Is that with or without subdividing the polys?
For our earth ponies it is about 2000 triangles.
That's with subdivided polys on single count. Increasing the subdivided amount only increases the poly-count by two, three or more per model. If you use tri-poly (typical for most other modeling programs) you will increase the poly-count.
Knowing that you're using tri-polys, then my poly-count will only double when you introduce the model into the game system with my current 3D model. I can further reduce the poly count by three or four times the amount, but the model will suffer when animated. I tend to use the rule of three when dealing with joints to help with limb bending.