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Messages - HomuraZ

1
We will have to wait and see... If we don´t get notified within the next 3 days we didn´t make it into the L.A.R. but I would be very surprised if neither the selected people get announced ( or they announce that they are done notifing those who got selected ) nor those who got selected post a comment on the forum.  :P
2
Quote from: Asriel on 2016 Nov 21, 11:24:25
2. Most likely. They said they would REVIEW the applications after today, not make a decision. And while I refrained from writing a five-paragraph essay, I'm sure that many other people poured their heart into their application. It might take up to a week to make an informed decision.

Should take them at least 3-4 days or even longer ( most likely longer ) so yea applications are closed but we will have to wait a little longer.  :]
3
"The L.A.R. Application will be available until 21st November; that gives you all two weeks to get your details in! After that, we'll review all the applicants and give the selected players the details they'll need to play the game in time for the L.A.R. starting in December!"

You can´t send any more applications but they haven´t said when and how they will let us know if we got selected or not "... give the selected players the details [...] in time for the L.A.R. starting in December!" that´s all they said ( unless they gave some additional information I am not aware of ).

Could mean you ONLY get informed at all if you got selected...  :s
Could mean you get informed not today but within the next days...  :P


Would like an announcement  ( or an update in this thread ) including a list with the people who made it into the staggered release ( so far ) I don´t have a problem with not getting in ( I will survive it  ovO ) but I hate not knowing what is happening.  :s
4
I have been waiting for this announcement for years ( at least it felt like years X3 ) and now it´s finally here.  :D

I only had the chance to participate in the last 2 open server events ( well I am only a brony since then ) and didn´t play as much because I actually didn´t know what to do  :P . I just grinded some lvl spoke to some people and roamed around exploring the world.
I hope ( like everybody else  :P ) to get into the closed alpha ( I guess maybe beta  :P ) to finally explore some of the quests and dig a little bit deeper into the game... and there is plenty of feedback where I am  lol I pretty much always have ideas for improvement and searching for bugs is kind of my hobby though I mainly try to find ways to get out of bounds. I kinda have the feeling that getting out of bounds won´t be possible in this game  X3 . I always have improvement ideas for all kinds of games but usually when there is some big company behind the game there is pretty much no chance they even bother to listen to ideas form some random people. In this game I might actually get the chance to suggest something  :3 .
5
I was waiting for this for way to long  :3
6
Quote from: Vapid Pixel on 2015 Nov 13, 00:01:54
Any chance you guys will post a recording of the livestream or snippets of it somewhere?  I'm quite interested to see some of what goes on behind the scenes (especially because I would like to toy with Unity if I ever upgrade to a better computer), but I don't think I'll have much time to stop by the livestream, if any.  :c


Twitch tends to mute the streamrecording because of coypright music ... so yea just a warning.
7
The OSW surely was pretty amazing even though it ended for me with my PC dying.  D: (It´s not repaired yet  >:O ) As i  sadly have no clue how to make a game or create anything for a game i can only help by giving you guys feedback  :P .

I am just mentioning everything i noticed while playing during the OSW (at least everything i can remember right now) even if some of these thing surely will get fixed in the future anyways i still mention them just to make sure.




Interface:


1. When you first start the game you currently just spawn without any information what to do or where to go a Tutorial explaining the basics of the game and how to get started would be nice.

2. Quests / Shops / Special Enterable Buildings ( SCC for example) should get marked on the map with symbols.

3. A Hotkey to access a Fullscreen map showing a bigger area than the MM does / the hole area.
3.1  A map legend listing and explaining all map symbols (Quests/ Shops/ ...)

4. The Level progress should be visible (simply add an exp bar)






Levels / Leveldesign:



1. As mentioned a couple of times you are currently able to walk through some buildings (noticed that you can walk through almost every building in Ponydale)

2. I surely don´t try to hate on your work but as I took a look at 2 of your Levels ( Evershade Forest / The Mines) I wasn´t 100% convinced of both areas The Mines seam to be only a place to go to grind levels early in the game there wasn´t much to experience other then 2 types of mobs and an ore to mine the Level was a little to tiny for me ... I mean 1 NPC 4-5 mobs and 1 Ore summons the entire area.
The Mines surely have the potenzial for a huge Level with plenty of things to explore so i would like to see you expand the mines a little.

The Evershade forest on the other hand was pretty huge and i liked the fact that it had quite a few different enemies but the area itself looked pretty blank to be completely honest i am not 100% sure myself how to change this the best way but i still feel like there has to be done something about it.

3. You could Mark on the map what Level would be best to enter a certain area.







Other:





1. I am not sure if i just never got lucky or enemies really do drop Bits only i would like each enemie to be able to drop at least 1 item or more.

Example: Diamond Dog                                    Cockatrice                                                   Timberwolf
   
                x Bits (Droprate 80%)                        x Bits (Droprate 75%)                              x Bits (Droprate 60%)
                Bone (Droprate 12%)                         Cockatrice Scale (Droprate 20%)             Branch (Droprate 30%)
                Saphire (Droprate 2,5%)                    Cockatrice Egg (Droprate 5%)                 Timberwolf Teeth (Droprate 10%)
                Ruby (Droprate 2,5%)
                Emerald (Droprate 2,5%)
                Diamond (Droprate 0,5%)

Something like that.




2.You could add lots of diffent types of plants and flowers to collect (some of them rare others common) and Zecora could make all kinds of postions out of them. Basic postions like Health potions and postions with temporary effects like decreased stamina costs or a short time strength boost. Also some flowers/plants could be used to create dye to change the color of your cloth.




3. As this game is a game with alot of social interaction i care alot about how my characters looks like so i would love if you were able to bind armor stats to Cosmetics. I remember that i have seen a forge (i guess it was in Cloudsdale (cant remember the fake name)) so there could be a smith binding your armor stats to cosmetics for Bits.




4. I guess that´s the last point i can currently think of ... When i played the game i felt like grinding levels was pretty easy and pretty fast and since it seamed like LVL 50 is the highest LVL you can currently reach it was way to easy to lvl up also the amount of exp gained for higher LVL enemies seam to increase by to little. What i mean is like LVL 1 enemie = 55 EXP LVL 3 enemie = ~75 EXP the difference should be bigger.





Thats all for now and sorry for my terrible english  X3