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Messages - Even Tide

1
This update watered my crops and cleared my skin
2
Scroll down to user controls. Any questions you may have generally can be answered on the wiki
3
Hate to ruin the magic, but they're all player-controlled ponies :P
Sometimes people make multi-accounts for purposes like these just to have fun. They were a lot more frequent during the earlier days of open access.
4
I think expert talents are unlocked with 500tp, unless that's been changed
5
LOE is very resource heavy and a lot of people say it's not well optimised either. Could possibly be the reason-- no offence to anyone of course.
6
What armour is it? Knowing this may help broaden the problem, or maybe you could be right and it's a bug or typo on the wiki's end...
7
We're actually long overdue for some manes and tails to be added to the game

Copyright-based things being added into the game seems like a big no-go due to the game already dancing with Hasbro about what's allowed and what isn't in terms of some past content
8
Four years and we still ain't seen any of these  :l

I know other updates are more important, but c'mon, at least finish what you started before making more content... It's good that the attention has turned back to getting talents into the game but please finish what you have before you move onto new things; the Athamanes dungeon for example has been dead for like a year now
9
Talents level up depending on how much you use them in terms of combat. You can fight an enemy with only magic moves and gain exp for those, or prioritise it so that you still gain exp for other talents but primarily magic.

Using magic arrow to draw enemies closer and then posies and prickleys to deal more on-going damage is a pretty big help. It's kind of difficult to focus on leveling one skill in combat talents due to the fact you sometimes have to  use a variety of moves from different talents to progress.

Besides combat and quests, there's nothing out there for magic exp at the moment though.
10
If you're still having trouble, check with the level 45 pegasus rock golems, the two dragons nearby them and the level 45/50 naiad near the deeper evershade portal. I'm not sure if you're looking into those already or if rng's been giving you bad luck, but I can only wish you best of luck otherwise.
11
Forum suggestions / Re: why we only fight?
2020 Jun 01, 15:01:59
Updates for the game are slow, but we are seeing additions such as the cooking and artisan talent which can craft you exclusive items to the talent.

According to LOE's twitter, mining will likely be coming out soon and I have a strong reason to believe farming will come out likewise. These will balance some of the grinding mobs aspect at least, but until all the talents and the rest of the game gets fleshed out some more, I think the game'll be stuck in a combat grind for maybe a year or few to come.
12
I'm no dev, but abandoning quests you've completed would allow a function for players to repeat the quest in question and gain a second reward. However- it would likely fix people who can't complete the quest...

Unfortunately the only option otherwise is to check with the Old Quest Maker Fixer near the train station in Cantermore or to talk with a dev if you catch them around. What quests are you having trouble with?
14
@theincrediblegox Dragons drop garnet and topaz more frequently than diamond dogs do. As for turquoise... Well, they're a very rare drop and most people are lucky to get one or two of those a day from dalmatian diamond dogs...
15
I can live with the big hot bar, the new emote icons are great! The one thing I don't like is the fact you have to scroll through one giant list to get to actions placed later in the hotbar list... Can we have the hotbar levels back?
16
Alternatively, they should be in your quest log on the 'other' section of your skills (index) page. Upon the first room and instance you spawn in, teleportation, ground pound and bubble barrage should all be there. After you swap room instances or move to another area, say, Cantermore to Ponydale, they disappear. It's a long time bug.

Deleting your hotbar.json file isn't really ideal unless you're having no luck getting them to show up on your index page. It means having to set up all your skills and emotes again which can be a bit of a pain, haha
17
LOE finally updated? Time to update this thread. But first, a gravity defying diamond dog and dragons walking in step.




And a quick shot from the second anniversary event:



On the first day of the update, the White Tail Park wasn't put into the game quite yet. We all stood around the fairy ring and tried to summon it into existence... Whether it worked or not we don't know, but it sure did come into play the next day.







Next to come is the exploration of Applewood. Strangely enough, this place has three names! While you're in the location, it's called 'Dodge Town', then on the train board it's named 'Applewood', yet on the friends list it's named 'The Frontier'! What is the truth, LOE?!  DD:








Finally, an overhead view of the apple trees to finish things up. A bird's eye view, if you will.  ;)



I'll post more next time the Crystal Caves have more to look at. They seem to still be in progress right now...

See you all soon.


18
For anyone having trouble getting back in-game, try re-installing from the downloads page. The version on there may look outdated, but a number of us have confirmed that this does work.
19
The winners were announced towards the end of 2016 and now we're nearing the end of 2019. So that's three entire years y'all have had to put it together and nothing's come of it?

Not to mention you can add new socks, scarves with a rigged animation (ya know, jiggly physics similar to how the manes / tails work) and a bunch of all these other things in that time... Seems legit.  :s
20
IMPORTANT:
The stacking race to the top of the Crystal Castle (25/08/19) has been reworked-- ponies will now stack to the roof of the Crystal Stadium instead. This change is to make the difficulty less prominent and easier on the participants.

We're aware this change is a little bit last minute, but it will be more beneficial than the height we had originally planned for.