This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Quote from: NightWish on 2014 Sep 07, 00:30:53I'm sorry, but I'm not exactly sure what you're talking about. Can you screenshot it or give me exact details on how you get to what you're talking about. I'm guessing you're talking about in your Profile Settings > Notifications?
I meant like, in the "Show new replies to your posts" thingy.
Quote from: NightWish on 2014 Sep 07, 00:12:26This is very odd, then. When was the last email and can you give me a screenshot of it (cover or don't include personal information, of course.)
It says I don't have any notifications on my end, either.
Quote from: sarysa on 2014 Aug 25, 22:07:10All of the team leaders are very busy and get a lot of applications. Unfortunately it's hard to know if they haven't gotten to it yet or if it's a no, sometimes. I'd wait a full month (maybe two) before assuming it's a no.
I sent an app (programmer) in a couple weeks ago but didn't get a reply. Is that a "no" or is that a "spam filter ate it"?
If it's the latter, would it be better to send it as forum PM?
Quote from: FanofRainbowDash on 2014 Jun 17, 16:11:16They will and that is the biggest reason I implemented them - so that you can save your characters from the game and bring them back in with ease. The online creator gets updated after the game (since that's what it's based on) and may lack new assets (manes/tails mainly) very briefly, but the codes will still technically work, the pony just won't look quite right.
Will the pony creator and in-game creator accept ponycodes from each other?
Quote from: Night Breeze on 2014 Jun 17, 04:53:23Yeah pretty much. I mean, technically, it is also a tiny tiny tiny tiny bit faster, but that's not something to even realistically consider. All the big games out there are still 32bit, and for good reasons.
Until LoE needs to cache over 2GB textures in RAM there's no need for going 64bit anyway.
Quote from: Naura on 2014 Jun 17, 04:54:1632bit (x86)
Which is less buggy?
Quote from: Icy Shield on 2014 Jun 16, 19:23:56Unity has fixed hundreds of bugs since then and I've noticed a significant amount of things fixed in the 64-bit builds (it doesn't crash in Sugar Cane Corner anymore as far as I've tested.)
I hope Windows 64 bit download would not have the same issues as last 2 times in the past
Quote from: Aletech on 2014 Jun 15, 22:54:25The event is from the 8th to the 10th. So, assuming you have access to a computer after your birthday, you can play the 9th or 10th
NOOOOOOOOOOOOOO!! August 8th is my birthday, but I might not have access to a computer! WHYYYYYYYY!?!?!?