December's drifting closer every day, and with it comes the initial release of Legends of Equestria - but that doesn't mean we're done just yet! We've still got a lot of work to do, to make sure the world of Equestria is as exciting and magical as we want it to be for you!
To that end, we're currently looking to hire more 2D artists
to help us reach our goal of having the prettiest horse world imaginable! We're specifically interested in texture artists, to bring our 3D models to life!
If that sounds like something you're already good at, or even something that you'd like to try, then we'd love to hear from you! Below are the requirements for your application to be considered by the 2D Art team, and examples of what we're looking for.
Hope to see you on the team soon!
To apply for the 2D team, please email [email protected]
with a link to an online portfolio containing examples of your work.
Your portfolio should include:
- One or more textured models and texture sheets that you have created, AND/OR your best environmental or architectural artwork.
- 3-5 Pieces of additional artwork that display good use of colour, an ability to mimic the existing art style of Legends of Equestria, and good design sense.
- Any additional works that you wish to include.
Art should be close, to or of similar quality to, the following texture works:http://i.imgur.com/wnaDU9t.pnghttp://i.imgur.com/dEbzLoK.pnghttp://i.imgur.com/Y4DWrvf.png
The 2D team lead would like to see plenty of examples of environmental art or textured 3D art, moreso than 2D character work or fan art. Applicants must understand the basics of color theory, and be able to create vector graphics. Please state how much time you are able to devote to Legends of Equestria, and remember that you will be expected to complete at least one texture per week. Access to programs such as Adobe Photoshop, Illustrator, or Flash is not necessary but would be very beneficial.
Please note that all applicants must be at least 16 years of age. This is an entirely volunteer-run project that is driven by our passion and love for the community; as such, there's no financial incentive for your work - just the experience of working on the game, and the warm fuzzies for making something like this!