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Messages - Galapagois

202
Quote from: BlueBlur Chrome on 2015 Jan 25, 00:01:12
I am  not sure if the game is captable or the servers, but another suggestion that might help, If not it's worth a thought.

I played a MMO Game called Champions Online. The way it dealt with Players is we had Map Zones. Like For example if a a zone reaches 100 players (Max cap) it would create another Zone. Like Name of Map#1 and Name of Map#2, Players can switch zones freely as well.

It's a idea that might work in a later future if it cannot at this stage that's fine.


It's a good idea, and I wasn't aware of it before; it might be something the team's already considering, but I'll definitely bring it to everyone's attention.

From what I understand, the current way the servers work is that when one is full, it puts players into a queue, and when there's room either on that server or any other, it puts them on there. The problem at the moment seems to be that all of the servers are full, at least in certain locations, which means that each one has a queue it's trying to deal with, which is increasing the wait time exponentially. Hopefully we'll be able to improve on that in the future (better systems, more servers, etc.)!
203
Quote from: LostSanity on 2015 Jan 24, 23:49:54
.......................

1. I want to play as my unicorn OC. I'm not playing as anything else.

2. Where was this "waitlist" during the last OSW?


Oh wait...

IT WASN'T THERE BECAUSE THERE WASN'T ONE.


I'm not sure if the waitlist has been implemented previously or not. If it wasn't present last time, then not seeing it would probably be because of a couple of reasons:

a) assuming you're referring to the short-notice test we did in December, there were far, far, far fewer people trying to get onto the servers, due to the fact that we hadn't announced it long in advance like we did with this one, which would mean that the waitlist rarely (if ever) came into effect;

b) the server probably just refused to connect people to the game, rather than putting them on a waitlist and trying to get them in when it could. Personally, if I had to choose between 'being put on a list with a chance to get into the game eventually' and 'being outright rejected and having an error code spat at me', I'd pick the former. It's having troubles right now, sure, but hopefully that's something we can work on between right now (i.e. the middle of a test event) and future events/the actual release of the game; and/or

c) we weren't dealing/recovering from a DDoS attack at the time.
204
Quote from: Ponies991087 on 2015 Jan 24, 23:19:01
Do you think the screen getting stuck situation can be fixed or will it take months to fix? I really want to be able to travel.  :]


At the moment that seems to be a server load issue; if an area's too full, it just keeps you there until there's room or something. We're definitely going to work on it, but for now the best 'fix' is to be patient and wait, or try a less popular area! The Crystal Kingdom, for example, seems very quiet. Which is weird, because I personally think it's the most beautiful area in the game right now!
205
Quote from: Dashieisbestpony on 2015 Jan 24, 23:24:16
If anything, another server would probably help chill down the wait time, and even though I know that you are all working your butts off to do this, it would be very much appreciated!


In an ideal world, we'd just be able to put up dozens of servers to deal with the load, but these things cost money and time to get sorted out, two things we don't really have a massive supply of. We're working on it, but don't expect miracles!

Quote from: Dawnstar on 2015 Jan 24, 23:28:20
Two suggestions I would like to make:

1: Maybe find a way to notify in-game that the aerial view is a waiting line for a busy zone. I thought something was wrong with the game so I kept restarting it (which of course just reset my position in the waiting line). If I had known that I was actually waiting in a queue I would've actually sat around rather than waste what free time I had to play in frustration thinking something was broke. As I mentioned earlier, this would probably have saved a TON of frustration for both you and the players.

2: More travel routes, preferably one between ponydale and cloudopolis because I highly doubt a lot of people know you can travel through the heartlands to get between the two towns. This is probably one of the big reasons why cantermore was so bogged down. Not only did you have unicorns spawning there, but you also had earth ponies and pegasi trying to travel back and forth between towns (though I'd bet there were more pegasi trying to get to ponydale than the other way around). Granted the heartlands was having a similar problem as cantermore but from the sounds of it it wasn't quite as bad.


I think a notification about waiting times is something we've got on the cards, thanks to this OSW; thanks for bringing it up, though! As for travel routes, I believe we plan to have them far more clearly signposted in the final version of the game, so getting around should be easier. We do have a little section on the 'servers are open' post that's supposed to explain how to get between areas, but it looks like it hasn't been updated in quite a while, so I'll try to prod people to get that sorted out!

Quote from: LostSanity on 2015 Jan 24, 23:33:29
I'm still getting stuck on the loading screen.

Fix this ridiculous "waitlist" please.


As I've said before, waitlists are (disappointingly) common in MMOs, especially duing busy periods; we're working on getting the times down, but there's not a lot we can do while the servers are so full. Again, as I said earlier, it might be best to try another area; Cantermore seems to be very full, for example, but Ponydale has been having fewer problems in my experience.
206
Quote from: LostSanity on 2015 Jan 24, 22:57:10
Sorry but I still don't really see a reason why it can't be extended for pretty much everyone since, when it comes down right to it, no one was able to play on the servers today.


Well, some people clearly were able (myself included!), at least for a while. Obviously, not many; certainly not as many as we'd like for there to have been - namely, everyone - and we're doing our best to make sure it doesn't happen again (although there's not much in the way of protection against this kind of thing, as Sony will attest, but the server issues we CAN deal with are being looked into).

I know it's frustrating - believe me, whatever anger or disappointment you're feeling right now, times that by a thousand, and you're still nowhere near what the people who actually spent many hours of their free time after work/education building this thing up for the server event are feeling - but there's just no way we could really extend the event. Everyone on the team is an unpaid volunteer, and we all have other things to do during the week; some of us have even taken time off from work or education for this event to try and see it go as smoothly as possible. We can't really ask those people to put off their actual lives for an extra day to make up for something that was completely outside of their control, and there's definitely no way we could keep the server up and maintained properly at this point in development without them.

This has been a bit of a bad start to the weekend, and we're trying to make up for it, but there's only so much we can do! I don't want to say 'it definitely won't happen', because we might be able to manage it, but for the time being I really don't think it's likely at all.
207
Hey all! We know there's a lot of problems with the game at the moment, and you can bet your behind we're working ours off to get everything working as well as it possibly can. There's been a lot of trouble for us to deal with on our end, from that rather inconvenient attack on our servers to just general massive overcrowding, but we're doing our best to sort everything out - and this kind of experience will be invaluable for later development of the game.

I just want to thank you all for being patient with us during all this. LoE, after all, is still in a pre-alpha state, and these tests are fantastic for us to get as much info as possible about the game to make sure that, when it's finished, it'll hopefully run smoothly; you are all helping us to make this game better!

In the mean time, the servers are still open (and as of right now, seem to be running much better!), and (barring any further naughty shenanigans) should be remaining open until the planned end at 11:59pm EST on January 26th. We don't plan to extend the servers beyond that time; they're not free, after all, and everybody on the team here is a volunteer on the project, with real-life stuff to do during the week. You know, jobs and education and other sucky stuff. It's pretty hard to maintain the game while most of the team is MIA!
208
Quote from: Jinx_Sparkhoof on 2015 Jan 24, 22:10:42
Oh that never changed... its still happens when something new comes along. So we get that pain XD I am happy enough though. I got in and tried it for a tiny bit and even that is enough for me!


The pain goes on, even after I left...


Also, glad you enjoyed what little of the game you got to see! If you've got time again tomorrow, it's worth giving it another shot!
209
Quote from: RebelliousWaffle on 2015 Jan 24, 21:53:40
how long does this last have been waiting for over an hour to get into the game with no avail. still on the arial view n would really like to get some time into today. ovO


Hard to tell; it depends on how popular the area you're trying to get into is! if you've been waiting that long, though, it might be best to try logging out and go for a different server, or try a different area (each pony race starts off in their own city, so if you can't get online as a unicorn in Cantermore, maybe try going as a pegasus in Cloudopolis, at least until things calm down!)
210
Hey all! We know there's a lot of problems with the game at the moment, and you can bet your behind we're working ours off to get everything working as well as it possibly can. There's been a lot of trouble for us to deal with on our end, from that rather inconvenient attack on our servers to just general massive overcrowding, but we're doing our best to sort everything out - and this kind of experience will be invaluable for later development of the game.

I just want to thank you all for being patient with us during all this. LoE, after all, is still in a pre-alpha state, and these tests are fantastic for us to get as much info as possible about the game to make sure that, when it's finished, it'll hopefully run smoothly; you are all helping us to make this game better!

In the mean time, the servers are still open, and (barring any further naughty shenanigans) should be remaining open until the planned end at 11:59pm EST on January 26th. We don't plan to extend the servers beyond that time; they're not free, after all, and everybody on the team here is a volunteer on the project, with real-life stuff to do during the week. You know, jobs and education and other sucky stuff. It's pretty hard to maintain the game while most of the team is MIA!

Also, a quick note on waiting lists: I know they're super frustrating, but they are fairly typical for MMO games like this. i can't tell you the amount of times I had to wait for a number to tick down before I could get online, back in my WoW days! We are working on things at our end, but for now, I'm afraid you'll just have to be patient!
211
Hey all! We know there's a lot of problems with the game at the moment, and you can bet your behind we're working ours off to get everything working as well as it possibly can. There's been a lot of trouble for us to deal with on our end, from that rather inconvenient attack on our servers to just general massive overcrowding, but we're doing our best to sort everything out - and this kind of experience will be invaluable for later development of the game.

I just want to thank you all for being patient with us during all this. LoE, after all, is still in a pre-alpha state, and these tests are fantastic for us to get as much info as possible about the game to make sure that, when it's finished, it'll hopefully run smoothly; you are all helping us to make this game better!

In the mean time, the servers are still open, and (barring any further naughty shenanigans) should be remaining open until the planned end at 11:59pm EST on January 26th. We don't plan to extend the servers beyond that time; they're not free, after all, and everybody on the team here is a volunteer on the project, with real-life stuff to do during the week. You know, jobs and education and other sucky stuff. It's pretty hard to maintain the game while most of the team is MIA!

Also, a quick note on waiting lists: I know they're super frustrating, but they are fairly typical for MMO games like this. i can't tell you the amount of times I had to wait for a number to tick down before I could get online, back in my WoW days! We are working on things at our end, but for now, I'm afraid you'll just have to be patient!
212
Hey all! We know there's a lot of problems with the game at the moment, and you can bet your behind we're working ours off to get everything working as well as it possibly can. There's been a lot of trouble for us to deal with on our end, from that rather inconvenient attack on our servers to just general massive overcrowding, but we're doing our best to sort everything out - and this kind of experience will be invaluable for later development of the game.

I just want to thank you all for being patient with us during all this. LoE, after all, is still in a pre-alpha state, and these tests are fantastic for us to get as much info as possible about the game to make sure that, when it's finished, it'll hopefully run smoothly; you are all helping us to make this game better!

In the mean time, the servers are still open, and (barring any further naughty shenanigans) should be remaining open until the planned end at 11:59pm EST on January 26th. We don't plan to extend the servers beyond that time; they're not free, after all, and everybody on the team here is a volunteer on the project, with real-life stuff to do during the week. You know, jobs and education and other sucky stuff.

Also, a quick note on waiting lists: I know they're super frustrating, but they are fairly typical for MMO games like this. i can't tell you the amount of times I had to wait for a number to tick down before I could get online, back in my WoW days! We are working on things at our end, but for now, I'm afraid you'll just have to be patient!
213
W000000!

Quote from: TwiIight SparkIe on 2015 Jan 24, 00:05:57
I can't log in


Things can be a bit dicey right at the start, with loads of people all trying to log in at once; give it some time, and you should be fine!
214
I bet it's gonna suck and be full of bugs and stuff.

j/k it'll be great fun xoxo <3
215
Off-Topic Archive / Re: Cheese Thread.
2014 Nov 22, 20:09:19
This is my personal recommendation for cheese, smoked applewood:

216
Off-Topic Archive / Re: Cheese Thread.
2014 Nov 22, 19:40:57
Legends of Cheesequestria confirmed for 2018 release.
217
Quote from: Silent Crow on 2014 Aug 09, 15:54:32
Will there be an entertainment team in the future?  :\


It's possible that we'll look into something like this in the future, maybe as a sub-section of PR (for example, making/featuring content for our YouTube channel to show off stuff happening in the game), but right now we're still focused on making the game. It might be worth keeping an eye out in the future, though!

Quote from: LightningWolf on 2014 Aug 13, 11:11:43
Will there be a game tester team?


Same as above really; not something we're ready for quite yet, but it might be something we do in the future.

Quote from: fengchiu1997 on 2014 Aug 09, 21:37:35
Is there still a demand for Server Managers? It is not in the currently hiring list and also it is not listed in currently not hiring.


Might be worth contacting GoFish (http://bit.ly/1uYVRdR) about that, I believe he's handling that kind of stuff. Generally, if it's not listed then we're not currently looking for help there, but you never know who might be willing to accept a helping hand!
218
Off-Topic Archive / Re: Favourite Mod?
2014 Aug 12, 16:48:38
Disregard mods, acquire PR members.

:nod:
219
Banned because I enjoy abusing my power.
220
Music Archive / Re: Post your theme song!
2014 Jul 21, 12:39:13