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Quote from: Johannes on 2012 May 17, 11:42:27Spoiler: show
Nopony notices anything
Quote from: Chishio Kunrin on 2012 May 13, 23:31:47Quote from: Driftless Night on 2012 May 13, 20:58:57
Quote from: Chishio Kunrin on 2012 May 13, 20:06:18
I DIDN'T DO NOTHIN'! You're just saying that 'cause I'm a khajiit!
*Hides stolen necklaces behind her back*
HALT! YOU VIOLATED THE LAW! Your stolen goods are now forfeit.
You'll never take me alive! *Turns invisible*
Quote from: Skardan on 2012 May 12, 22:23:20
... "Mayhem - Torpedo Torpedo" ...
QuoteBethesda Announces the First DLC for Skyrim, Dawnguard -- May 1, 2012
Bethesda Softworks has revealed that the first DLC for Skyrim will be called "Dawnguard" in the latest Beth Blog. Besides the name, an image of the Dovahkiin with glowing eyes was included. The DLC is slated for release this Summer on the Xbox 360, with any plans for release on the PC or Playstation 3 still pending due to a previous agreement to release the first two major expansions to the game exclusively on the Xbox 360 for thirty days. Dawnguard originally was brought to public attention when Bethedsa trademarked Dawnguard last February, creating some speculation about what it could be. As of now, there is little to suggest what Dawnguard could be about, with both "Dawn" and "Guard" being common terms throughout the franchise. The next planned release of information relating to the DLC is scheduled for a reveal at E3. Those curious about what Bethesda has planned will have to wait until June 5th at the earliest, the scheduled date for the opening of this year's Electronic Entertainment Expo.
Quote from: Dr. Krest on 2012 Apr 26, 20:11:40
The genre known as Symphonic Metal. Most of it is depressing or cynical but some of it's uplifting, like my favorite band - Lunatica. They even have an eco-friendly song:
Even so, my favorite song is Poet and the Pendulum by Nightwish. I swear Tuomas and I are Soul Twins...
Quote from: UESP
DLC Information may be Released Soon -- April 26, 2012
In a comment left on his Twitter account, Pete Hines claimed that he was working towards revealing DLC information for Skyrim, as well as attempting to confirm the release date for the planed Kinect integration. While no specific date was provided for either of these, he suggested that new information may be provided within the week if possible. While Bethesda hasn't revealed many specifics about their DLC plans, a previous deal with Microsoft will give the Xbox 360 exclusive distribution rights for the first thirty days of its release. PC and Playstation 3 players will have to wait an additional month for any new content, at the least.
Quote from: Ozzy on 2012 Apr 21, 04:13:54Quote from: Little Judas on 2012 Apr 21, 04:09:12Quote from: Teal Turken on 2012 Apr 20, 11:05:15
Anyone ever get that glitch where your character's face vanishes, revealing the empty inside of you head?
What were you wearing, there is something with your clothing and disappearing heads.
When i wear the Ancient Hooded Cowl from the Dark Brotherhood on my Argonian, my spines vanish and I have no hood, I can also wear an extra head piece
Quote from: Teal Turken on 2012 Apr 20, 11:05:15
Anyone ever get that glitch where your character's face vanishes, revealing the empty inside of you head?
Quote from: Teal Turken on 2012 Apr 17, 13:00:47I jumped of the College of Winterhold and the Throat of the World.
I got Fus-Roh-Dah'ed off a mountain by a Drauger and hit the bottom. I lived but my companions didn't!
Quote from: Zygrograxgra on 2012 Apr 15, 21:38:20
If I knew how to mod and had it for the PC, AND had a PC that could run Skyrim, AND now how to make models, I'd do something.
I'd make it so that...
Most everything has a size increase equal to its level. Level 1 would be 1% larger, level 50 would be 50% larger, etc.
Alduin would get a little stronger and a little larger when he takes damage, during his final fight, as well as have more than 2355 health. 10,000 to be exact.
Bandits would upgrade their gear and abilities over time. Some mages would spawn with healing spells, and would focus on just that. Occasional bandits would spawn with heavy armor and try to soak up the blows for their buddies. Some would be sneaky types, and try to get you from behind while you aren't paying attention.
Weak foes, such as wolves and skeevers, would attack in really large swarms. Wolves with 15+, and Skeevers would be like bees in their swarms.
Spriggans and Matrons would be able to heal rapidly over time, and would always heal when they kneel. The more they heal, the larger they get (to a limit, perhaps x4 size?) and the more powerful they get.
Spriggan Matrons would explode when they die, in a blast of the weird green triangles that they attack with.
You could go backwards in Perk Trees, not just forwards.
You would gain two health/stamina/magicka increases per level, not just one.
Skills would start at 5.
Female dragons, which would be larger (about 1.2 times), thinner, and faster (about 1.1 times) than male dragons. They would be aggressive only rarely though, mainly when protecting their babies.
Baby dragons. They would be tiny, cute, chubby, and playful. Appearing at Dragon Dens or whatever they're called, appearing in groups of 4-7 at a time. They would not give souls when killed, for balance purposes. They also would NEVER attack first, and killing them would have the game call you a monster, because they are innocent little things. The nests would be placed in the little half circle the Word Wall makes.
A male and a female dragon will both appear at dragon dens, once you hit level 15. The Male would be on the wall, and the Female would be nearby somewhere.
You could spend Dragon Souls at a large stone at the Throat of the World, after Alduin is dead. They would be spent on upgrades, such as slowly getting small dragon wings for momentary flight, or reduced shout time, or something like that.
Dragon colors would be like the rainbow.
More sliders for customizing, such as height, tail length, etc.
Foes would have higher level limits.
Dragons would be anywhere from half normal size to seven times normal size, when encountered in the wild.
Shields would protect a lot more, while other armor pieces would protect a lot less.
Bears would be horrifying challenges.
Equipment would have durability of some sort.
Having costume armor slots, so you could look like you were wearing something different, or nothing (for you shirtless monks)
Hair doesn't care about the helmet unless it would go through it, and spines wouldn't even care about clipping.
Thalmor would be more than just damage sponges.
When health is below 10% time would slow down.
Faster movement speed, I don't feel fast enough.
Dyes for your armor's primary and secondary colors.
More music.
Giant insects.
I could go on...