Name: Lt. Turnip (Lewie for short)
Gender: Male
Race: Earth Pony
Age: Stallion
Occupation: Para-military Militia
Home: A turnip farm outside of Ponydale.
Cutie Mark: A Turnip on top of a Lieutenant Badge
Talent: Throwing Turnips
Personality: Dedicated to his own delusions, Lt. Turnip believes that he is invincible and that he has to defend everypony using his uncanny turnip tossing prowess.
Abilities: Lt. Turnip can throw turnips with pinpoint accuracy and can cause them to explode if he tears the leaves of with his mouth first.
Origin:
    "Born in Ponydale to the Turnip family, Lt. Turnip always loved playing games like; Find the Changling, Capture the Turnip and the Tabletop RPG: Large-Ponymade-Cave-Systems and Diamond Dogs. It wasn't until his 8th year that he discovered his true talent at throwing turnips and therefor his cutie mark. It happened when he and his father were in the field harvesting turnips, Lewie decided to make it into a game by checking the hole left by the turnip for diamond dogs. He never would've thought he'd actually find one.
    After removing a particularly large turnip, a Diamond Dog came up with it. Hungry for the snack, it started chowing down on one of the Turnip family's prized turnips. Lewie was surprised at first, he'd never actually seen a diamond dog before, and this one was abnormally close to Ponydale, or at least that's what all the books said.
    So acting more than thinking, Lewie grabbed a large turnip out of one of his saddlebags and threw it directly at the Diamond Dog's head. Angry that it's meal was so rudely interrupted, the Diamond Dog leaped at Lewie. This attack was met with Lewie's counteroffensive, in the form of a hail of turnips. The Diamond Dog yelped an scampered back down it's hole, Never to be seen by the Turnip family again."
12
Canterlot Archives / A Trek in the Dark
2014 Oct 25, 19:56:10
A burgundy pony wearing a wide brimmed hat adorned with a crimson sash and a phoenix feather steps forward, after clearing his voice he loudly announces, "Hello everypony. My name is Blazing Legend and we are gathered here today to address the issue of the Canterlot Library's maps of the Everfree Forest being outdated by about one hundred years, and I have agreed to do the necessary cartography. However, this journey will bring me far to deep into the Everfree Forest for a single pony to traverse alone. I am therefore putting together a small band of Canterlot's elite mercenaries to join me on this quest for knowledge and adventure.".

//I will only require a small group, 5-6 max., so it's first come first serve.  ^-^. However if you'd like to act as a random hermit or non-reacquiring villain, just ask.//
13
Original Characters / Blazing Legend
2014 Oct 25, 19:38:30
Spoiler: Blazing Legend Pictures • show

Current Profile:

Old:

Remastered and Blind:

Spoiler: Gift Art • show

Ramisha:

-ReiMar-:

GlassMirror:


Name: Blazing Legend (Blaze for short)
Gender: Male
Race: Earth Pony
Age: Stallion
Occupation: Currently enrolled at Canterlot University. Though he has been doing freelance cartography whenever he can.
Home: A small building in Canterlot he also uses as a studio for his Cartography.
Cutie Mark: A Map being drawn by a phoenix feather quill.
Meaning: With a map being drawn with a destination but no point of departure, this mark indicates not only Blaze's uncanny skills in both cartography and trailblazing. But also how Blaze always knows where he's going, even if he's not sure of where he began or even is.
Personality:Blaze defines his self-worth by his accomplishments, making a failure very impactful. This stems from his father who is very accomplished and well loved by his community, leaving Blaze very large shoes to fill. Blaze seeks to establish himself through his perception of his role in life as 'The Pony who mapped Equestria'. And while he is undoubtedly the most qualified pony for this role, Blaze isn't free from his insecurities. Blaze is scared of relationships, and will do anything to avoid one. This trait comes from Blazes intense wanderlust. Even Blazes 'earth-sense' creates an insecurity as he is scared of losing it, and of being lost in it. Without this power he would be helpless in obtaining his goal and would fall into obscurity. Blazes final insecurity is also his most secret. Blaze is scared of the consequences of his goal, and dreads its completion. For if Blaze does complete the map, who else would need to explore their beautiful country, and who would go after that which can no longer be forgotten. But if it was completed and released, every blank spot would be filled and every natural wonder enjoyed by those who seemed their splendors. This moral quandary has almost driven Blaze mad as he spends sleepless nights arguing the same points on both sides, yet being unable to come to a conclusion. Nevertheless Blaze strives for the greatness he craves, upholding his father's morality in the face of evil and wrong.
Abilities: Armed with an ancient Earth-Pony birthright, Blaze sees the world like nopony else. With the ability to perceive the landscape around him in three-dimensions as well as the ability to remember these observations in vivid detail, Blaze has become a living, self-editing atlas.
Origin:
       Blazing Legend originates from a small agricultural settlement just beyond the south-eastern tree line of the Everfree Forest. His father was an important and well-respected member of the community due to his role as the primary gatherer. He was responsible for collecting firewood, gathering berries and herbs, as well as selecting the trees that would be cut down to be used for construction. He wasn't home very often and would often disappear for days at a time into the Everfree to gather rare and far-away herbs to help the sickly. As Blaze grew older, his father started taking him into the Everfree to teach him about gathering, though he never allowed Blaze to go into the woods after dark.
   As time went on, Blaze soon found he had a knack for navigating through the woods. He could remember all of the landmarks and their relations to each other, and even stopped using the crude map that the settlement had been using for decades, due to its abundant inaccuracies. Blaze's knowledge of the Everfree became abundant, even in his youth, and was rivaled only by his father's.
   The years past and Blaze grew tall and strong. Now approaching his thirteenth birthday, Blaze was worried for his father. He had left almost a week ago on a trip that should have only taken him four or five days, and he still hadn't returned. Blaze spoke to his mother about going into the forest after his father, but she wouldn't have it. In her mind, Blaze's father was gone and she wasn't about to lose her son to the Everfree as well. Now forbidden from entering the forest, Blaze went to bed stricken with sorrow.
   In his sleep, Blaze was assaulted with nightmares of his father shouting for help. Awaking just after midnight covered in sweat, Blaze could no longer stay idle. Carefully, as to not awaken his mother, Blaze crept from his house and dashed full-speed into the Everfree forest. Even in the dark, Blaze expertly navigated the trails that he and his father used. But he soon realized that his father wasn't in the standard gathering grounds, but was in the deep-woods.
   Blaze stood for what seemed like hours at where the lighter and relatively safe woods met the true Everfree forest, a place of danger and madness. Never before had Blaze even wondered what lied beyond the boundaries his father had made so clear. But now wasn't a time for doubt, but for action. So with a deep breath and a heavy heart, Blaze slowly but surely stepped into the Everfree forest.
   Blaze did not trot through the Everfree, but instead moved with a freighted gallop, calling out to his father in the hope for a response. Terrified for every sound spent within the woods, Blaze dashed back and forth, completely losing track of where he was. His commotion came to a swift close though, as he ran straight into a tree, knocking him out cold.
   Gaining consciousness sometime around the sunrise, Blaze rose uneasily from the clump he had formed on the forest floor. He winced as every movement was met with pain, and his mind was clouded with a migraine. Eventually getting to his hooves, Blaze slowly began the hopeless search for his father anew.
   Blaze's muscles eventually stopped hurting, but his headache kept persisting. In desperate need for rest, Blaze laid down on a relatively flat rock and started thinking about his situation. Deeming his venture to be hopeless, Blaze started plotting a route back to the paths by piecing together landmarks and estimated distances. By the time he was finished, Blaze realized that he was remembering his route in stunning detail. But this phenomenon would have to wait, as Blaze was still in the middle of the Everfree forest and it was only a matter of time before some monster found him.
   Confidant with his makeshift map, Blaze bore his heavy heart and made his way back to the trails. Taking alternate routes and shortcuts he had no right to know, Blaze made it back in impeccable time. No longer able to ignore this newfound knowledge, Blaze pounders on the path he took, pushing past the pain of his headache and the doubts of his mind. Awestruck by the extreme detail of his memory, Blaze opens his eyes to see a glimpse of the world around him in a way he had never seen it before. If only for a second, Blaze saw the land around him in three dimensions and every hill, nook, and cranny revealed themselves to him.
   Wanting to learn more about this now undeniable phenomenon, Blaze once again thought of his path, the landmarks, and then the world itself. And before he could even managed to open his eyes, his spatial awareness kicked in and flooded his mind with images and shapes that he had no hope of deciphering. Buckling under the pain of a sensory overload, Blaze overcame the pain and stood firm once more. For Blaze knew that armed with such knowledge he had a chance of finding his father, and that's a chance he had to take. His headache dwindling, and his doubts resolved, Blaze once more concentrated with newfound resolve. Once again flooded with information, Blaze holds onto his focus and emerges victorious. Now able to maintain his new spatial sense, Blaze sets off once more on his quest to find his father.
   Now armed with knowledge that new no equal, Blaze was able to more effectively navigate the Everfree and eventually found a large ravine with an unusual formation at the bottom. Realizing that the formation was rubble, Blaze decided to check the ravine for any sign of his father. Finding a natural staircase, Blaze made his way down the side of the ravine with relative ease. Approaching the pile of rubble, Blaze heard a hoarse call for help. Rushing to the call, Blaze found his father pinned by a large rock on his rear legs.
   Upon realizing what his son had done, Blaze's father scorned him on the foolishness of his actions and told him that he shouldn't come after him, let alone on his own. His father's words cut Blaze like a knife, but he wasn't going to be discouraged, not now. For Blaze knew that he hadn't gone looking for his father then nopony would have.
It took several minutes for Blaze to free his father, and several more for Blaze to get his crippled father onto his back so he could carry him. But before they could make their way back to the village, Blaze's father instructed him to collect the rare herb that he had come into the forest to retrieve to begin with, along with his satchel that contained various other herbs and spices found only in the deepest reaches of the Everfree forest.
Once on their way to the village, Blaze spared no time as he relentlessly made his way out of the deadly forest and back to his home, which he so desperately wanted to return to. Without any chance of becoming lost, Blaze made it out of the forest in record time, even with his Father's broken body slowing him down.
Returning to his beloved home once more, Blaze walked in on his grieving mother who took him and his father for dead. Relieved by their return, her tears of sorrow were replaced by tears of joy.  Together, Blaze and his mother laid his father down on his bed and Blaze was sent to fetch the settlements physician, who set the broken bones and treat the multiple flesh wounds both Blaze and his Father had acquired.
In the years to come, Blaze went on to re-map the region of the Everfree that his village used as gathering-grounds. And when it came time for Blaze to leave his home and make a life for himself, he set his sights on Canterlot University, where he hoped to get his diploma in Geography and Cartography and then go onto be a Legend.

14
Original Characters / Lt. Turnip
2014 Oct 19, 19:38:01
Spoiler: Lt. Turnip Picture • show

Spoiler: Gift Art • show
By Bakasan:

By Sulfur:

Name: Lt. Turnip (Lewie for short)
Gender: Male
Race: Earth Pony
Age: Stallion
Occupation: Para-military Militia
Home: A turnip farm outside of Ponydale.
Cutie Mark: A Turnip on top of a Lieutenant Badge
Talent: Throwing Turnips
Personality: Dedicated to his own delusions, Lt. Turnip believes that he is invincible and that he has to defend everypony using his uncanny turnip tossing prowess.
Abilities: Lt. Turnip can throw turnips with pinpoint accuracy and can cause them to explode if he tears the leaves of with his mouth first.
Origin:
    "Born in Ponydale to the Turnip family, Lt. Turnip always loved playing games like; Find the Changling, Capture the Turnip and the Tabletop RPG: Large-Ponymade-Cave-Systems and Diamond Dogs. It wasn't until his 8th year that he discovered his true talent at throwing turnips and therefor his cutie mark. It happened when he and his father were in the field harvesting turnips, Lewie decided to make it into a game by checking the hole left by the turnip for diamond dogs. He never would've thought he'd actually find one.
    After removing a particularly large turnip, a Diamond Dog came up with it. Hungry for the snack, it started chowing down on one of the Turnip family's prized turnips. Lewie was surprised at first, he'd never actually seen a diamond dog before, and this one was abnormally close to Ponydale, or at least that's what all the books said.
    So acting more than thinking, Lewie grabbed a large turnip out of one of his saddlebags and threw it directly at the Diamond Dog's head. Angry that it's meal was so rudely interrupted, the Diamond Dog leaped at Lewie. This attack was met with Lewie's counteroffensive, in the form of a hail of turnips. The Diamond Dog yelped an scampered back down it's hole, Never to be seen by the Turnip family again."

   
15
Original Characters / Match Stick
2014 Sep 27, 23:44:27
Spoiler: My Art • show

Profile:

Old Profile w Campfire:

With Proof of Concept Custom Royal Guard Armor:

Cinnamon Stick and Star Chaser (Unfinished and probably never will be.)

Spoiler: Other Peoples Art • show
By Cryptic-Dash

Name: Match Stick
Gender: Male
Race: Unicorn
Age: Stallion
Magic Color: Orange
Occupation: Lance Corporal in the Royal Guard
Home: South Canterlot Royal Guard's Barracks
Cutie Mark: A Lit Match. This deceptive cutie mark appears to be connected with Match's innate fire magic, though it actually represents his ability to inspire bravery in others.
Talent: Inspiration and Empowerment.
Abilities:
Arcane Flare (Magic):
      Match can condense his overcharged fire-bolts into small flares that detonate after a set amount of time, though no more than a few seconds. This creates an explosion of fire and/or light to either maim or blind his opponents.
Archetype of Courage (Talent Ability):
      Match's talent allows him to encourage others through both word and action. This ability cannot force a pony to do something that they do not want to do, nor does it force them to take life-threatening risks.
Basic Fire Casting (Magic):
   Match can utilize the standard fire spells that any fire elemental unicorn can.
Dark Pact (Dark Magic, Optional as well as related backstory elements):
      Match has unknowingly been indoctrinated by a formless entity that seeks to use Match's Mana Well to its own ends, and to ensure Match's cooperation, the entity often gives Match boons and advice.
Phoenix Fire (Magic, Teleport Alternative):
      Match teleports by discharging a large amount of mana through his entire body. He can either do this instinctively or purposefully. This form of teleportation consumes his body in fire and reforming it in another location with a similar fiery effect. Can be weaponized to create devastating fires at the area of his departure and/or the area of his arrival.
Mana Well (Talent Ability):
Match has an unnaturally large mana reserve that makes his own magic unstable and prone to   being overcharged, but it allows him to channel the excess mana to other unicorns in order to empower their spells, as well as provide Match.

Personality: Match can just as easily swing between optimism and depression as he can between courageousness and dread, but when the time comes, he is liable to rise to the occasion and overcome his fears for the betterment of others. He's an upstanding figure who is constantly battling with self-doubt, and fear for what can and will happen if he ever falters in his duty. Always reckless in a fight, it can be easy to mistake his heroism and courage for foolishness and ignorance.

Backstory:
   Match Stick grew up on the tales of the legendary figures of the Royal Guard as well as other heroic figures from Equestria's history. These legends, fables, and myths filled Match with a yearning to live up to them, and he constantly was reading books about even the lesser known heroes. His parents Cinnamon Swirl (Father) and Star Chaser (Mother) were happy to indulge their child's interests and he quickly gathered a small collection of books on the topic in their apartment above Cinnamon's bakery.
   Early on Match showed great aptitude with the universal Unicorn spell of levitation, and used it to great effect to help his father work the kitchen, as well as help his mother during the odd times she took him with her to the University. However, even with the benefit of going to a primary unicorn school where both Magic theory and Magic practical were prominent classes, Match hadn't shown any signs of other magic capabilities. This was not wholly uncommon, as some unicorns don't learn any other spells until they get there cutie marks, but it was enough to attract reticule from his peers. This bullying made Match become more recluse, and was cause for concern from his Parents.
   Star Chaser got a grant to research and give a report on a mysterious Black Comet that came into view about once every five years, and decided to make a family vacation out of the required trip up the Foal Mountains. Star and Cinnamon agreed on this because of the opportunity it presented for Match, and hoped it would be therapeutic for their hurting son.
   Disaster struck during the trip when Match's magic quite literally flared, and set fire to the woods while he was trying to light the campfire. He and his father were separated from Star, who was off preparing a site for her astronomic equipment. It was only because of Match convincing his father to go back for her that she survived the blaze unscathed. And while the fire was eventually put out by the park Rangers, the damage had already been done and Match was at fault. The worst part, was that Match had acquired his cutie mark from the ordeal, a lit match. This was in fact earned by Match for not only having the courage to face the flame, but also for encouraging his father to do the same and overcome his cowardice. Though Match justifiably believed it to be for starting the fire, and forever labeling him a destroyer instead of a leader.
   With his flank now blazoned with a clear image of a lit match as his cutie mark, Match sank into an even deeper depression over what he had done, and what he was capable of doing. He was no longer welcome at his school after news spread of the forest fire, and no matter how many private tutors Star and Cinnamon got him, Match wasn't showing any signs of improvement.   
The truth behind Match's mana flaring is that an ancient enemy of Celestia and Luna was banished within it, and when it came into view of Equestria, she picked up on a developing Mana Well, and decided to indoctrinate the young foal in order to use his abundant Mana in order to escaper her icy prison. The flaring was caused by her forcing a connection between herself and Match, and the awakening or his dormant powers. The events unfolded far better than expected and Match was alone, afraid, and desperate.
   The entity became a mentor figure to Match, appearing in his dreams at first to talk with him and allow Match to unload his personal thoughts and convictions. When she believed Match was ready to accept her 'help', she offered to teach Match how to control his mana well. With these teachings proving fruitful to the young Match, he soon came to be under the thumb of the entity. What she had not accounted for, was that another figure of great potential would show up in Match's life and unknowingly disrupt her hold by giving him back the one thing he lost, courage.
Blazing Legend came under the teachings of Star Chaser during his time at the Canterlot University. Star saw great promise in the wise young stallion, and soon talked Match into meeting with him. This initial meeting went of far better than Star could have ever hoped. Match and Blaze quickly became kindred spirits, and more meetings where earnestly planned. The entity retaliated against these meetings, and would withdraw her blessings from Match as well as refuse to answer his outcries in the night. She was still there though, watching and waiting for Match to slip up, and to fall completely under her control.
With his nighttime mentor missing and Blaze insisting that Match pursues his dreams, Match left home to join the Royal Guard and live up to the heroic examples from passages that he still knows by heart.


Suggestions are welcome, and yes I did do the art myself.