Legends of Equestria - Forum

Forum Information => Forum suggestions => Resolved Issues => Topic started by: Liska on 2013 Oct 14, 01:32:57

Title: New Chatbox - Post feedback and suggestions for it here!
Post by: Liska on 2013 Oct 14, 01:32:57
Hey, everyone! I'm sure you noticed the new chatbox.

The chatbox is only accessible on the forum index for now and only forum members can see it.

Any other comments, feedback, or suggestions welcome!
Title: Re: New Chatbox - Post feedback and suggestions for it here!
Post by: PrincessButton on 2013 Oct 14, 03:57:23
I think it's neat, but also think it'd be even neater if it were on all the pages, maybe as a sidebar thing, if that is possible.. So we could chat while forum surfing. But as it is now we can always just have it open in another window/tab, so I cannot really complain.  ^-^ I think having it's own page might be better though, it could be awkward to have it on the very front page of the forum, new people might be.. put off by it? I don't know, I'm probably over-thinking it.  X3
Title: Re: New Chatbox - Post feedback and suggestions for it here!
Post by: Night Pony on 2013 Oct 14, 07:15:45
QuoteDo you think it should be on any other forum pages?


No.

QuoteDo you think the chatbox should have its own page in the forums?


No.

QuoteShould smileys be enabled in the chatbox?


Yes.

Also make it so you can hide it like the forum sections.
Oh it's collapsible...ops.  X3
Title: Re: New Chatbox - Post feedback and suggestions for it here!
Post by: moonlight7starshine on 2013 Oct 14, 07:37:47
It shall has pretty back rounds and rainbow bordering
Title: Re: New Chatbox - Post feedback and suggestions for it here!
Post by: Howitzer on 2013 Oct 14, 14:18:31
Love it, don't change anything! (yet)
Title: Re: New Chatbox - Post feedback and suggestions for it here!
Post by: GoldenTerrabyte on 2013 Oct 14, 16:44:00
It's 99% perfect. It just has a lack of...
Colored text.
Title: Re: New Chatbox - Post feedback and suggestions for it here!
Post by: Weatherboy1 on 2013 Oct 14, 18:26:02
Yes
Yes
And Yes.
Please do add colored text if you can!
Title: Re: New Chatbox - Post feedback and suggestions for it here!
Post by: Liska on 2013 Oct 14, 20:07:05
Sorry, I disabled all text effect features in order to keep the chatbox simple and not allow people to use glaringly neon rainbow colors that distract from other messages.
I've also seen people use text colors in their roleplay posts as their character's "voice," and I don't wish the chatbox to degrade into a roleplay chatbox.
Title: Re: New Chatbox - Post feedback and suggestions for it here!
Post by: AntlerShy on 2013 Oct 15, 17:15:46
Just wanted to share a little issue with the chat in popup mode, which can be rather confusing.
Messages tend to show up seemingly random in either the chat window still on the page or the one that's popped out, regardless of which one is currently the active window.

(http://i.imgur.com/HP4LIf4.png)

Edit:

I tried avoiding having the index page open while also having the chat popped out. When I went back to the index page I noticed even though the page was not open I still didn't receive most of the messages in the popup, so it's not only an issue when having two chats open. The update button doesn't do anything, refreshing the popup does help, though.
Title: Re: New Chatbox - Post feedback and suggestions for it here!
Post by: GoldenTerrabyte on 2013 Oct 15, 17:34:57
Weird...
Title: Re: New Chatbox - Post feedback and suggestions for it here!
Post by: Bane Emural on 2013 Oct 15, 20:29:25
Could disabling text features on the chat effect other parts of the forum like replies? Because none of text features are showing up when I reply for a topic or start one. And this happened at the same time when I first saw that chat box. Now its taking the features to load up very slowly or none at all.
Title: Re: New Chatbox - Post feedback and suggestions for it here!
Post by: GoldenTerrabyte on 2013 Oct 15, 20:45:07
Strange, I'm not getting that. And besides, you can still type out the text effects, they still work. Like so.
Title: Re: New Chatbox - Post feedback and suggestions for it here!
Post by: Julius on 2013 Oct 24, 01:57:29
Just wanted to let y'all know that I used it a couple of nights ago for a message or two, and it's very smooth from an iPhone. Thanks for keeping the site mobile friendly for mostly-mobile users such as myself, even if not exactly intended. ^-^
Title: Re: New Chatbox - Post feedback and suggestions for it here!
Post by: GoldenTerrabyte on 2013 Oct 24, 09:18:52
I'm mostly mobile too, 3DS all the way! And it's perfect on there!
Title: Re: New Chatbox - Post feedback and suggestions for it here!
Post by: Night Pony on 2013 Nov 14, 08:52:04
The chatbox acquired a bug after the migration. The speaker is set to mute the sounds from new messages but the sounds keep beeping. Also the button can't be toggled between on and off.
Title: Re: New Chatbox - Post feedback and suggestions for it here!
Post by: Julius on 2013 Nov 14, 09:13:54
Not to mention that 75% Of the time the chat doesn't load now... :I
Title: Re: New Chatbox - Post feedback and suggestions for it here!
Post by: Night Pony on 2013 Nov 14, 09:27:15
Wait...false alarm. It appears that it's working and i just forgot that the toggling was just change of BG colour.  X3
Title: Re: New Chatbox - Post feedback and suggestions for it here!
Post by: GoldenTerrabyte on 2013 Nov 14, 12:25:35
You can change the background color? Where?
Title: Re: New Chatbox - Post feedback and suggestions for it here!
Post by: Night Pony on 2013 Nov 14, 12:42:02
Quote from: Yellowpikmin476 on 2013 Nov 14, 12:25:35
You can change the background color? Where?


I was talking about the speaker toggle. It's just changes colour when you click it.
Title: Re: New Chatbox - Post feedback and suggestions for it here!
Post by: GoldenTerrabyte on 2013 Nov 14, 12:45:58
Oh, okay.
Title: Re: New Chatbox - Post feedback and suggestions for it here!
Post by: Puynsi on 2013 Nov 15, 02:48:40
I see that Im not the only one with the endless load time of the chatbox, funny thing is that It loaded the 1ยบ time that I Logged in after the migration, after that, I can only use it by clicking the pop-up button.  =P
Title: Re: New Chatbox - Post feedback and suggestions for it here!
Post by: Liska on 2013 Nov 15, 03:50:44
If you click on another webpage and then navigate to the forum index, the chatbox should load.
I'm not quite sure why the chatbox isn't loading when you first load the forums. I'll try reinstalling the chatbox sometime soon, maybe.
Title: Re: New Chatbox - Post feedback and suggestions for it here!
Post by: Night Pony on 2013 Nov 18, 16:45:49
Suggestion:
Whenever we add a member in the ignore list, the messages from said member in the chat would be ignored also.
Title: Re: New Chatbox - Post feedback and suggestions for it here!
Post by: Liska on 2013 Nov 21, 01:19:17
Okay, the chatbox should be loading properly now. ^-^
Title: Re: New Chatbox - Post feedback and suggestions for it here!
Post by: Julius on 2013 Nov 21, 13:20:36
After a day of testing I can say it does without an issue! Thanks Anya! ^-^
Title: Re: New Chatbox - Post feedback and suggestions for it here!
Post by: Syphor on 2014 Jan 06, 11:58:51
I have just recently got the idea for a roleplay live chatbox.  People keep doing that on the regular chat, confusing people and/or annoying others.  So I would suggest making a second live chatbox for the roleplaying forums, plus the public likes roleplaying when it's more frequent and faster paced instead of having to post and wait... and wait... and wait...  So this is my suggestion to also fix a problem of confusion and annoyance in the live chat on the main forum page.
Title: Re: New Chatbox - Post feedback and suggestions for it here!
Post by: Pipkin on 2014 Jan 06, 12:26:26
Personally I think the roleplay board is sufficient for roleplaying.

People aren't supposed to be roleplaying in the chatbox anyways...
Title: Re: New Chatbox - Post feedback and suggestions for it here!
Post by: Night Pony on 2014 Jan 06, 12:28:31
But then again what is the purpose of the chatbox?  o.O
Title: Re: New Chatbox - Post feedback and suggestions for it here!
Post by: Weremetalwolf on 2014 Jan 06, 12:36:04
Maybe the purpose of that chatbox was a way to find some friends within the forum, if you want to find someone friends a chatbox is a easier way to find them, in my opinion.
Title: Re: New Chatbox - Post feedback and suggestions for it here!
Post by: Pipkin on 2014 Jan 06, 12:48:03
The chatbox supplements what the old IRC channel did, it gives the forum members the ability to talk to each other.

Contrary to roleplaying which is....well, roleplaying
Title: Re: New Chatbox - Post feedback and suggestions for it here!
Post by: Night Pony on 2014 Jan 06, 12:49:13
Didn't they shut down the IRC for a reason?  o.O
Title: Re: New Chatbox - Post feedback and suggestions for it here!
Post by: Pipkin on 2014 Jan 06, 12:52:07
I have my own theory but I never heard an official reason.  Perhaps the team thought it would be easier to moderate a chatbox directly off the forums instead of an IRC channel(Not my theory btw), even though it's not...lol.

I honestly don't know  X3
Title: Re: New Chatbox - Post feedback and suggestions for it here!
Post by: Prismatic on 2014 Jan 06, 14:04:52
I was never around during the days of the IRC.

This is just my own observation but from what I've seen on other sites with a 'box it's usually good for those topics that don't necessarily belong in any existing threads that typically results in one of those threads that's so random and long it's an eyesore.
Title: Re: New Chatbox - Post feedback and suggestions for it here!
Post by: McSleuthburger on 2014 Jan 06, 16:25:40
With the chatbox the IRC wasnt really necessary because it stretched the mods even thinner
But like others have said before RP in the RP section
Title: Re: New Chatbox - Post feedback and suggestions for it here!
Post by: Pipkin on 2014 Jan 06, 18:06:37
But that doesn't make sense because the IRC was shut down 5 months before the chatbox was implemented  :P

But this isn't the place to be discussing it...i'll drop it, sorry  X3
Title: Re: New Chatbox - Post feedback and suggestions for it here!
Post by: McSleuthburger on 2014 Jan 06, 18:26:03
has it been that long? I dont remember anything anymore apparently  x3
Title: Re: New Chatbox - Post feedback and suggestions for it here!
Post by: Liska on 2014 Jan 09, 19:51:04
The chatbox is not for roleplay. It is for chatting. Roleplay in the forums.
Title: Re: New Chatbox - Post feedback and suggestions for it here!
Post by: Puynsi on 2014 Jan 15, 21:22:25
Im being honest... I think that a chatbox may have been a, well.... a bad move.
Title: Re: New Chatbox - Post feedback and suggestions for it here!
Post by: Pipkin on 2014 Jan 15, 21:42:05
Well I already stated that a chatbox for a forum this size was a bad idea.  It's hard to moderate without a legit reporting system, and even with my clan's chatbox, which was alot smaller, it was hard to moderate....even with me on my computer all the time and getting admin PM and email alerts within seconds of a report.  I can't imagine how hard it is for the mods here, they'd have to have someone here 24/7 and that's nearly impossible even with the new hires.  My clan had 20 active server admins at the height of the clan and we had issues with ours...
Title: Re: New Chatbox - Post feedback and suggestions for it here!
Post by: Prismatic on 2014 Jan 16, 01:10:00
Quote from: Pipkin on 2014 Jan 15, 21:42:05
Well I already stated that a chatbox for a forum this size was a bad idea.  It's hard to moderate without a legit reporting system, and even with my clan's chatbox, which was alot smaller, it was hard to moderate....even with me on my computer all the time and getting admin PM and email alerts within seconds of a report.  I can't imagine how hard it is for the mods here, they'd have to have someone here 24/7 and that's nearly impossible even with the new hires.  My clan had 20 active server admins at the height of the clan and we had issues with ours...


Some of the brony social networks (including the one I used to moderate) had full fledged chatrooms which  the option of creating rooms that were invisible or password locked (and were inaccessible to myself back in my day) and instant messaging of users privately outside those rooms.  Not including the shoutboxes that existed on every 'page' (like a group sort of thing).  The biggest caveat is that system required a whole new login and had no way of going back and seeing what happened past a few minutes ago without crashing the server.

The chatbox here is actually not too terribly problematic in comparison.
Title: Re: New Chatbox - Post feedback and suggestions for it here!
Post by: Kuro on 2014 Jan 16, 07:25:53
I have been here for just only a few days and this community here in the forums has only a seemingly small proportion of users at the moment, in regards to an average sum of moderators surfing throughout. There shouldn't really be any problem with the chatbox, unless if you consider the massive flow of users incoming before the stress test next week and the chatbox may become flooded with messages by then. It would have been a legitimate reason.
Title: Re: New Chatbox - Post feedback and suggestions for it here!
Post by: Puynsi on 2014 Jan 17, 19:36:40
Quote from: Kuro on 2014 Jan 16, 07:25:53
I have been here for just only a few days and this community here in the forums has only a seemingly small proportion of users at the moment, in regards to an average sum of moderators surfing throughout. There shouldn't really be any problem with the chatbox, unless if you consider the massive flow of users incoming before the stress test next week and the chatbox may become flooded with messages by then. It would have been a legitimate reason.


Mods already said that the forums chatbox will be disabled during the stress test so they can focus In-game
Title: Re: New Chatbox - Post feedback and suggestions for it here!
Post by: Howitzer on 2014 Jan 19, 19:53:34
Quote from: Puynsi on 2014 Jan 17, 19:36:40
Quote from: Kuro on 2014 Jan 16, 07:25:53
I have been here for just only a few days and this community here in the forums has only a seemingly small proportion of users at the moment, in regards to an average sum of moderators surfing throughout. There shouldn't really be any problem with the chatbox, unless if you consider the massive flow of users incoming before the stress test next week and the chatbox may become flooded with messages by then. It would have been a legitimate reason.


Mods already said that the forums chatbox will be disabled during the stress test so they can focus In-game
just for information's sake, when will the chatbox be disabled?
Title: Re: New Chatbox - Post feedback and suggestions for it here!
Post by: Pipkin on 2014 Jan 21, 15:00:31
Likely a couple hours before the servers open...that would be my guess
Title: Re: New Chatbox - Post feedback and suggestions for it here!
Post by: alexandas on 2014 Jan 28, 23:41:55
I have a question, will it be opened again?
Title: Re: New Chatbox - Post feedback and suggestions for it here!
Post by: CrazymattCaptain on 2014 Jan 29, 18:11:40
I like that it can popout though it didn't resize vertically when I was trying to set it to a long thin window so I could put it to the side of my screen.
also when I do make it fit to the side of my screen the names and timestamps don't shift inline with the text.
I may just be a bit spoiled being used to a livestream.com type of chatroom.

I also noticed that when I had it and the index page chatbox open neither was getting all of the messages and I posted in one and it didn't show up in the other.
Title: Re: New Chatbox - Post feedback and suggestions for it here!
Post by: Prismatic on 2014 Jan 29, 21:48:38
Quote from: CrazymattCaptain on 2014 Jan 29, 18:11:40
I like that it can popout though it didn't resize vertically when I was trying to set it to a long thin window so I could put it to the side of my screen.
also when I do make it fit to the side of my screen the names and timestamps don't shift inline with the text.
I may just be a bit spoiled being used to a livestream.com type of chatroom.

I also noticed that when I had it and the index page chatbox open neither was getting all of the messages and I posted in one and it didn't show up in the other.


I've noticed it tends to work best to pop out the chatbox, turn off the one on the index (by clicking the - ) and then press F5 on the pop out to reset it.  Every time you reload the one on the index page it takes priority and conflicts with the pop out.
Title: Re: New Chatbox - Post feedback and suggestions for it here!
Post by: Frostmork on 2014 Feb 06, 07:50:54
Move the chat someplace else. The way it is now the chat is drowning in newcomers speaking russian, spamming emotes and asking about when the ggame is finished.
I'm pretty sure the idea of the chatbox is neither of these things and moving the chat someplace else could ease this flood.

Is it possible to add chatbox-only mods by the way?
If not, then moving to irc could be an option as you won't have to deal with being kicked off the forum all the time like it is now.

The way it is now isn't really optimal-
Title: Re: New Chatbox - Post feedback and suggestions for it here!
Post by: Tekner on 2014 Apr 13, 17:53:41
Quote from: Frostmork on 2014 Feb 06, 07:50:54Is it possible to add chatbox-only mods by the way?
If not, then moving to irc could be an option as you won't have to deal with being kicked off the forum all the time like it is now.
You can be temporarily banned from the chatbox, seperate from the forum itself - along with other things.
Title: Re: New Chatbox - Post feedback and suggestions for it here!
Post by: LightKnight on 2014 Apr 20, 19:12:26
First Impressions of Beta Server Stress Test
A Review by LightKnight(obviously):

In between the indie game development and otherwise WIP content that is barely done. I believe this to really be the biggest sugsess among the bony community so far.

Going further into it.

The combat over all is average when the server has very few players in it. The stress test is proving its worth for all to see. Lagging for me was at a minimum if I could find an area that didn't have a high population. Mostly that was the "everfree forest" more often then not.
The strongest mob NPC Which I won't say the name as it will spoil the name as most first timers will get the surprise ruined in the game has to be the craziest.
Despite it being rare if you know were they spawn then it is a really good idea to party up. At best I've seen 10 players take down this "boss mob" without much trouble. However it dose one hit you if you don't have the right fighting tactics or are not a flier. That doesn't stop this thing from chasing you though if it locks you as a target. As I've found out the hard way more times then one. So in short great work on that one developers.

The combat system its self. The lock on system wasn't complete despite the Tab being listed as an option to switch between targets in the "controls" menu. Even so this didn't dissuade me from using some of the skill I knew of from prior MMO games to duck and dodge to try to avoid any damage from the attacking mob once I or it had engaged me. The AI is relentless, never letting up for an instant. The range is impeccable allowing them to move at least 50-100 paces from there original spawn point. However this also makes for a few occurrences that are not very merciful to partied players. For instance, when you are sitting around waiting to regain health and stamina(the main staples of the combat system) there where times I have been KO-ed for just sitting in the middle of a group of them. A few of my partied members also experienced this. The emote system which I'll get into later doesn't help much in the way of combat. Switching between emotes and combat prompts should be flawless, yes, I agree with that. Not in such a way though that it interferes with combat via accidental user input. In short I'd rather a fool proof input system rather then something that can't be reasoned with. Laptops and tower computers alike both have a differing keyboard key and hardware setup and I found mine to be a bit of predicament just going in cold turkey without changing any of the key bindings.

When it comes down to environmental graphics, they are not too bad. Still there are the issues of graphical artifacting in some areas when you have a very poor connection or are in an area saturated by light. "Cloudsdale" has to be the biggest one consdiering how much actually went into its design. Despite this I look forward to seeing some of these issues being sorted out when Alpha is announced. The best environment I'd have to say without a doubt would have to be the "Zecora's hut map" lots of differing changes in light and experiments with textures have really made this the best to look over. Exploration is a must for any brony fan, but beware for the mobs will be a hunting. :] Though I wouldn't be saying to much of one other possible map addition that could be accessed by pegisi or unicorns at a later date. There is one other place in the twisted maze of Equestria's forest that I would love to visit should the developers think of adding the map in.

Navigation, in general navigation I found was fairly simple. Unless you wanted to really be adventurous and wander into a maze of wooded areas on strictly on foot. I can't see anything wrong with this as of yet. An even better addition I'd like to see might be the use of other means of navigation. Like minecraft's mapping system. Or any other successful game for that matter. Not to meaning to be to coy on the matter. I'll touch further on some of the other means navigation plays a part with the races of ponies later. I think I'll save the best for last though.  :3

Shops, I often found quite a few players milling about a shop NPC. One pet peeve I've always had though is that having one NPC spesific to not just one spesific item. Sure I get that some items will become more functional later on. Even so this was insane!  :o So many people horded around this one NPC I could barely sell anything let alone getting thing to buy of of them. As with any MMO I've always seen either a very singular host side shop or a classic "spread out and sorted" shop system. I will not be merciful to this as this can make or break any MMO game. No key items = no players. Even if the exploration content is good. The selection of vanity items allowed for some motivation to grind but nothing to really wear that could be considered talent or character skill related. My suggestion, add the stalls that are seen in cloudsdale and use those as vectors with color skeem re texture out by sugar cube corner as it is a frequented area. Other areas could also be where the tents are. Race exclusive items could also be warranted. Without the need to actually be the same race. This way customization can be partial without the player being effect negatively. Instead it would allow different types of combat to be unlocked. Different items have different abilities or skills added to them. So skill would be of the users definition and style of play. Not of a leveling system. In short, think sword art online.  :D We have NEVER had such a MMORPG in our time based off of such a crazy but awesome sound game mechanic.

Transportation was simple but still a bit flawed. Even so loading of the maps was without fail 60% of the time warrenting the number of players online and lack of bugs with the system. At my own personal count I've found 5 bugs wrong with this system. All of which have been reported and my personal account added in as well. Hearing that there are other additions to be added is fine. The linear design is understandable to test how the loading works for the maps maker. I still have to wonder though. Why are the other transportation listed in the introduction not available yet if they are necessary to reduce lag? Even if that question maybe left unanswered. I can only assume that it is because the map models for them are not done yet.


Pony Races: I can only save the best review for last as I absolutely enjoyed every moment of playing or experiencing every type of skill they have to offer. Still I have to warn you this is a partial synopsis of what I've found out about them game lore wise. So don't go crying to me if you get spoiled.

(http://fc05.deviantart.net/fs70/f/2011/223/f/9/spoilers_by_anaweston-d469f7p.gif)
Spoiler: show

Unicorn: Even if I didn't have the chance to play this one I can say from experience of what this one race is about. This being the equivalent of the magic user of any game but with a major twist. A few quest lines allow the user access to a different spell that turns them into a cleric/healer with an area of effect healing spell. Like any magic user they are mostly long ranged. Being able to fire arrows of pure arcane destruction at any woodbie attacker. However despite these two I have witnessed the occasional melee "ground breaker" attack as it seems standard to all pony races. Stamina I can only venture a guess is replaced with mana. However considering the combat system this can be argued against with a second opinion or playthough as this race. Backstory to this race I'd only contribute to the show its self as it has not been added into the game but there are a few stubble hints that they have made a major impact on the world. Easter eggs litter some areas portaining to them if you know what to look for.

Pegisi: Personal first choice I had a very in depth playthough with this and I must say. FLYING RULES!  :P Other then that I have to say that these pegisi have a bigger backstory to them if you are willing to put in the brain power to figure it out. Nothing short of starting in Cloudsdale wouldn't fix and a few WIP quest lines to really figure some of the major compassionate writing behind this brony and pegisister built social structure. In combat they are able to fly up and regenerate slower then most unless you find a solid structure to perch on top of. This is a great starting character for anyone wanting to explore and get places quickly without the hassle of waiting for a cool down timer to drop off. They also have more longer ranged attacks then that of any other of the races. Prompting me to determinately say they are the rouge class of the game with that major acceptation as I've stated earlier. They are very agile and can fly well if you can figure out the controls. In a way without being over powered they have made the biggest impression on me so far. There is very little in the way of games that have a flight mechanic such as this. Simple yet very understandable. Double tap space to go up held left mouse button to bank up, down, left, and right(for the more advanced flight nut) and the simple wasd control for the less advanced and simple minded approach to flying. Also DO A BERREL ROLL!

(http://fc07.deviantart.net/fs70/f/2009/343/a/9/Star_Fox_by_Chibi_Rinku.jpg)
Thats right Q and E while in flight doing a berrel roll was more often my favorite past time in the open skies of "ponyville" while messing around trying to break the machanic showing off some of my other gaming experience.  :P

Enough with the of the "how much I like this race" banter. Moving onto the attacks. The first one is standard like the others. A ground pound that causes a small area of effect damage while next to the mob selected. The second a ranged "dust storm" that gives the mob a new definition of putting a spin on things. Lastly is a wide sideways arcing attack I like to call the "feather blade" that can hit at least 3 mobs at most even if they are not selected. Put to good use this attack REALLY slice and dice.

Earth Ponies: Not really much to say about these mostly food growing ponies. Boring as it might sound they THE strongest out of the entire bunch. If your more combat oriented and like to tank a lot I wouldn't doubt these tough customers are for you. There attacks are the basic "ground pound", a bucking attack as far as I could tell but can only tell its a medium damage style attack, and the "earth shaker" an AOE attack that you better watch out for. Same as the size of the healing spell the unicorns use this can only rival the "feather blade" for being able to hit multiple targets and still ante up major damage. There backstory yet again can only be related to the show. However there roots you could almost literally say are growing up right on Sweet Apple Acers. Even if you can't say to much about them. They still help out Equestrian society in the best way they know how. Growing the best stuff to eat without needing to use magic.



^-^[move]Thats all for now, I think this should suffice to say "Enjoy the FoE experience and don't let the parasites get you down."[/move] ^-^
Title: Re: New Chatbox - Post feedback and suggestions for it here!
Post by: PrincessButton on 2014 Apr 22, 11:15:26
Quote from: LightKnight on 2014 Apr 20, 19:12:26
Spoiler: show
First Impressions of Beta Server Stress Test
A Review by LightKnight(obviously):

In between the indie game development and otherwise WIP content that is barely done. I believe this to really be the biggest sugsess among the bony community so far.

Going further into it.

The combat over all is average when the server has very few players in it. The stress test is proving its worth for all to see. Lagging for me was at a minimum if I could find an area that didn't have a high population. Mostly that was the "everfree forest" more often then not.
The strongest mob NPC Which I won't say the name as it will spoil the name as most first timers will get the surprise ruined in the game has to be the craziest.
Despite it being rare if you know were they spawn then it is a really good idea to party up. At best I've seen 10 players take down this "boss mob" without much trouble. However it dose one hit you if you don't have the right fighting tactics or are not a flier. That doesn't stop this thing from chasing you though if it locks you as a target. As I've found out the hard way more times then one. So in short great work on that one developers.

The combat system its self. The lock on system wasn't complete despite the Tab being listed as an option to switch between targets in the "controls" menu. Even so this didn't dissuade me from using some of the skill I knew of from prior MMO games to duck and dodge to try to avoid any damage from the attacking mob once I or it had engaged me. The AI is relentless, never letting up for an instant. The range is impeccable allowing them to move at least 50-100 paces from there original spawn point. However this also makes for a few occurrences that are not very merciful to partied players. For instance, when you are sitting around waiting to regain health and stamina(the main staples of the combat system) there where times I have been KO-ed for just sitting in the middle of a group of them. A few of my partied members also experienced this. The emote system which I'll get into later doesn't help much in the way of combat. Switching between emotes and combat prompts should be flawless, yes, I agree with that. Not in such a way though that it interferes with combat via accidental user input. In short I'd rather a fool proof input system rather then something that can't be reasoned with. Laptops and tower computers alike both have a differing keyboard key and hardware setup and I found mine to be a bit of predicament just going in cold turkey without changing any of the key bindings.

When it comes down to environmental graphics, they are not too bad. Still there are the issues of graphical artifacting in some areas when you have a very poor connection or are in an area saturated by light. "Cloudsdale" has to be the biggest one consdiering how much actually went into its design. Despite this I look forward to seeing some of these issues being sorted out when Alpha is announced. The best environment I'd have to say without a doubt would have to be the "Zecora's hut map" lots of differing changes in light and experiments with textures have really made this the best to look over. Exploration is a must for any brony fan, but beware for the mobs will be a hunting. :] Though I wouldn't be saying to much of one other possible map addition that could be accessed by pegisi or unicorns at a later date. There is one other place in the twisted maze of Equestria's forest that I would love to visit should the developers think of adding the map in.

Navigation, in general navigation I found was fairly simple. Unless you wanted to really be adventurous and wander into a maze of wooded areas on strictly on foot. I can't see anything wrong with this as of yet. An even better addition I'd like to see might be the use of other means of navigation. Like minecraft's mapping system. Or any other successful game for that matter. Not to meaning to be to coy on the matter. I'll touch further on some of the other means navigation plays a part with the races of ponies later. I think I'll save the best for last though.  :3

Shops, I often found quite a few players milling about a shop NPC. One pet peeve I've always had though is that having one NPC spesific to not just one spesific item. Sure I get that some items will become more functional later on. Even so this was insane!  :o So many people horded around this one NPC I could barely sell anything let alone getting thing to buy of of them. As with any MMO I've always seen either a very singular host side shop or a classic "spread out and sorted" shop system. I will not be merciful to this as this can make or break any MMO game. No key items = no players. Even if the exploration content is good. The selection of vanity items allowed for some motivation to grind but nothing to really wear that could be considered talent or character skill related. My suggestion, add the stalls that are seen in cloudsdale and use those as vectors with color skeem re texture out by sugar cube corner as it is a frequented area. Other areas could also be where the tents are. Race exclusive items could also be warranted. Without the need to actually be the same race. This way customization can be partial without the player being effect negatively. Instead it would allow different types of combat to be unlocked. Different items have different abilities or skills added to them. So skill would be of the users definition and style of play. Not of a leveling system. In short, think sword art online.  :D We have NEVER had such a MMORPG in our time based off of such a crazy but awesome sound game mechanic.

Transportation was simple but still a bit flawed. Even so loading of the maps was without fail 60% of the time warrenting the number of players online and lack of bugs with the system. At my own personal count I've found 5 bugs wrong with this system. All of which have been reported and my personal account added in as well. Hearing that there are other additions to be added is fine. The linear design is understandable to test how the loading works for the maps maker. I still have to wonder though. Why are the other transportation listed in the introduction not available yet if they are necessary to reduce lag? Even if that question maybe left unanswered. I can only assume that it is because the map models for them are not done yet.


Pony Races: I can only save the best review for last as I absolutely enjoyed every moment of playing or experiencing every type of skill they have to offer. Still I have to warn you this is a partial synopsis of what I've found out about them game lore wise. So don't go crying to me if you get spoiled.

(http://fc05.deviantart.net/fs70/f/2011/223/f/9/spoilers_by_anaweston-d469f7p.gif)
[spoiler]
Unicorn: Even if I didn't have the chance to play this one I can say from experience of what this one race is about. This being the equivalent of the magic user of any game but with a major twist. A few quest lines allow the user access to a different spell that turns them into a cleric/healer with an area of effect healing spell. Like any magic user they are mostly long ranged. Being able to fire arrows of pure arcane destruction at any woodbie attacker. However despite these two I have witnessed the occasional melee "ground breaker" attack as it seems standard to all pony races. Stamina I can only venture a guess is replaced with mana. However considering the combat system this can be argued against with a second opinion or playthough as this race. Backstory to this race I'd only contribute to the show its self as it has not been added into the game but there are a few stubble hints that they have made a major impact on the world. Easter eggs litter some areas portaining to them if you know what to look for.

Pegisi: Personal first choice I had a very in depth playthough with this and I must say. FLYING RULES!  :P Other then that I have to say that these pegisi have a bigger backstory to them if you are willing to put in the brain power to figure it out. Nothing short of starting in Cloudsdale wouldn't fix and a few WIP quest lines to really figure some of the major compassionate writing behind this brony and pegisister built social structure. In combat they are able to fly up and regenerate slower then most unless you find a solid structure to perch on top of. This is a great starting character for anyone wanting to explore and get places quickly without the hassle of waiting for a cool down timer to drop off. They also have more longer ranged attacks then that of any other of the races. Prompting me to determinately say they are the rouge class of the game with that major acceptation as I've stated earlier. They are very agile and can fly well if you can figure out the controls. In a way without being over powered they have made the biggest impression on me so far. There is very little in the way of games that have a flight mechanic such as this. Simple yet very understandable. Double tap space to go up held left mouse button to bank up, down, left, and right(for the more advanced flight nut) and the simple wasd control for the less advanced and simple minded approach to flying. Also DO A BERREL ROLL!

(http://fc07.deviantart.net/fs70/f/2009/343/a/9/Star_Fox_by_Chibi_Rinku.jpg)
Thats right Q and E while in flight doing a berrel roll was more often my favorite past time in the open skies of "ponyville" while messing around trying to break the machanic showing off some of my other gaming experience.  :P

Enough with the of the "how much I like this race" banter. Moving onto the attacks. The first one is standard like the others. A ground pound that causes a small area of effect damage while next to the mob selected. The second a ranged "dust storm" that gives the mob a new definition of putting a spin on things. Lastly is a wide sideways arcing attack I like to call the "feather blade" that can hit at least 3 mobs at most even if they are not selected. Put to good use this attack REALLY slice and dice.

Earth Ponies: Not really much to say about these mostly food growing ponies. Boring as it might sound they THE strongest out of the entire bunch. If your more combat oriented and like to tank a lot I wouldn't doubt these tough customers are for you. There attacks are the basic "ground pound", a bucking attack as far as I could tell but can only tell its a medium damage style attack, and the "earth shaker" an AOE attack that you better watch out for. Same as the size of the healing spell the unicorns use this can only rival the "feather blade" for being able to hit multiple targets and still ante up major damage. There backstory yet again can only be related to the show. However there roots you could almost literally say are growing up right on Sweet Apple Acers. Even if you can't say to much about them. They still help out Equestrian society in the best way they know how. Growing the best stuff to eat without needing to use magic.



^-^[move]Thats all for now, I think this should suffice to say "Enjoy the FoE experience and don't let the parasites get you down."[/move] ^-^[/spoiler]

Hi there, LightKnight. I believe that you're in the wrong thread. A post reviewing the game does not belong here in the thread about the chatbox. Try the thread about the open server.  ^-^