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Quote from: Saddlesoap OperaCocoa was written as a somewhat snooty 'Artiste' type, who sees herself as extremely cultured and important, looks down her nose at nearly everypony, and dotes on her ill-behaved little dog. She's a chocolate-maker, but she'd call herself a Chocolatier. In keeping with her high-society style, her name was based on Coco Chanel and Yves Saint Laurent.
Quote from: Pa_Hsia, Concept ArtistThe design of the Wonderbolts' HQ was influenced by the airport in Sweet and Elite, HMS Belfast, and the Cutty Sark.
Quote from: Pa_Hsia, Concept ArtistThe design of the top view went through several iterations, but I still struggled to get it to look right: after I drew the front and side views, I realized that the tower small jutting out of the main building was floating six feet from the building!
Quote from: Pa_Hsia, Concept ArtistThe final model is *much* bigger than I planned. Since then, I've been far more careful to think about the scale of the buildings I'm drawing and how they'll fit in the scene.
Quote from: Pa_Hsia, Concept ArtistThis was my first full drawing using ArtRage, which is now my staple art program; the Wonderbolts' HQ was instrumental in helping me figure out the ink pen settings I've used for every piece of CA since.
Quote from: SteveLynx, 3D ModelerSo far all memories I have of modeling that is that I traced some lines of the CA and suddenly the model was done.
Quote from: SteveLynx, 3D ModelerSome evil modeling demon always takes over shortly after starting to model, I can´t control myself nor do I have any memories of whatever happens during that time, I´m pretty sure I´m either cursed or just always really tired during modeling hours.
Quote from: Vector, co-leader of 2D DepartmentFor the most part, every one of these houses has appeared in the show at some point, so I had the blessing of most of my work already being done for me. The hard part of the design was coming up with the half, or in some cases three fourths, of the house that was not shown. That seems easy when a lot of the work has already been done, but in actuality it requires a lot of research as opposed to a house you can create from scratch.
In order to stay consistent with the style of the show I had to study the rules the artists followed while creating ponyville's architecture. The beams especially have a very specific pattern to how they were put together. At key points in the architecture there would usually be an engraving of a stylisticly curved wheat stalk or a flower, and if a window was in a key spot, like the center of the house, it would usually have a flower box or a balcony underneath. Certain rules like these governed how most of that extra two thirds got its look and feel. Whenever there is a building shown in the show, we try to stay as close as possible to the original artists depiction of it. Thus, the reasearch stage.
Quote from: Musetrigger, 2D ArtistI would like to say that while they were easy to make, they were amazing practice, and they happened to be the first true textures I have ever made.