Both 32 and 64-bit versions crash for me during the load screen after selecting a server. I'm on Windows 7 x64.
I got this during the last test, was totally unable to play, and I'm still getting it during this one. The last part of the output_log.txt I get when it crashes is:
QuoteUnloading 48 unused Assets to reduce memory usage. Loaded Objects now: 2313.
Total: 9.141368 ms (FindLiveObjects: 0.412186 ms CreateObjectMapping: 0.072944 ms MarkObjects: 7.819759 ms DeleteObjects: 0.175832 ms)
Shader warmup: 12 shaders 14 combinations 0.006s
Shader warmup: 12 shaders 14 combinations 0.000s
Shader warmup: 12 shaders 14 combinations 0.001s
Shader warmup: 12 shaders 14 combinations 0.000s
Shader warmup: 12 shaders 14 combinations 0.000s
Shader warmup: 12 shaders 14 combinations 0.000s
Shader warmup: 12 shaders 14 combinations 0.000s
Shader warmup: 12 shaders 14 combinations 0.000s
Platform assembly: C:\Users\Emtu\Desktop\LoE\LoE_x64_2015-02-20_Data\Managed\Mono.Security.dll (this message is harmless)
Called Chatbox Awake
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
got 0 ponies
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Crash in winutils::ProcessInternalCrash(PEXCEPTION_POINTERS pExInfo)Crash!!!
At least yours installed. mine won't :c >A<
Install? It's just an archive you unpack to wherever, or at least the Windows version is.
Such is life in glorious Legends of Equestria...
I'v got the same problem, It said me failed to establish connection-no response from remote host.What should I do.I am sure that my net is working well.
Did this problem start happening after you applied the patch? Or did this happen earlier?
For me it happened in the version from last month's open weekend, and is still happening with this month's version(s).
I have the same problem as the OP, game crashes every time after I select a server. It did that during the last OSW, too.