TESO Statistics - Which Race Will You Play?

Started by Midnight Breeze, 2014 Jan 13, 08:53:01

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Which race do you plan to play in The Elder Scrolls Online?

Breton
3 (15%)
Redguard
3 (15%)
Orc
0 (0%)
Nord
2 (10%)
Dark Elf
3 (15%)
Argonian
3 (15%)
High Elf
0 (0%)
Wood Elf
2 (10%)
Khajiit
3 (15%)
Imperial
1 (5%)

Total Members Voted: 20

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Midnight Breeze

PC master race.

I don't even own a television, much less a console.

Shadow Mare


Valy Wave

Quote from: HaponyHanzo on 2014 Jan 13, 09:32:23
I played the beta this weekend, the game is awesome


And we where awesome, too!
Quote from: Midnight Breeze on 2014 Jan 13, 08:53:01
With the release of Elder Scrolls Online looming on the horizon, I thought I'd get some statistics as to the makeup of you guys.

As for me? Redguard dragon knight, no question.


I played reduguard dragonknight as offtank- or tank! Enjoyable. ;)
Are we growing up or just going down?
It's just a matter of time until we're all found out
Take our tears, put them on ice
Cause I swear I'd burn this city down to show you the light
My OC: http://forum.legendsofequestria.com/index.php?topic=9560.0

HaponyHanzo

2014 Jan 15, 04:58:59 #23 Last Edit: 2014 Jan 15, 05:03:59 by HaponyHanzo
Spoiler: show
Bows:
Ok i have read all those complains about bow range and stuff, apparently there is trajectory in Teso and you can skill longer range skills. But a maximum range is pretty necessary for this Game, imagine an Archer seeks an higher position and gets pretty skilled at trajectory calculations and hits you multiple times from very far away, he could most likely kill you without beeing attacked himself. This would be pretty realistic though, but it would kill the balance at some points.

Also currently the enemies that are hit get less dmg the farther they are away, there is also a skill to heighten the dmg that is made to further away enemies to compensate that.

Graphics:
The graphics are amazing for an mmo, some textures seem to be a bit washed out, but when you played other high graphics mmos, you know that they look much worse. Take gw2 for example and look closely on an object, believe me you will see what i mean. But Teso sets a new graphics standard for MMos.

Gameplay:
Yes TESO is not TES, but it comes close. You have lots of things todo and the leveling time feels right for a TES Game. The most amazing thing is that leveling seems to be much less important then in normal mmos, cause questing itself is fun and you don't even care if you level up or not (like in a TES game).

Combat:
The combat itself feels natural and is really close to TES games. With the little change that the animations of TESO look alot better! Even normal Enemies also have a vast variety of skills and combat behavior, which is uncommon if you think about f2p mmos.

Crafting:
While i didn't try it out completly and wasn't really interested in getting a high crafting skill in the beta, i did some crafting and got really useable items, and if i got it right you have a lot of options when it comes to crafting.


KireiameJin

Quote from: HaponyHanzo on 2014 Jan 15, 04:58:59
Spoiler: show
Bows:
Ok i have read all those complains about bow range and stuff, apparently there is trajectory in Teso and you can skill longer range skills. But a maximum range is pretty necessary for this Game, imagine an Archer seeks an higher position and gets pretty skilled at trajectory calculations and hits you multiple times from very far away, he could most likely kill you without beeing attacked himself. This would be pretty realistic though, but it would kill the balance at some points.

Also currently the enemies that are hit get less dmg the farther they are away, there is also a skill to heighten the dmg that is made to further away enemies to compensate that.

Graphics:
The graphics are amazing for an mmo, some textures seem to be a bit washed out, but when you played other high graphics mmos, you know that they look much worse. Take gw2 for example and look closely on an object, believe me you will see what i mean. But Teso sets a new graphics standard for MMos.

Gameplay:
Yes TESO is not TES, but it comes close. You have lots of things todo and the leveling time feels right for a TES Game. The most amazing thing is that leveling seems to be much less important then in normal mmos, cause questing itself is fun and you don't even care if you level up or not (like in a TES game).

Combat:
The combat itself feels natural and is really close to TES games. With the little change that the animations of TESO look alot better! Even normal Enemies also have a vast variety of skills and combat behavior, which is uncommon if you think about f2p mmos.

Crafting:
While i didn't try it out completly and wasn't really interested in getting a high crafting skill in the beta, i did some crafting and got really useable items, and if i got it right you have a lot of options when it comes to crafting.



Compltetly agree with you, just to point that the story and the quests are awesome and helps to make the player feel like the world is "alive", it could be even better with random events like in GW2, but it could also kill the essence of TES, so i think the developing team did a very good work creating an inmersive and beautiful world for the playeres to be explored.

Not to mention that almost every single conversation is dubbed and the voice acting is excellent  :3
My deviant, take a look, you lose nothing ^-^

http://kireiamejin.deviantart.com/

Valy Wave

Quote from: KireiameJin on 2014 Jan 15, 06:02:59
Quote from: HaponyHanzo on 2014 Jan 15, 04:58:59
Spoiler: show
Bows:
Ok i have read all those complains about bow range and stuff, apparently there is trajectory in Teso and you can skill longer range skills. But a maximum range is pretty necessary for this Game, imagine an Archer seeks an higher position and gets pretty skilled at trajectory calculations and hits you multiple times from very far away, he could most likely kill you without beeing attacked himself. This would be pretty realistic though, but it would kill the balance at some points.

Also currently the enemies that are hit get less dmg the farther they are away, there is also a skill to heighten the dmg that is made to further away enemies to compensate that.

Graphics:
The graphics are amazing for an mmo, some textures seem to be a bit washed out, but when you played other high graphics mmos, you know that they look much worse. Take gw2 for example and look closely on an object, believe me you will see what i mean. But Teso sets a new graphics standard for MMos.

Gameplay:
Yes TESO is not TES, but it comes close. You have lots of things todo and the leveling time feels right for a TES Game. The most amazing thing is that leveling seems to be much less important then in normal mmos, cause questing itself is fun and you don't even care if you level up or not (like in a TES game).

Combat:
The combat itself feels natural and is really close to TES games. With the little change that the animations of TESO look alot better! Even normal Enemies also have a vast variety of skills and combat behavior, which is uncommon if you think about f2p mmos.

Crafting:
While i didn't try it out completly and wasn't really interested in getting a high crafting skill in the beta, i did some crafting and got really useable items, and if i got it right you have a lot of options when it comes to crafting.



Compltetly agree with you, just to point that the story and the quests are awesome and helps to make the player feel like the world is "alive", it could be even better with random events like in GW2, but it could also kill the essence of TES, so i think the developing team did a very good work creating an inmersive and beautiful world for the playeres to be explored.

Not to mention that almost every single conversation is dubbed and the voice acting is excellent  :3



exactly, the voiceacting was Singleplayer-games standart and the expressions on the faces and stuff... combined with the interesting designe of the quests = it's fun to quest again! How many mmo's are soooo boring while questing? In this game i love to take more quest and even backtravel to do old/lowlvl quests. 

And since you dont see, what you get for the quest (I like it), you will be happy if you get skillpoints all of a sudden :)
Are we growing up or just going down?
It's just a matter of time until we're all found out
Take our tears, put them on ice
Cause I swear I'd burn this city down to show you the light
My OC: http://forum.legendsofequestria.com/index.php?topic=9560.0

Ramisha

I hope all the quests will be special and interesting. In Skyrim most of the quests were boring to me. I liked the one with the dog.. what was his name.. Barnabas?

HaponyHanzo

Quote from: Ramisha on 2014 Jan 15, 08:39:37
I hope all the quests will be special and interesting. In Skyrim most of the quests were boring to me. I liked the one with the dog.. what was his name.. Barnabas?


I could or could not have been in the beta so let's say i theoratically was in the beta and that i theoratically could point out how the quests are designed. Then i would say that they are designed pretty interesting. But that's just theoretical.

Ramisha

Your theoretical theory is very theoretic. I give it theory/theory

Puynsi

What about the Sneak classes and combos?

Anyone can get rid of someone pretty quickly if it has the x15 damage perk with daggers and invisibility.

Valy Wave

Quote from: Puynsi on 2014 Jan 16, 16:26:38
What about the Sneak classes and combos?

Anyone can get rid of someone pretty quickly if it has the x15 damage perk with daggers and invisibility.



You dont have 100% the skyrim abilities/perks.  Its not like that.
Are we growing up or just going down?
It's just a matter of time until we're all found out
Take our tears, put them on ice
Cause I swear I'd burn this city down to show you the light
My OC: http://forum.legendsofequestria.com/index.php?topic=9560.0

Midnight Breeze

Anyone can sneak, but you don't get any bonus damage, it's purely a tactical stealth mechanic. Sneaking also drains stamina so you can't just stand around stealthed forever, you have to be tactical with it or you will be caught with no stamina to fight with.

The nightblade class does have some abilities that revolve around using sneak as a combat mechanic, though.

Puynsi

Im guessing that mages will have some... NERF NERFITY NERF?

Since I wouldnt like to be wandering around and suddenly OMG A LIGHTING STORM/Blizzard/etc.

Ramisha

Quote from: Puynsi on 2014 Jan 17, 14:40:42
Im guessing that mages will have some... NERF NERFITY NERF?

Since I wouldnt like to be wandering around and suddenly OMG A LIGHTING STORM/Blizzard/etc.

Yeah, I hope they remove those magic runes. Just imagine casually making your way through a town and YOU STEP IN A LIGHTNING RUNE put there by some troll.

Midnight Breeze

There are no spells at all in the traditional since. You can't just read a spellbook and learn any spell. All magical spells are exactly the same as physical abilities - they are either tied to a weapon or a class spec tree.

There are two staves; destruction and restoration, that anyone can use. Both weapons allow casting of 5 and only 5 spells of their respective school in total. You cannot cast the spells without the staff equipped.

Other than weapons, the sorcerer class has two magic specs, one dedicated to conjuration and the other lighting-based destruction. The templar has two as well, restoration and fire-based destruction.

So yeah, the magic system is nothing like Skyrim's. If you guys are expecting this game to be Skyrim on multiplayer then you will be disappointed.

Valy Wave

Quote from: Midnight Breeze on 2014 Jan 17, 21:02:34
There are no spells at all in the traditional since. You can't just read a spellbook and learn any spell. All magical spells are exactly the same as physical abilities - they are either tied to a weapon or a class spec tree.

There are two staves; destruction and restoration, that anyone can use. Both weapons allow casting of 5 and only 5 spells of their respective school in total. You cannot cast the spells without the staff equipped.

Other than weapons, the sorcerer class has two magic specs, one dedicated to conjuration and the other lighting-based destruction. The templar has two as well, restoration and fire-based destruction.

So yeah, the magic system is nothing like Skyrim's. If you guys are expecting this game to be Skyrim on multiplayer then you will be disappointed.



Hmm iw as expecting that and i became that.  OK, you have to expect the right aspects of ESO being like Skyrim, i got what i wanted^^

The ebst would be, just to try it when you get the chance.
Are we growing up or just going down?
It's just a matter of time until we're all found out
Take our tears, put them on ice
Cause I swear I'd burn this city down to show you the light
My OC: http://forum.legendsofequestria.com/index.php?topic=9560.0

Weatherboy1

As a major Elder Scrolls fan, I'm sort of angry over the amount of lore they've broken

HaponyHanzo

Quote from: Weatherboy1 on 2014 Jan 17, 22:50:46
As a major Elder Scrolls fan, I'm sort of angry over the amount of lore they've broken


the lore you are talkin about didn't even happen at this point, infact teso plays before uriel septim is born. teso is completely lore friendly, I realized that in the daggerfall area. graves, tombs, graveyards and time travels  are typical daggerfall things xD

Puynsi

Im guessing TESO will teach us more about the very very early lore I guess?

Midnight Breeze

Oddly enough, the face of Tamriel has changed very little over the past millennium.

Windhelm is already there, Riften is already there...

I bet you'd have never guessed those cities are over a thousand years old, huh?

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