I will be honest, I wasn't too amped/hyped/excited this time around. Given that I just had a couple long weeks might have been a part of it, but to say that an OSW wasn't a surprise would be a lie. I'm not sure why I wasn't really up for this.
Right off the bat, the main menu music, the first music I ever heard when I first played this. Even thought it wasn't too long ago, nostalgia still hit me. I had to rework some of the controls because they got switched around, not the devs fault, but I was just happy to figure it out.
The new combat music, THE COMBAT MUSIC, oh my sweet Luna it. gave. me. chills. Not because it was new music to the game, but the sounds, the instruments, the dynamic, just on the edge of perception. I can't explain it. While it's probably pushing the envelope to be implemented in a game such as LoE, I still enjoyed it. And the horns, THE HORNS.
I guess it was just an off weekend for me. Since it was going to be shorter, I planned to stay up through ALL of it. Needless to say, I failed to do so. I also didn't prepare a personal quest log like last OSW. It . . . *sigh* It has nothing to do with the development team, it was just a bad weekend for me and hearing SO MANY people have difficulties from accessing the download in order to download all the way to random server kicks and I couldn't figure out half of them other than "try a relog" or "try another download." And then there's internet connection and computer power and antivirus softwares . . .
This game NEEDS to be finished. I don't care when, it just needs to see the light of day. This is too good for what it is to be shunned away by computer problems and server issues. I enjoy this game. I really do. I like how everything looks. I like the team's interpretations of major MLP locations, even coming up with The Heartlands on their own. I even enjoy some of the quests, they all seem pretty unique (yeah I could delve into nitty-gritty stuff about how some NPCs only exist for their two lines, but I'm not gonna). The quest lengths vary incredible, which shows off the diversity. Mindless Violins is so long, but it's so worth it. While stuff like combat can still be ironed out, it will help pave the way for all of the other skills planned. I'm eager to see what the devs have planned.
Will you see me at the next one? Absolutely. If only for several hours, you will see me there. It's not gonna be like ArcheAge or Guild Wars or Aion or World of Warcraft, but it will be SOMETHING. I've spent minimal times in MMOs (or really at all), but when I first logged on and saw all the open expanses and little hidden out coves, it looked so huge and grande and after multiple OSWs and running around for quests and helping people when it comes up in chat I still, I STILL miss things, or find things, or forget where things are. Someone showed me a portal to a washed-up crystal heart (which was strangely absent this time 'round), but this time I found that Quicksand's house in The Heartlands is laid out much like Fluttershy's cottage in the show. It gave me respite from the populace to just watch the chat.
Keep up the sparce OSWs. Argodaemon had brought up a good point on one of his last streams that people would grow bored really quick if servers were opened full time as is. I'm really sorry if sometimes people tell you glitches as if "they should have been fixed already" or "you're the devs, this is your fault." Please, just, do what you can.
"A delayed game is eventually good, but a rushed game is forever bad." -Shigeru Miyamoto
LoE is on no deadline. You do you, devs. Just . . . tweet something out once in a while to let us know you're alive. No, not when you fix a glitch, but just a little "horse in socks" or the like.
P.S. - Maybe something to keep in mind with the growing player base: Closed tests. Gives a little more control and less static when contacting the players. Would also greatly minimize stress on the servers, could point out things that would break under heavy load. Probably when you're settled in Beta.
Please, just . . . don't lose hope.