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Messages - Schala

1
Eh well, nothing's perfect. As for the guitar... I'm not about to animate the actual finger movement... because I don't know how to play myself, nor can I because one of my arms is handicapped. I did laugh at the result though.
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There's always this

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Sort of. Also, I didn't model these. I extracted them from the LoE game, rigged, and animated them.
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Eventually going to, because I'm doing an LoE reboot in Unreal Engine. Same engine Kingdom Hearts 3 and Shenmue 3 are being made in.
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Ehh... walk cycles aren't my strength. I mean I try but... something's odd about the result.
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Thanks! I got some complaints about the wings, so unfortunately the model can't really be repaired easily. It'd be easier to retopologise and re-rig it, and I'm doing just that
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Hornet mob, extracted from asset files, re-rigged and re-animated

http://cdn.squares.im/brony/pic/photo/2015/08/11497a37a0fb393224cd64f1daf05d35.gif
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Off-Topic / Re: Dumb things that annoy you
2015 Aug 17, 15:29:57
I'm redoing LoE in Unreal Engine 4 using reoptimised assets. Currently I'm rigging mob models.
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Off-Topic / Re: Dumb things that annoy you
2015 Aug 17, 15:20:34
Yeah, really. But these guys are so insecure about better talent than their own and the mods love to white knight these guys.

Post Merge

As for doing things on my own, I'm in the process of doing so right now... It takes time to come up with something better. Not to mention I have to redo what's there first.
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Off-Topic / Re: Dumb things that annoy you
2015 Aug 17, 15:03:49
Quote from: StarSong on 2015 Aug 17, 11:15:54
People who don't appreciate all that the LoE team has done so that we could have this open server.


I don't, because I can do better, as well as actually value feedback and let people play for more than just a few weekends a year. They have a huge god complex.
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Off-Topic / Re: Dumb things that annoy you
2015 Aug 17, 10:48:17
The LoE developer team
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Congratulations on being the only MMO that pulls this nonsense.
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Unreal Engine 4 test mapping... seeing how to piece together an accurate Ponydale map.
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Nevertheless, I really like these changes everyone wants.
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Took a look at the disassembled code via Winmerge and saw little to no change. What do you guys even do for 4 months?
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Honestly, for educational purposes, I've been decompiling the game to see how it works so that I can get an idea of how to improve it. I think I see a bit of unused code, though. Or at least, I don't see how some of the code fits in to the overall game.

And yes, education and research is covered under fair use. I'm not redistributing it publicly. Only one other person has seen it and they have my trust, as we're working together.
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