Legends of Equestria - Forum

General Category => Animations => Animations Archive => Topic started by: Schala on 2015 Aug 17, 23:28:15

Title: Re-animating extracted models
Post by: Schala on 2015 Aug 17, 23:28:15
Hornet mob, extracted from asset files, re-rigged and re-animated

http://cdn.squares.im/brony/pic/photo/2015/08/11497a37a0fb393224cd64f1daf05d35.gif
Title: Re: Re-animating extracted models
Post by: Gypsy on 2015 Aug 18, 13:58:39
I love this model and the animation, so smooth! Nice work and keep it up!
Title: Re: Re-animating extracted models
Post by: Schala on 2015 Aug 18, 19:17:13
Thanks! I got some complaints about the wings, so unfortunately the model can't really be repaired easily. It'd be easier to retopologise and re-rig it, and I'm doing just that
Title: Re: Re-animating extracted models
Post by: Gypsy on 2015 Aug 19, 03:45:43
Well I think you should just ignore them, you're work is very good! And I am envious!  X3 I can't wait to see the new model and  I hope it works out well for you.
Title: Re: Re-animating extracted models
Post by: Schala on 2015 Aug 19, 03:47:29
Title: Re: Re-animating extracted models
Post by: Gypsy on 2015 Aug 19, 04:41:53
Quote from: Schala on 2015 Aug 19, 03:47:29


My goodness, that's amazing, I love the howling part! Funny audio too, Could you maybe do one walking? Would love to see that, and hope to see more amazing-ness from you.  ^-^
Title: Re: Re-animating extracted models
Post by: Schala on 2015 Aug 19, 04:44:10
Ehh... walk cycles aren't my strength. I mean I try but... something's odd about the result.
Title: Re: Re-animating extracted models
Post by: Gypsy on 2015 Aug 19, 04:47:18
I'd still like to see you try, the more you try, the more you'll get better! But if you don't want to, I wont force you into anything. Do you have anything else to show?  :D
Title: Re: Re-animating extracted models
Post by: Schala on 2015 Aug 19, 04:50:06
Eventually going to, because I'm doing an LoE reboot in Unreal Engine. Same engine Kingdom Hearts 3 and Shenmue 3 are being made in.
Title: Re: Re-animating extracted models
Post by: Gypsy on 2015 Aug 19, 04:52:12
Well I looks forward to it, are you any good at modeling ponies? Or other animals from My Little Pony?
Title: Re: Re-animating extracted models
Post by: Schala on 2015 Aug 19, 04:58:04
Sort of. Also, I didn't model these. I extracted them from the LoE game, rigged, and animated them.
Title: Re: Re-animating extracted models
Post by: Gypsy on 2015 Aug 19, 05:02:43
Ah right, maybe you should watch the mlp walking cycle and try to copy it and work with it's flow? Might get you started!
Title: Re: Re-animating extracted models
Post by: Schala on 2015 Aug 19, 05:28:18
There's always this

Title: Re: Re-animating extracted models
Post by: Gypsy on 2015 Aug 19, 05:30:30
This is really good, but if you want some advice, i think her arm moves a little too quick. Sorry if it's to do with the audio I don't have sound on right now.  :I
Title: Re: Re-animating extracted models
Post by: CrabApple on 2015 Aug 19, 05:52:05
Not going to lie, all of your animations needs some work. In many places it looks jerky and jumpy. Some places need to me smoothed out and perhaps a little bounce needs to be added. In animation its essential to show the weight of what your animating. have you ever noticed how a large dragon lumbers around slowly, yet a spider skitters about? The difference is in the weight.

The Timberwolf for example looks like its moving its heavy head up and down with unusual ease and speed, where in reality there would be at LEAST a tiny bit of drag and bounce.

As for rainbow dash playing the guitar... that arm....  DD:

The hornet looks nice, I see the legs moving up and down there, were you trying to make it look like they were bouncing when the hornet moves up and down? As they are now they appear to be just pointlessly moving around. The wings have a basic flap to them, although it would produce a much nicer result if you were to tilt the wings as well, rather than just having them wag back and forth. The wings now would produce no lift whatsoever for the hornet.

(http://www.wired.com/wp-content/uploads/2015/01/pnas.1412279112.sm01.gif)  Here you can see theres much more going on than a simple wag.
Title: Re: Re-animating extracted models
Post by: Schala on 2015 Aug 19, 12:36:54
Eh well, nothing's perfect. As for the guitar... I'm not about to animate the actual finger movement... because I don't know how to play myself, nor can I because one of my arms is handicapped. I did laugh at the result though.