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Quote from: Tekner on 2013 Jul 04, 14:35:46
Strictly speaking, the 2D team does just that: 2D. It says textures here probably because that's what we need the most of, but the 2D team does more than that usually. You should know that vector can easily be converted to raster, anyhow, so what difference does it make?
Quote from: Tekner on 2013 Jul 04, 14:35:46
Uh, no, it shouldn't. Both tools, especially illustrator, are for rapid art creation, not code. Yes you can "code" in flash, but logically, if flash is mentioned in the 2D section, it's referring to the art aspect of flash... Even if it wasn't, flash is nothing like Unity, Visual Studio, or C#. You can't transfer skills from one to the other in the slightest.
Quote from: Tekner on 2013 Jul 04, 14:35:46
First off, Unity does not equate to Programming. Unity is a video game IDE. You can't even enter code into Unity. Also, just because unity has a terrain system, that doesn't mean we'll solely use it. There are more situations than not where we'll prefer a modeled terrain over a heightmap, which is what Unity's terrain system is: a very low-resolution heightmap. One such disadvantage of a heightmap is that the normals only face in a positive direction. I.e. You can't make a ceiling with it.
Quote from: Tekner on 2013 Jul 04, 14:35:46
I appreciate your unique style of trying to help, but it's both not necessary and largely incorrect or out of context.
Quote from: Zbizo on 2013 Jun 27, 18:07:25
Could you post what new we can see on testserver(changes since first stress test) in main page when tests begin?
Quote from: Weatherboy1 on 2013 Jun 09, 16:50:10
I'm talking about a chat outside of the game, so you can organize events more easily, or find friends to coordinate what server to meet on.
Quote from: Julius on 2013 Jun 09, 16:40:47Quote from: Dark_Twilight on 2013 Jun 09, 15:07:29
Those are only estimated system requirements and for a final version not pre-alpha.
First public beta was win only. It will be probably the same now.
You are wrong...
The system requirements are constantly updated to (I believe) reflect what you need for the current state of the game. So they are indeed the requirements for the Pre Alpha at the moment.
The first test was still Pre Alpha, not Beta.
QuoteAs the game is still in pre-alpha, system requirements are hard to pin down. I can only give general recommendations
Quote from: Julius on 2013 Jun 09, 16:40:47
Finally... I played on my Mac without issues...
Quote from: CoalThunder on 2013 Mar 13, 17:37:40
Shush! SFM would help me learn how to animate! It wouldn't limit me...would it?
Quote from: CoalThunder on 2013 Mar 13, 17:18:16
GRAAAAAAAAAAAAAAAAAAAGH! If only I had better than animating skills! I've been using Source Filmmaker recently, and have extremely basic skills, and by extremely basic, I mean I can move position 1 to 2, and move things VERY robotically. Could you guys wait two or three years so I can teach myself to animate a lot better? XD
Quote from: Minazumi on 2013 Mar 10, 16:56:23
I had to leave in May last year, but I'm back now
Quote from: Minazumi on 2013 Mar 10, 16:35:12
I have been long forgoten and you never look at my link
Quote from: Night Pony on 2013 Mar 05, 13:11:20
Well you can't dual wield sword and axe for example but you can have bow with one button and axe with another.